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ok hormagaunts can move 6 inches in the movement phase and fleet of foot in the shooting phase. this means they can easily out run a hive tyrant or warriors.
so how do people stop thier hormagaunts from turning to instintive behaviour.
Easy, give em Hive Nodes, or some Tyranid warriors with wings.
I live in your eyes
hive nodes are alright but they still have got to pass the morale check and i almost always fail them no matter what leadership i have.
Then I reccomend better dice.
If you keep your warriors/tyrant(s) moving forward, then you shouldn't have too many rounds where you'll be out of synapse. After that its up to the dice, and a 10 LD makes a ton of difference.
just beacause a hormie can FoF dosnt mean its the best thing to do. i try and hold them back until i can engage in CC within a 18" move(i use lots of terrain so i normally have a movment penalty). maybe try a node its should be able to keep up with its 12" synaps range. ie it moves 6 hormie move 12 at the most if they do move more your prolly charging into CC, so it dosnt matter then.
In a 1500pt list a hive trant, 1 squad of warriors and a zoanthrope with synapse should do it. Just keep the zoanthrope at the back. PS what do you prefer the new or old zoanthrope model?
I have only seen new Zoanthrope - you have pics of old?
As far as synapse goes, remember - you can daisy chain your units back. SO!
Instead of advancing like this :
X X X X X X X X X X X
You can Advance like this :
X X X
X X X
X X X
Remember - you only need to keep your warrior within 12" of ONE of the models in the unit for the entire unit to be covered under synapse.
We should have a standard FAQ thingy for questions like this. Actually, that'd be quite a fun thing to write out...
*The wheels are turning*
couldnt you use a squad of cc warriors with wings which could closely follow the hormies?
I am leery of putting wings on my warriors. It means you cant go through difficult terrain. So the badguys can camp in it and then we have to shoot. And you KNOW how I feel about shooting.