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I'm just wondering if bioplasma is really worth the pointcost, and are they really that good? The extra attack on double I and S boost are nice... but maybe too expensive on some models and it always permits save.
I've only really used it in one battle, that's on my worriors against Striking Scorpions and their armour are of "power armour" quality so bioplasma was pretty useless that time.
But I'd like to hear from you who've used it a bit more that I've... are bioplasma really worth it?
I've found bioplasma can be useful on the monsterous critters, since it gives you the extra attack at a high strength, and at a faster I than normal. This can allow even the "slow as a constipated snail" carnifexes to have an attack at a decent I value.
It's also useful for tank busting since it gives you an extra attack which hits relitively frequently. I'm not sure if Fast Skimmers are also hit the same way as slow tanks. would be really nice if they were.
I think that Bio-Plasma is one of the greatest things the Nids have. In the next edition, we get more stuff like that! . However, for the time-being, bio-plasma rocks! The minimum strength is 4, which is great against everything! I'd give it Carnifex. because he's Initiative is low, he gets a strength 10 attack faster than most normal troops. This Strength 10 shot can be focused on the squad leader and kill him easily! (TMC)
Yeah, sure they get an armour save. If you play against Eldar, use gargoyles to tie up annoying, fast units. Their S 4 Bioplasma at I 8 will strike first, always. If you want to annoy them alot, go for the Avatar. I don't know his Initiative, but it should be less than 8. Take about 12 Gargoyles at him. Thats 12 S 4 shots. Thats 5 hits? If the Avatar's Toughness is 6?, thats 6+ wounds. Maybe 1 wound. If that's a failed armour save, you've done well. It may not do much at all, but you've tied up their most important unit for most of the game (theres 12 gargoyles, 1 avatar. How many attacks? Not 12.)
Bio-plasma is worth it. For only 4 - 8 pts, you get an extra attack which should decrease the amount of enemies who strike at you. If you've got someone like a Hive Tyrant fighting a large unit of Imperial Guard, use the bio-plasma. It goes at I 10!!! That'll go towards the squad leader or Power Fist who only has a save of 5+! Theres a low chance of survival there. Next, you get about 5 attacks (I do) at I 5, which is faster than them! That means you get 7 attacks if you have 2 x scything talons when charging with BP.
It's not bad when fighting Eldar, because their squad leaders are about 4+ save. Thats a 50% chance of a dead Exarch (guardians).I wouldn't take it for gaunts, theres too many of them and then your min. point cost for troops would be 9pts, where your max. point cost for troops would be about 15pts! Leave it off gaunts, keep it on Carnifex's (if they get into cc), gargoyles, maybe cc warriors.
"If a ninja does anything anywhere it won't make a sound, but if it does it's probably gonna be the last sound you hear."
Assuming you hit and you wound. The total chance is about 21%. Guardians don't have exarches.Thats a 50% chance of a dead Exarch (guardians).
I love Bioplasma... I recently played a 250 point 1 tooled out squad game (for fun) I used 25 gargs. I killed 10 SMurfs, and 8 Warp Spiders... I love Bioplasma.
Faced by rejection, no hope of acception,
Constantly thinking of destruction, never reminded of redemption.
Forgetting ressurection, seeing only frustration.
Pierced by a lethal injection, Bleeding from wounds re-opened, memories never mentioned,
Images never wanted, thoughts never summoned. Feelings fade away, most happiness freed from its cage. Broken from burdens, everything becomes a haze...
<a href='http://kevan.org/brain.cgi?Mavrik' target='_blank'>http://kevan.org/brain.cgi?Mavrik</a>
I used to play with a unit of 32 leapers w/ BP and ST, and AG (i). Expensive unit over 450 pts. But I just loved the look on my opponent when you 32 dice @ int 10 and 96 more at int 5. Not incredibbly effective but fun in larger pts games.
The hive has a place for all, the biomass is all. Ware to those who fail to see the power that is the hive fleet. Take solace for those who fall to the hive are not lost, just changed for the better.
--- Also something to remember: Bio-Plasma is suspect to the normal targeting restrictions... The mention about 2" was for the old 3rdEd rules where this was an issue.Originally posted by Fast and Deadly@Feb 26 2005, 01:14
If you've got someone like a Hive Tyrant fighting a large unit of Imperial Guard, use the bio-plasma. That'll go towards the squad leader or Power Fist
It's not bad when fighting Eldar, because their squad leaders are about 4+ save. Thats a 50% chance of a dead Exarch (guardians).
Thus Your TMC isn't targeting it against anything unless it's in BtB contact, and any smart players already keep their characters (VetSgt, AspChamp, Exarch, etc) out of BtB with TMCs.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."