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i got a few necro friends and im going to hav a few games with them and i wondering if anyone can help me this is there list
Hq Nightbringer and lord with vial of darkness
FAst attack scarab squad 7 bases
Troop: 2 warroir squad of 12
Heavey supports hes got a monilith
Hq:shas'o missile pod+plasma rifle and shield generator
elites: Shas'Ui crisis twin linked plasma rifle shield generator
2 gundrone and controler twin linked missile pod
multi tracker twin linked fusion blaster
5 stealths with a leader with 2 gun drone boned
troops Kroot squad of 12 and a shaper
11 fire warroirs with aun'shi In devil fish boned devil fish got multi tracker targeting array 2 seek missile
12 fire warriors bonded
fast attack: 12 gun drones
heavy support: hammerhead with railgun
LeArN HoW To lOsE BeFoRe YoU LeArN TO WiN
A). Crisis Battlesuits without Multi-Trackers, and 2 Differant weapon systems are a waste of points.
. Drop the Shield Generators, they arent worth their points 1/2 the time. Maybe keep on Shas'O.
C). Drop the Drone controller and Drones on Crisis suits. This is okay for Stealth if you follow suggestion D.
D). Use 6 Stealth Suits.
E). Drop the Seeker Missiles if your only using 1 Marker Light.
F). Drop the Targetting Array and the Multi-Tracker on your Devil Fish. Give it a Disruption Pod instead.
G). With all the points we have saves on Shield Generators, and Gun Drones and worthless wargear, Buy another Devilfish for your other Fire Warrior Squad.
H). Gun Drone may only be in Squads of 4 - 8.
I). Give your Hammerhead Gun Drones, Multi-Tracker, Target Lock, Disruption Pod and Decoy Launchers. This should help keep it alive longer.
Gun drones on a Hammerhead, really, ya think so? It seems a pain to attach them if nothing else.
I also don't know if there's any problem with a targeting array on a devil fish. 5 pts to raise the BS even just for the burst cannon, seems worth it.
> F). Drop the Targetting Array and the Multi-Tracker on your Devil Fish. Give it a Disruption Pod instead.
Here's an excerpt from an article I wrote a whileback as part of The Guide to Mech Tau. Agree or disagree as you choose.
Devilfish Vehicle Upgrades
Listed below in order of generally accepted usefulness:
Decoy Launchers: For 5 points, the Decoy Launcher increases the survivability of your vehicle by 11%, reducing the chance of a glancing hit destroying it from 33% to 22%. Because it will save your vehicle 1 out of 9 times and costs 5 points, is worth taking on vehicles which cost over 9 x 5 = 45 points... which is all of our vehicles. The sheer cost/benefit of this upgrade makes it essentially standard on every vehicle in a Tau Army. Don't leave home with out one!
Multitracker: Since the durability of our vehicles relies on moving > 6" each turn, we lose the ability to fire the Burst Cannon and attached Drones on our Devilfish unless this upgrade is purchased. Paying 10 points for 5 S5 shots per turn isn't a bad deal, especially when you consider that a Firewarrior (1 or 2 S5 shot(s) per turn) is the same price!
Target Array: This is one of the few places in the Tau army where we can buy a BS upgrade. Since the Devilfish Burst Cannon is a multi-shot weapon, it's not a bad idea to purchase this upgrade with leftover points. Keep in mind however that this upgrade is useless without the Multitracker, since BS 4 does you no good on a gun you can't shoot!
Sensor Spines: The introduction of Castellan Missiles in the new Space Marine Codex has given this upgrade new life. Also (marginally) useful for dectecting Tyrannid Lichtor and Catachan secret deployment.
Disruption Pod: Since enemy anti-vehicle weapons generally have ranges of 36-48", this upgrade is only useful on vehicles that operate ~42" from the enemy. That's definately not the case with our Devilfish in most circumstances. If being used as a "Missile Boat" as described above, perhaps consider this as an option.
Blacksun Filter: Since the Burst Cannon has such short range, chances are if you're in range to fire it, you'll be within your Night Fight spotting distance. Not terribly useful on a Devilfish.
Target Lock: Since the Devilfish only has one equipped weapon, this upgrade is useless.
Hmm, I see your point Tonka, actually, thinking about it that way, it does seem worth it to use a Multi-Tracker on a Devilfish. I dont know about using the Targetting Array though, I guess ill have to try this in games to find out.
I guess the D.Pod is really best saved for Hammerheads, as those are gonna be kept as far away from the enemy as possible to take advantage of their reach.
Yes, Gun Drones on a Hammerhead is excellent. If your enemy is able to get something near it that can harm it, and you have other pressing matters, just drop your drones, and let them tie the enemy up while your Hammerhead runs.
Again, that is problematic, when you try to find a freaking place to mod it to have both guns and drones. Im still strugling with the damned idea.