Welcome to Librarium Online!
Waz up? I wuz thinkin about startin un ork army and I wus wunderin, what units are both good and bad at smashing up sum oomies? If you could list da goods and da bads about a speed freaks army, dat would be great!
Lot's of fast vehicles
Lot's and lot's of twin-linked big shootas ( if you fancy them )
Nice FW stuff like Fighta and Fightabomma
Conversion madness for the entire army
Ability to make it very very very personal
Fewer boyz than normal
More expensive models
No squiggoth allowed
good: getting there quick so the choppin begins
bad: fewer boyz for the points.
a KoS army is one of the most effective stratagy armies that the orks have. pros outweigh the cons. you can have a "true" KoS army, with nothing on foot and be very effective. however, you can have "semi true" KoS army and still have those units on foot to come in behind and mop up the mess.
wWWwwAaaaAAgggGGGhHHHhhh!!!! = DeAth
Iv never been fond of Trukk Boyz. Trukks are too flimsy for me.
Bonus vehicle upgrades codex orks cant take.
Trukkers/Bikes as troops
Cool fast attack choices
Some nice options for the FREE Death Copta mek
Cool heavy choices.
Lotsa converting oppertunity, if thats your thing
Weak armor on trukks (big minus)
small mob sizes.
Thats all i can thin kof right now but havnt read through the codex in awhile.
Theres always Evil Suns though... kinda like Codex lists but you can have a lot more Bikes & Boss on bike (Y)
Auto-pinning is a huge disadvantage to KoS now. In 3rd edition they were one of the best armies around, but now the auto-pinning really hurts
Form the ork faq:Originally posted by Kirasu@Dec 8 2004, 196
Auto-pinning is a huge disadvantage to KoS now. In 3rd edition they were one of the best armies around, but now the auto-pinning really hurts[snapback]269107[/snapback]
Trukk Boys Balin' Out specifies they get hurt on 6+ if
the trukk is destroyed; this should be extebded to cover
emergency disembarks at high speed vs. penetrating hits.