Welcome to Librarium Online!
So basically im new, still deciding on main tactics for my army, and i just had a general question. Ive seen alot of shooty armies posted, all of which wouldnt fair to well in CC. So how does one keep an entire army (or as much as possible) out of CC?
with amazing luck and foresight, and maybe some precog abilities.
Yeah, this is excellent! TY Angel of Rust!
Graktoof the vile, victor of 1000 battles, partial credit to 1000 more, and sore loser about the other 8000...
The point is to shoot them into oblivion before they get to you. Hopefully their numbers dwindled down to a point where you will win in CC.
If you had to have CC oriented units always, then how would anyone be successfull with tau?
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I shoot the assault oriented troops first. If any reach my lines I just use my cc units (since you play necrons probably flayed ones) to stall them. It's really quite simple.I have won about 80% of my games against tau with my nids! How can you generalize and say that all cc armies are bad against shooty armies?If you had to have CC oriented units always, then how would anyone be successfull with tau
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Le KrootIf you had to have CC oriented units always, then how would anyone be successfull with tau?
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Im in ur Halo, killin ur covernantz
Don't forget your Necron's ability to LEAVE cc any time you want! Teleport with VoD and the Monolith!!! Now you hit me, not I blast the hell out of you from a distance you now have to close again, mwa ha ha!!! I love doing this with 5 Destroyers or 10 Immortals. You can almost never catch them (unless they shooty you !
Scarabs w/o disruption fields (don't waste points unless you want an anti armor unit which this unit is not! are also AWSOME for CC armies to stop them in their tracks while your 2nd line of Warriors and Destroyers tear into them. 10 Scarabs with 30 wounds is an annoying time to get tied up for 1-2 (maybe 3) turns!
"There is only do, or do not. There is no try." - Yoda
also one can have counter assulat forces (scarabs, FO wraiths) and always remeber warriors don't suck in CC there as good as a SM in most cases
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Originally posted by justinb67@Dec 19 2004, 17:36
If you had to have CC oriented units always, then how would anyone be successfull with tau?[snapback]280544[/snapback]
people are successful with tau? :huh: coulda fooled me.
anyway, about keeping things out of CC, as people have said teleporting is an option. another option is to keep big mean CC oriented things around to perform guerilla style attacks on anything that gets to close. wraiths, lords, spyders, or whatever else you have can help end combats quickly and let your necrons get back to shooting ASAP.
since your necron you just teleport to your darn monolith or run away and since necrons got a few good CCguys you could add those in for meat shields in CC or just for good measures, good luck starting 40k have fun
"God works in mysterious ways."
"Everything happens for a reason."
I actually have a slug living in YOU, right now...
Slowly will start playing: Iyanden, and Chaos.
1. Keep your fast, shooty units (Destroyers, Heavy Destroyers) out of CC at all times. This shouldn't be much of a problem, whenever you're almost in trouble, you can always turbo-boost the hell out of there.
2. If you have means of teleportation, you can teleport out of CC, and spend the entire turn shooting at those guys.
3. You can use 'backup-units' (Pariah's, Tomb Spiders, perhaps even Wraiths and Flayed ones). Whenever units such as your warriors are assaulted, the next turn you get, help them out with some CC-oriented units. People really think twice about assaulting when there's a Tomb Spider right behind it.
4. Necrons are quite tough, and don't you forget it! It still takes time to kill an entire unit of warriors, which gives you time to prepare your other units for shooting the hell out of the enemy as soon as they do defeat you warriors.
Did I cover everything?