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  1. #1
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    Alright, here's the deal. I want to make a brand new Necron army (I've played Eldar since beginning of 2nd edition and want a fresh change) and take it in a new direction...force morale checks, force them often, and make sure they have the lowest leadership I can muster.

    Obviously, this will include all 3 elite choices. 1 of 10 Pariahs plus 2 squads of 10 Flayed Ones each.
    Necron Lord with the wargear that makes psykers freak out and conveys -1 LD, etc.
    Warrior squads to screen the Pariahs
    Maybe some Wraiths and Scarab Swarms to close with the enemy quickly and tie up some units.
    Deceiver would be an evil addition, but perhaps not for friendly play...just too wrong. Heheh
    Maybe a Monolith, just for the weapon that causes Pinning checks.


    Anyone tried something similar? What kind of results did you get?


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    what if you came up against say a, Dark Angels (no im not biased ) army, with every veteran Sgt having Stubborn, for a measly 5 pts on each squad, your whole army list and tactics are thrown out the window

    depends on your oppoents

    what about like an ork with big numbers, the waaagh test or whatever it is, with 12 or more models

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    Seems there's always an "Anti-Army" for whatever you try to field. Both of the armies you listed can definitely be considered anti-armies in this case...probably Black Templars as well...dang Fall Forward thing. It could actually work to my advantage by drawing them closer, but could also become a pain at just the wrong moment.

    Anyway, thanks for the input.

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    uhm. maybe i got it wrong but the monolith does not have a weapon that causes pinning tests.

    one question. how will you get the pariahs close enough to your enemy without loosing half of them? you will need to be very close to your enemy to benefit from the cool stuff the pariahs have to offer. isn't it enough to let your lord join a squad of flayed ones, give your lord a nightmare shroud (or whatever the name is) and a veil of darkness. teleport your flayed ones onto the enemy and lower their morale with 2 pts. and then forcing each unit within 12'' to take a fall back roll each shooting phase? i don't really see where your pariahs fit into your strat. they're way to slow.
    "I have seen you humans, trying to forge an Empire in the name of a corpse"

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    uhm. maybe i got it wrong but the monolith does not have a weapon that causes pinning tests.
    Monoliths have an Ordenance weapon. All Ordenance weapons force pinning checks.

    one question. how will you get the pariahs close enough to your enemy without loosing half of them?
    Well first of all the enemy fire will miss some of their shots. Those shots that hit will have to contend with up to 10 T5 models that have +3 armour saves. Add the fact that they are fearless and thus wont run, and the fact that he suggested using screening troops, I dont see the problem here. For added benefit, load the Pariahs onto a Flyer or a Tunneler with the Troop Transport ability (Vehicle Construction rules) and you can deploy them anywere on the battlefield as early as turn 2.

    isn't it enough to let your lord join a squad of flayed ones, give your lord a nightmare shroud (or whatever the name is) and a veil of darkness. teleport your flayed ones onto the enemy and lower their morale with 2 pts.
    2 pts? I dont see how, the Gaze of Flame only reduces enemy Leadership by 1 point. The only other models that reduce enemy leadership in the entire Necron army are Pariahs.

    i don't really see where your pariahs fit into your strat. they're way to slow.
    Well gee, the fact that they can force enemy Leadership down to 7 (For which there is no defence of any kind against) and even down to 6 when you add a Lord with a Gaze of Flame. Deploy a unit of Pariahs and a Lord out of a Deep Striking vehicle (Tunneler or Flyer) and have them within 12" of enemy units. Open fire with the Pariahs Gauss blasters. If the enemy falls back they die. If they dont, trigger the Nightmare Shroud and they may fall back anyway. If you have the points, use a Deciever instead of a Lord and you can force Fearless models to take Ld7 leadership tests or fall back and die.

    It gets better. If you are fighting enemy Psykers (In particular a Seer Council) you will be forcing them to take a Ld7 morale test or fall back, and thats just because of the Pariahs. Add a Lord with a shroud and you can force them to take two, yes TWO Ld7 tests or fall back to their doom in a crossfire. And if all that fails, they can open fire and might well force the Psykers to fall back anyway.

    A possibility of three Ld7 tests against a unit as powerful as the Ulthwe Seer Council? If your after an anti-leadership army, I dont see how you can do without Pariahs.

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    that would work IF u could veil of darkness with pariahs.
    <insert witty remark here>

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    Originally posted by Nightbringer@Sep 19 2003, 05:12
    Monoliths have an Ordenance weapon. All Ordenance weapons force pinning checks.
    No, ordnance weapons do not cause pinning checks, only indirect and barrage ordnance weapons cause pin checks... direct fire ordnance does not.
    The Good News is here&#33;

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    Originally posted by TrippAllen@Sep 17 2003, 12:32
    Alright, here&#39;s the deal. I want to make a brand new Necron army (I&#39;ve played Eldar since beginning of 2nd edition and want a fresh change) and take it in a new direction...force morale checks, force them often, and make sure they have the lowest leadership I can muster.

    Obviously, this will include all 3 elite choices. 1 of 10 Pariahs plus 2 squads of 10 Flayed Ones each.
    Necron Lord with the wargear that makes psykers freak out and conveys -1 LD, etc.
    Warrior squads to screen the Pariahs
    Maybe some Wraiths and Scarab Swarms to close with the enemy quickly and tie up some units.
    Deceiver would be an evil addition, but perhaps not for friendly play...just too wrong. Heheh
    Maybe a Monolith, just for the weapon that causes Pinning checks.


    Anyone tried something similar? What kind of results did you get?
    Necron Lord with the wargear that makes psykers freak out and conveys -1 LD, etc.
    yes , instead of shooting you may force them to take a leadership test.

    Warrior squads to screen the Pariahs
    Are you a fool? you would sacrifice necron units for non-necron units?
    you could rather say pls make me phase out.
    other people wil just ignore those pariah&#39;s.

    Maybe some Wraiths and Scarab Swarms to close with the enemy quickly and tie up some units
    ya know, ya ain&#39;t having much points left for necron units.
    once again, phaseout is really quick against you.

    Deceiver would be an evil addition, but perhaps not for friendly play...just too wrong. Heheh
    pls do not use special characters, they&#39;re a waste of points, and they die first anywayz.

    Maybe a Monolith, just for the weapon that causes Pinning checks
    pinning checks?? where the hell did you read that? not from the codex.


    my conclusion of your strategy:

    Use it, and your a dead man.

    phaseout in turn 1 or 2.

    my advice, use only necron units and a few scarabs to tie the enemy up until the real battle.
    use either a veil of darkness or a monolith for the teleporting out of closecombat

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    Well first of all the enemy fire will miss some of their shots. Those shots that hit will have to contend with up to 10 T5 models that have +3 armour saves. Add the fact that they are fearless and thus wont run, and the fact that he suggested using screening troops, I dont see the problem here. For added benefit, load the Pariahs onto a Flyer or a Tunneler with the Troop Transport ability (Vehicle Construction rules) and you can deploy them anywere on the battlefield as early as turn 2.
    ahum, most people won&#39;t even use those rules you are talking about.
    most people only use STANDARD RULES&#33;&#33;&#33;&#33;
    and if you give advice, pls do it in a normal way as in 40K.

    Well gee, the fact that they can force enemy Leadership down to 7 (For which there is no defence of any kind against) and even down to 6 when you add a Lord with a Gaze of Flame. Deploy a unit of Pariahs and a Lord out of a Deep Striking vehicle (Tunneler or Flyer) and have them within 12" of enemy units. Open fire with the Pariahs Gauss blasters. If the enemy falls back they die. If they dont, trigger the Nightmare Shroud and they may fall back anyway. If you have the points, use a Deciever instead of a Lord and you can force Fearless models to take Ld7 leadership tests or fall back and die.

    It gets better. If you are fighting enemy Psykers (In particular a Seer Council) you will be forcing them to take a Ld7 morale test or fall back, and thats just because of the Pariahs. Add a Lord with a shroud and you can force them to take two, yes TWO Ld7 tests or fall back to their doom in a crossfire. And if all that fails, they can open fire and might well force the Psykers to fall back anyway.

    A possibility of three Ld7 tests against a unit as powerful as the Ulthwe Seer Council? If your after an anti-leadership army, I dont see how you can do without Pariahs.
    wow leadership, you have to get in 12&#39;&#39; inch range for that.

    wow toughness 5, ever heard of plasma cannons, combine that with the fact that they can&#39;t WBB ( Will Be Back) they&#39;re quite a waste of the 36 pt. a model.

    and forcing psyckers to do a leadership test, sure, if you&#39;re in 6&#39;&#39; inch range.
    if you&#39;re fighting a eldar army. don&#39;t even expect to get those pariah&#39;s alive in combat. lol who ever had a elite unit getting alive in eldar lines.

    another thing, the only time you can get a ld 6 on the enemy is getting a lord with gaze of flame in closecombat and if you have within 12&#39;&#39; inch a pariah.

    an anti leadership- army? without pariahs, who cares.
    they can&#39;t WBB, that the entire point of necron armies.

    necron armies can be real powerfull in shooting, not as powerfull as eldar.
    but you can force NON-FEARLESS armies to take leadership tests as you shoot 25% of a squad.

    in a Necron Army, it is about numbers.

    as everyone can see in my last post.

    if you do a lot of non-necron units in your army. ya can count on phaseout reall quick

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    ahum, most people won&#39;t even use those rules you are talking about.
    most people only use STANDARD RULES&#33;&#33;&#33;&#33;
    I am using the standard rules, with the exception of the Flyer rules which come from the official Chapter Approved lists, and thus are every bit as valid as every rule in the W40k rulebook, and you saying any different does not make it so.

    and if you give advice, pls do it in a normal way as in 40K.
    All the advice I have given is in accordance to the Warhammer 40k rules. I havent the faintest idea what you are smoking, but it is clearly making you utterly intellegible. Please try to make some semblance of sense when you post on these boards, otherwise people may just ignore you.

    wow leadership, you have to get in 12&#39;&#39; inch range for that.
    Wow, close combat you need to be in base contact for that. So your point?

    wow toughness 5, ever heard of plasma cannons, combine that with the fact that they can&#39;t WBB ( Will Be Back) they&#39;re quite a waste of the 36 pt. a model.
    Why yes, I do believe that I have. I also know that they miss on a roll of 1, and when they do hit they still have to deal with line of sight and any cover saves the target has. In addition, if the unit is already in CC you cannot fire upon them with Plasma Cannons or otherwise, and its not hard for them to get into CC when you use Flyers and Tunnelers to deploy them (And before you start barking that those are not valid rules, do us all a favour and check. They are Chapter Approved and thus are valid rules). Whats more, this is all assuming that your Plasma Cannon wielding troops and vehicles have not already been Gaussed to death or engaged by Deep Striking Flayed Ones or Scarabs, in which case your precious Plasma Cannons cannot shoot at anything.

    and forcing psyckers to do a leadership test, sure, if you&#39;re in 6&#39;&#39; inch range.
    Which is great, the closer the better. If the psyker fails the test they fall back. If you are too far away then the enemy unit will not fall back into your Pariahs and thus will not be wiped out in a crossfire, so the closer the better.

    if you&#39;re fighting a eldar army. don&#39;t even expect to get those pariah&#39;s alive in combat. lol who ever had a elite unit getting alive in eldar lines.
    Do you want me to start quoting the battle reports or shall I just glare? And if you had even bothered to comprehend my post at all (Something that you sadly fail to do quite often I am noticing) you would have seen several ways in which Pariahs can get close to the enemy units, and keep in mind that if you are directing all of your firepower on the Pariahs then its not killing anyone else in the Necron army, is it? In either case, as I have said its easily possible to have the Pariahs engage any enemy in CC as early as Turn 2.

    another thing, the only time you can get a ld 6 on the enemy is getting a lord with gaze of flame in closecombat and if you have within 12&#39;&#39; inch a pariah.
    Yes, I do believe I said as much. I do not see any reason in repeating things I have already pointed out, and in any case since the unit will be engaging the enemy in CC what exactly does it matter how far the effects translate? In CC everything is in range because you are in base contact with the enemy.

    an anti leadership- army? without pariahs, who cares.
    they can&#39;t WBB, that the entire point of necron armies.
    Neither can any other unit or model in the entire Warhammer 40k universe, that hasnt stopped people from fielding Assault Marines and Chaos Princes and Howling Banshees and Emperors Champions . . . shall I go on? There are plenty of models out there that dont get a WBB roll, in fact every model in every army that isnt Necron. That doesnt mean you shouldnt field the model at all. As for you declairng WBB is the &#39;whole point&#39; behind Necrons well since I currently have an extremly low opinion of your views, I do not see why I should agree with that at all, especially since I can come up with a dozen other things that could be better considered &#39;The Point&#39; behind Necrons.

    in a Necron Army, it is about numbers.

    as everyone can see in my last post.
    Not according to the Necron Codex. That describes that Necrons as small but extremly potent forces. Incidentally, not everything you say is Gospell, so just because you think your tactics are supreme and utterly the best, people are entitled to dissagree with you. When playing with Necrons, I am one of many players who ascribe to the formula of &#39;Quality over Quantity&#39; which speaks for itself.

    if you do a lot of non-necron units in your army. ya can count on phaseout reall quick
    I played my SM army against an IG army not long ago. It was a Patrol mission, and the points were even. Neither of us used cheesy tactics, and it was a fair game. Yet because my friend employed no tactics whatsoever beyond shooting at anyone who came within range, I was able to defeat him without suffering any casualities.

    So a player can have very few Necron models and still win simply by employing good tactics. A small specialist force can stand a better chance of completing a missions objectives than a vast host of regular troops and Necrons, which wont Phase Out but wont win the mission either.

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