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I was wondering what people think about the weapon you can give your broadside.
Do you think the smart missile system is better, or the Plasma Rifle?
Plasma Rifle? or Smart Missile System?
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It all depends on your opponent, amount of terrain on the board and a bunch of other things. If I'm fighting in a heavy terrain board, I want the Missiles, so I can fire anywhere in my 24". Plus, they have 4 S5 AP5 shots. On the other hand, if I'm fighting Marines or something, I want the Plasma Rifles.
Overall? I'd take the Smart Missiles.
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The problem with the secondary weapon systems on the Broadsides are that they should never be used. If you let an enemy come within 24" of your Broadsides you're most likley doing something wrong in either tactics or placement. It's kind of a waste to spend points on upgrading to Plasma Rifles because you will never really need them.
I'm making a mech tau army, so im not going to use them, but if i had to choose, plasma rifles.i play mainly things with 3+ saves, and if it is in rapid fire range, it can be pretty lethal.
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Xv88's with plases will absolutely slaughter any marines, but missles are still good overall, but when I used to play static I never got a chance to use them.
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Not always. Since the Bsides cannot move and shoot, they generally stay in the same area, and are prone to Deep Striking or fast moving troops. Also, 24'' in the world of Warhammer is still a decent amount of land to cover. And if they (or you) are behind cover and out of LOS, they can be 2 inches away and nothing happens...and those SMS's would kick arse...they can't see you, but you can shoot them.Originally posted by BadKarma@Jan 17 2005, 18:25
The problem with the secondary weapon systems on the Broadsides are that they should never be used. If you let an enemy come within 24" of your Broadsides you're most likley doing something wrong in either tactics or placement.[snapback]305548[/snapback]
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Exactly. But I only use it against marienes. I have three brodsides but I never upgrade more than one unless i know he is going to use Treminators to Deepstrike or Droppod which can be a pain in the arse...
I always deploy my brodsides a bit further forward so they cover more land with their smartmissile systems. The brodsides 12 St5 Ap5 is actually quite useful against nids the hard thing is to hit :hmm: their BS 3 is kinda lame. Brodsides are actually good in CC because of their high strange and good save, the flaw is the WS, but they are actually quite decent, Perhapps not against genstealers... I don't like their rending. <_<
But Of Topic... Shouldn't Brodsides be able to walk and fire their Smartmissiles ? Why... well they are selfguiding, you never have to aim and find their way to their target anyway. What do you think? I was going to make a new topic about this but it works here... ^_^
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You're kidding, right? 24" is a hefty distance - and a LOT of games are played on 4x4 tables. You aren't doing anything wrong if they're within 24" of your Broadsides - but if you don't kill them quickly, then you're doing something wrong.Originally posted by BadKarma@Jan 17 2005, 18:25
The problem with the secondary weapon systems on the Broadsides are that they should never be used. If you let an enemy come within 24" of your Broadsides you're most likley doing something wrong in either tactics or placement. It's kind of a waste to spend points on upgrading to Plasma Rifles because you will never really need them.[snapback]305548[/snapback]
Smart Missiles are heavy weapons so you cannot walk and shoot. The Plasma Rifle on the otherhand are not so you can walk and fire.
Since I rarley ever play them, due to Mechanized Tau, I have not taken into consideration deepstuck Terminators or Assault Squads. The Plasma Rifle may be worth it then. The point I was trying to make was that if a squad of normal Marines made it to your Broadsides, your Broadside is toast. While we may have 2+ armor saves the amount of saves we would have to take from rapid fire bolters would cause our Broadsides to be destroyed. If a squad of Marines were at 24" which would you fire, supposing had one or two Target Locks and one Multitracker, a TL Railgun with one shot or a TL Plasma Rifle with only one shot? If the Plasma Rifles were two different weapons I would reconsider, but as is I'd rather take the TL Railguns with 10 points more to spend on different models or upgrades.
I find, when I field Broadsides, that they only live to turn 2 or 3. I field them to hunt tanks and terminators while also serving as fire magnets for those devestator squads and any other Lascannon toating enemies around. In standard games I definitly treat them like expendable stall units. A squad that fires a Lascannon at it isn't going to move to counter my Devilfish about to pull off a FoF on that squad. They have never really had any enemies come within 24" of them because the simpily don't survive. I also play on 4X6s most, if not all, of the time so that also drastically effects my tactics. On a 4x4 I could see enemies easily coming within 24" of my Broadsides.
i thougth broadsides can only have rail rifles thats the ones on there back and for what ive seen in pics they all have missle systems on there arms
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