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I get that the general consensus is that Eldar Weapons Batteries are not well liked. Personally I think their stats look great. The only thing I'm worried about is their fragility. Basically, in a battery of 3 weapons, you only have 3 Guardians to lose before each of your weapons is knocked out in turn.
So, does anyone have any Support Weapons batteries success stories? Anyone not leave home without them? Anyone not field them due to catestrophic tactical failures on the battlefield?
I always include a Falcon as my primary heavy support choice, and sometimes I include a Wraithlord (what? not always? Blasphemy! I know...don't have a stroke). As my third heavy support choice, I'm toying with adding either some Warwalkers, which are expensive and fragile, or some support weapons, which are a little less expensive, fragile, and with less mobility. Its a hard call. And no - I don't ever want to field Dark Reapers, no matter how well they do; I just have a personal disdain for them.
Of the three types of support weapons, I think I might be different and go for 3 Vibro cannons (that name sounds dirty). Although, they are the most expensive of the 3. I might also just cave and go with the D-cannons, like everyone else. And the last idea I have is to field both, with my three Heavy slots being filled with a Falcon, a battery of D-Cannons, and a battery of Vibro cannons, and leave the Wraithlord at home. Again, my purpose for this would be to just try something different. I know that the WL is probably the most effective Eldar Heavy option, but I just don't like fielding it every game. If I choose to do this, I could field 6 weapons batteries for under 400 points.
Any input is welcome, even posters screaming at me to not go ahead and do this.
the problem is that you cant screen them anymore. Your opponent will just take a LD test and fire it with some cheapass troop unit and its byebye expensive D-cannons or watever you using. Therefor I dont find them usefull and I would always take a nother heavy support. Its just that. . you got better other heavy supports like WL's falcons and dark reapers that I dont need those platforms and warwalkers.
However with that statement out of the way, I would say listen to ArchonBjorn. He has a really good tendency to not say stupid things and give bad advice.Learn from yesterday.
Live for today
Hope for tomorrow
I personally dont use them. Point wise, and fragility wise, can't bring myself to do it. Of course ironically i do use dark reapers (i know hypocritic with points) however playing mostly marine players i need something to bring fear to the table. I dont load up on squads... always felt 1 squad of 3 is enough. Also opt for the Wraithlord and Falcon.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
I assume that due to the lack of responses that almost no Eldar players use Weapons Batteries. Also, I assume that this is because Eldar players have been told by other Eldar players that they are not very good. But how can we know unless we field them ourselves?
I know there are two negative reviews of these weapons here, but I'm going to go ahead and get a battery of each type of support weapon, and find out how they work myself. Sometimes its just best to go against the advice of others and see things firsthand. We should all keep that in mind when seeking advice from other 40k players.
If I end up liking them, I'll report my findings. Also, remember that this game isn't just about maximising your army list and getting the best return for your points; its about having fun and when trying new tactics, even if they fail, I always have fun.
I haven't considered them, because for one, the other heavy support options seem much better at their jobs, and for two, support weapons are insanely expensive $ wise.
well, here is my input: DCANNONSDCANNONSDCANNONSDCANNONS
oh yeah... DCANNONS
so your enemy is bumpin along.. doing his thang, when suddenly, through a solid concrete wall, a humming noise is heard. your opponment's troops start to investigate, sneaking nearer and nearer, wondering what this could possibly be, when... BAM... they entire squad is sucked into the warp in a howling scream of terror and aimless, wanton destruction. and noone comes near that wall for the rest of the game.
a unit with indirect fire, if played correctly, should only ever be hit by other units with indirect fire (assuming terrain is balanced). you can deploy your 160 pt indirect fire dcannon squad (with warlock) inside a building. inside cover. inside anything that blocks line of site. heck, GW says putting them between two trees offers a decent amount of protection. what commonly results is a 24 inch radius "circle of doom." the sheer deterrent power of a unit that can destroy virtually any single unit that approaches it is amazing. But do try and remember that a determined opponent will not fall for such mind games, and will be able to take this out (1 battle cannon blast and 160 pts just went down the hole.)
so... be carefull, try not to move (just deploy it correctly the first time), and remember that safeguarding an entire table quarter and freaking your opponent out is just as valuable as killing 510 pts of terminator command squad in one turn (I have done both in the same game)
PS: vibrocannons never worked for me, they have to expose themselves too much to be effective. say it again for Indfire!
D-cannons are the only ones worth using. Even then though,they have a very short range for a move-or fire weapon and furthermore its really not too hard to kill 6 gaurdians. Ive tried using them,and half the time they die to longer ranged weapons,the other half they get a few shots off and them die to shorter ranged weapons.
actually, all of them are Definetly worth it if you ask me. sounds crazy, but here is why. my friend atually asked a question and sent it to the rules Q and A thingy at GW. it was "if the gaurdians are 2 In away from the platform, can they still hide behind something, ONLY exposing the platform." and the answer was yes. you just put the gaurdians behind something like a biulding, where they can't be seen, put the platform on the corner where it can shoot at everything, but nothing can shoot back since the gaurdians are hiding. and walaa. cheesy, but effective.
your friend was told or heard wrong. you can have the weapon and one guardian in sight and still shoot, but not both guardians, check the new faq-update, and rule book p 56. And since they're considered artilarry, can just shoot the gun, ap 10 and it's dead. Enjoy and inform your buddy he was told wrong.
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
Sorry tarzen, but you're wrong about that. I don't know whether or not you can hide your guardians as suggested by mista popo (all of a sudden this doesn't sound like a serious sentence...), but the enemy CAN'T target the support weapon by itself. It says directly in the Eldar Codex that the support weapons cannot be hit, but that they can be rendered effectively "destroyed" when both Eldar gunners are killed (and considering they both have only 5+ saves, that's not too hard to do).
I'm sort of back and forth on this weapons battery idea...I'm having a hard enough time just squeezing my Wraithlord and Falcon into my current 1500 point balanced list...a third Heavy Support option definitely seems out of the question. But if I was going to go with the weapons, I might take Shadow Weavers. They are the cheapest of all the options, Strength 6, have the longest range (48"), follow the multiple barrage rules, and also are indirect fire. What's not to love? The fact that they have no AP value? So what! They are still going to do some major damage against any low save armies, especially since they have a high number of troops that are often bunched together, such as Orks, Tyranids, IG, Dark Eldar, other Eldar, etc. And who knows...you might even score some lucky hits against Marines - all they have to do is fail that 3+ save a few times. Keep in mind that the Shadow Weaver is a template weapon (as well as a guess weapon) just like the D-cannon, and it has the same strength as a Starcannon minus the AP value. In my opinion, it will do very well in my battle plans. But I won't know for sure til I try.