Welcome to Librarium Online!
IMHO We Eldar have the best CC unit in the entire game. Howling Banshees with an Exarch are nigh unbeatable in combat.
With there I value and the fact they all ahve power weapons means that they can, if feilded in squads of 10, wipe out entire termie squads without losing any. Take into the account they get 3 attacks each on the charge, and thats a hell of alot. Combine that with the exarch Warshout Power and youll have enemies crying like a baby as there precious Marine units need 4+ to hit, rather then the usualy cosy 3+...
Mount them in a wave serpent, and off they go. Send 2 units flying up the edges and then pincer them in to the middle. sweep along the lines.
Drive some wraith gaurd up the middle, batter then with D-Cannon fire and laugh as the Phoenix bomber comes into play, mauahahahaha...
right, back on topic....
I also think the Seer Council is very good. With Warlocks and Farseers haviong some nice CC stas, make the better then marines in CC, specially with the Warlockpower, Enhance.
Enough rambling from me.
A wise man once said: Blow me @$$wipe :lol:
Yes, they could, but so could Defender Guardians.With there I value and the fact they all ahve power weapons means that they can, if feilded in squads of 10, wipe out entire termie squads without losing any.
Exarch with Power Blades gets 5 attacks, 4 hit (round up), 2 wound (round down), 5+ Inv save fior Terminator, so 1-2 dead.
Exarch with Executioner gets 3 attacks, 1 misses, 2 wounds (rounding up) but 1 Terminator passes his save (rounding up), so thats 1 dead Terminator.
9 Banshees, 27 attacks, 13 or 14 hit, 4 or 5 wound, with 1 or 2 Terminators passing their Inv save, so thats 3 or 4 dead.
The Banshees killed 4-6 Terminators. (Exarch with Powerblades)
The Banshees killed 4-5 Terminators. (Exarch with Executioner)
The Terminators strike back with
8-12 attacks, 4-6 hits, 5-6 wound, with no saves.
The Terminators kill 5 or 6 Banshees.
Your statement was very far off, not only did the Banshees kill only half the Terminators, rather than all of them, they took more Casualites than the Terminators (rather than your estimate of none), and have lost the combat. The Banshees even charged! Lucky those Terminators can't Sweeping Advance... Now, if the Banshees do break, then they can't regroup becuase they would (probably) be under half strength, so the unit is essentialy, destroyed.
Lets have a look at how Striking Scorpions compare.
(I'm going to include the Mandibalsters in with the Scorpion attack because they both hit and wound the same)
9 Banshees with 4 attacks each, 36 attacks, 1/2 hit (1, 1/2 wound (9) 1 terminator Fails his save, and a 50/50 chance of another.
The Exarch (with Scorpion Claw) has 4 attack, 3 hit, 3 wound, with 1 Termintor passing his save. 2 dead.
We're looking at 3-4 dead.
The Terminators then proceed to eat up the Scorpions (more kills than vs Banshees because more survived.) and we can probably say there are no survivers.
That's not bad, seeing as the Scorpions are cheaper, have a better save (although that didn't help vs. the Terminators) and the Scorpions perform much better than Banshees in other Aspects.
I would conclude that Scorpions are superior to Banshees because they are more survivable, have better strength, and aren't too far behind Banshees in a situation favourable to the Banshees, however Banshees don't really compare next to Scorpions vs Hordes.
You cannot win, for to fight us is to give us power.
i give you that banshees are good at opening up power armour, but sometimes that isn't always good. what about a unit with the job of getting wraiths, or taking on death guard? what about daemon princes or ICs with the same intiative. clever players will throw full group of conscripts or unbreakable troop (dreadnoughts) at them to deny their abilites to hack other stuff up. one of the most evil tactics i have seen is to box them out with APCs and AFVs. their use is good because the most commonly used armies are SM and the like, but don't trust them to get you anywhere against some of the better players out there.
i personally like seer council, because if assault is denied, then they can perform a number of other jobs (likw tank busting, or pinning other trooops) plus no one will EVER assault them with dreads or the like . they got other ways and means....
Yeah, this is excellent! TY Angel of Rust!
Graktoof the vile, victor of 1000 battles, partial credit to 1000 more, and sore loser about the other 8000...
I've got a couple of friends who play eldar and thier oponion is against marines that striking scorpions are better over all than banshees and in my experience from a marine perspective i would have to agree.
Yes banshees have power weapons but they only have Str 3 which is not very impressive as scorpions have strength 4 and an extra attack from their mandiblaster and they can use haywire grenades so they can kill tanks to. Also a banshee exarch with executioner strikes with strenth 5 but so does a scorpion exarch with crushing blow and with a scorpions claw they have strenght 10! also the biting blade is brilliant against pesky characters and multi wound units. Ok so banshees can fleet of foot but scorpions can infiltrate so dont really need that ability and their armour is the same as power armour which cant be sniffed at. Any way Jain Zarr is an ugly overpriced monkey whilst karandras is quite simply a Beast!!! Nuff Said.
He who fights and runs away, lives to fight another day!
Just to clear one thing up... Scorpion Exarch w/ crushing blow and claw is only S9, not S10... it said that in the 3rd Edition FAQ, but the new FAQ is painfully short.
I personally use Banshees, as I don't need the huge number of attacks as much as I do the ability to ignore armor saves. I run a ton of guardians, so there is a huge number of attacks in itself. I have considered runnning Scorpions many times in the past, but keep coming up with good reasons not to. I would personally take Warp Spiders over Scorpions if I was to take another aspect.
How many people do you know that run full 10 man squads of terminators ??
Most i have ever played against was a 7 man termie squad. For one more point than a SMurf, with a power weapon, even AT S3, Banshees are still a huge can opener.
It really depends on who the unit is fighting against.
Normal Marines - Scorpians or Warp Spiders or Seer Council
IG- Scorpians or Warp Spiders seer council
Vehicles (emergency) - Seer Council
Warp Spider are very overloked i think, with the abliity to gain 2+ attacks on the charge. At S6 it also instant kills IG.
A wise man once said: Blow me @$$wipe :lol:
Warpspider charging is pointless .. Might as well just use guardians if you're going to do that with them. Hit and run is for escaping H2h and surprise assault is something I cannot fathom using unless you have no idea how to use spiders
Of course a full squad of banshees wont beat terminators, they are double the points
Banshees are great as shock troops as they lose their edge in subsequent rounds, where as scorpions are still decent. As it has been said many times, Eldar are very specialized
If you use banshees for a prolonged combat you are using them wrong and yes they will die
a Farseer(fortune) with SS can be awesomely effective. all the killy of SS(above posts) coupled with a 3+ rerollable save. :closedeyes:
"Democracy is two wolves and a sheep voting on what's for dinner"
-Guns don't kill people, bullets do.-
-Support your local game store! Don't buy online or from GW stores.-
I agree, suing Banshees in prolonged combat is dumb, and points doesnt matter. why did you even say that. it doesnt matter if termies are twice as much as banshees. If a 10 strong banshee unit assault a 6 or 7 strong terminator squad, your almost gaurenteed a win. Plus, you must remember, that you wont just be asasulting first. the termies will be having to slog it out, with D-Canons or Pulse Laers aimed at them. If you charge the banshees in wih an Avatar, you can win against anything, even a C'Tan.
I pose the Q again, how mnay timeshave you actually played against a full 10 man Terminator squad ??
Please read all the posts and not just the first one...
Using spiders to assault can be useful, for example, wiping out a stranded IG unit if there is only 3 or less models left and they passed the morale check...
Spiders are very versatile and it really depends on the situation they are in. Granted, there main weapon is the death spinner and the jump generator, but they can still be useful in supporting an assault in progress if need be.
I honestly dont care how you use units, just hwat you use and why you like them...
A wise man once said: Blow me @$$wipe :lol: