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  1. #1
    Member walruz's Avatar
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    Well, what do you think is the most effective weapons on crisis suits, broadsides and hammerheads?


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    Member GnomviD's Avatar
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    rails

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    yeah

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    Senior Member slackerhauk's Avatar
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    I love missle pods and to go with that pulse rifle, very nice.
    <a href="http://www.liquidgeneration.com" target="_blank"><img src="http://www.liquidgeneration.com/quiz...link.jpg" border="0"></a>

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    Hammerhead

    Burst cannons to save on pts.
    Railgun
    Decoy Launchers, Multi Tracker, and Seeker Missiles if there are pathfinders.

    Broadsides

    Smart missiles to save on pts, besides if the enemy approaches within 24" of your
    Broadsides, there is already somthing wrong with your army.
    Rail guns
    2 target locks and one multitracker
    bonded

    Crisis

    3 suits
    3 Missile pods, and 3 pulse rifles on each
    2 target locks and one multi tracker
    bonded

  7. #6
    Senior Member ShaselMudd's Avatar
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    Hammerheads
    railguin or ion cannon, they both work well sometimes I like the ion cannon a little more

    Broadsides
    railgun and missile pods, dont waste points on plasma rifles no one should get that close to your guys

    Crisis
    missile pod and plasma rifles always, always, always use multitrackers
    Command squad Crisis suits
    shaso missile pod plasma rifle, multitracker
    bodyguard twin linked plasma rifles, fusion gun, multitracker
    And I buy lots and lots of drones too
    <a href="http://www.liquidgeneration.com" target="_blank"><img

  8. #7
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    Originally posted by ShaselMudd@Sep 27 2003, 04:10
    Crisis
    missile pod and plasma rifles always, always, always use multitrackers
    What do you think about T/L Plasma rifles and the Shield generator? I thinking this guy will move forward to meet an enemy. The model I built tonight looks pretty cool and the combo of a big punch and the a shield seems like it would work well together.

    Two bad T/L take up 2 hard points, I would love to add in a drone controller.

    I just dont want to be just a shooty army. I would like to be able to mix it up a little and slow down the enemy. With the Broadsides playing sniper.

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    Shield generator or not, the crisis suit still isn't a great CC fighter.

    I do like that idea though, I've been thinking of breaking from the multi tracker syndrome myself. The low BS is a real weakness, so it seems logical to counter it with t/l weapons. To make up for the loss in firepower, though, I was thinking a drone controller on the last hard point, with 2 gun drones.

  10. #9
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    Does anyone actually use a Flamer for Crisis suits? I mean......I sure as hell don't!! But, I might have to soon.....seeing that my friend is being an ass and I must burn him! But, for my suits, I use Missile Packs, Plasma Rifles, and Burst cannons.....I mean t/l Burst cannons are so damn fun!! I also have equipped my Shas'vre with a Fusion Blaster, just to melt the ***** out of my friend's IG tanks!!!

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    The flamer seems cool, in theory, but I think it's range is just too shot to make it practical. The template is only like 8" long, which means that the following turn is gonna be real dicey for the crisis suits if they don't get lucky and kill their target off, or find some excellent cover.

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