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ArchonAstaroth.....Thankies very much, after having a look, i have to say i learnt allot from that article, and ive been playing nids for well over a year and after reading for about 10 mins, i have to say i reckon it will improve my game due to the words of wisdom, allot of it is simply down to using your brain...and as we all know..thinking properly in the heat of battle can be hard.
The use of pictures helped allot showing the situations as they happen mid game......Bravo man
They should make that article Sticky !!!!!!
Army of the heavens, my army waits in hell
To battle on the earth, for all the souls who fell
Smashing article (litraly) I thought i was good at micro manegment untill I saw this article.
By the way I am kinda guessing that you have some kind of fear of power fists.
life is an icecream and you just have to lick it
If you want to type this up we will post it in the article section and link it to the tyrannid FAQ and Tactica Sticky.
PM me or another 40k/global mod when you get it finished.
At the very least a general article detailing kill-zones would be fantastic as you explained it very well and this is a concept a lot of new players have trouble grasping.
And good job!
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
Thanks for the compliments, guys! I'm glad you like it.Yes. We don't know if TMCs will still be able to pick these off when the new codex will be released, so it's not a bad idea to keep practicing to neutralize them without relying on this rule. Additionally, it's quite a borderline thing regarding the question if it was intended by the designers or not, so i avoid picking off hidden power fists whenever possible, as a matter of sportsmanship.Originally posted by smoking (plasma) gun@Feb 15 2005, 20:20
By the way I am kinda guessing that you have some kind of fear of power fists.[snapback]330336[/snapback]
Well written, extensive and woth drawings...what more could any hatchling want.
Excellent work. I'll even bookmark it when it becomes an article (which is big for me, as I hardly use bookies, they're reserved for special items, such as this)
10 out of 10. A very interesting article.
On the subject of power weapon sargents. Remember "When a unit suffers as many wounding hits as it has models, the shooting player* can nominate one model in the target unit that could be a casualty. This model must take a save against one of the wounding hits." MacRagge page 26.
This opens up some rules problems with both Tyrants, Warriors and possibly gaunts going on initiative 5 and the mix of TMC, rending and normal hits.
* "All the rules for removing shooting casualties apply in close combat, in addition to the following:" MacRagge page 41
Hmm...these wounds have to be caused by the same unit, jsut striking at the same time isn't sufficient.
In case of rending claw attacks i'd treat it just as the respective shooting situation is handled if there are weapons with different APs involved.
Very nice indeed! But I still noticed an error:
1. Can not move through friendly models: 4thEd page 37, "Move Charging Units", right column, paragraph six. This will change the examples of Warriors and Gaunts a lot...
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
Ahh, you 're right, i should have included that. I'll solve that by placing the charging warriors in the drawing of the "frontal or flank assault" paragraph in a way that there is a 1" gap between them, so that gaunts can move through the warriors. The rest is unaffected.
Thanks for the pointer.