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It seems that the races are getting new models and improved units (especialy maines) but eldar seem to be getting left out while alot of the other races are being beefed up. i think its total b*llshit that space marines are gettin all of these huge things that are near impossible to kill and eldar get nothing.
First off, the will eventualy do over the Eldar you just need to keep your shirt on and wait. Also the new space marines arnt that hard to kill I mean eldar are pretty damn deadly, especially to space marines. I had to wait a long time for them to do over tyranids for 3rd ed, I was using the BBB rules for um for a long time, eldar will get revamped and hopefully with some of the awsome psychic might that GW is claiming that they might bring back...
Have the spacemarines got something that is hard for us to kill? I didnÂ´t know that...
Anyway, the Eldar are not supposed to be the tough cookies in powerarmor, thats what necron, sm and csm are all about. We are a cunning race, from who no-one knows what to inspect. We have a fair selection of units to choose from, and powerful weaponry. The only thing we need is a 6" increase in the shuricats range, and more flexibility, such as the ability to arm our guardians with what we wanÂ´t, like a sm tact. squad. I never understood why a guardian is completely unable to fire a fusion gun unless the guy next to him is carrying a sword..
EDIT: Oh yeah... and more psycic power would be great...
As an UlthwĂ© player, i agree with the psychic part. Vanilla armies are very un-psychic in general if you ask me, i think it is very Eldar-like to use psychic powers a lot.
And also i think that some units should be made effective so they can be used for other reasons than fluff, for example: Swooping Hawks without the uber-exarch, Shining Spears, Dire Avengers and support weapons that are not D-Cannons. Also i feel war-walkers are a bit too costy, few field them because of their vulnerability. The Avatar needs to be bigger and stronger and cost a lot more points, he is very weak as he is now, very unfluffy.
The Wraithlords need to be toned down a bit, i feel that maybe there should be a 0-1 limit on them as they are supposed to be rare and because cheese-lovers take too many of them. The Fire Prism need an ordnance template and lesser strength, maybe str. 7 Ap 3. ("This battle calls for massive firepower")
And the warlocks should have a damn Ld 9 as all other aspect warriors! (Warlocks are past aspect warriors who have learned to use their psychic powers in battle)
Those are my suggestions for the new codex...
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
I agree that there are changes that must be made, but not as many as some suggest. The Eldar are already extremely powerful - their charm lies in that their power is somewhat camoflaged. Its difficult for most players to see because it takes a great deal of cunning and strategy to unleash it. The power of Space Marines, alternatively, is very obvious. I know several 40k players who still consider the Eldar weak. You know, I like it that way. It's good that we are considered weak by some because that misinformed expectation gives us an edge.
Also, Support weapons batteries are fairly decent as they are as far as their offensive stats go. I would simply recommend they increase their survivability. Adding one extra crew per gun and/or giving them a 4+ or even 3+ save is not asking too much, and will make them survive longer, with a chance of weathering some basic fire.
The Avatar must be changed. I agree whole-heartedly. It should better represent a God, or at least a fragment of one. I don't think it should be as powerful as the C'tan (nowhere near, actually), but it should be close to on par with a Chaos Daemon Prince. I would say that they should double its points cost and adjust its stats accordingly (and maybe make it a tad bit faster, able to take a test to see if it gains a 6" burst of speed or something...that would make for a scary unit).
Farseers, likewise, must be changed. Their stats are good, but we need a greater diversity and more powerful psychic powers, especially offensive powers. The Farseer should be the most powerful psyker in the game.
Guardians...well, I don't take them to begin with, really. I suppose I would if they had a stats increase, as you suggest. Also, the Shuricat must be given a 6" range increase - not 12", because that would make it too good (far better than a bolter). Keep in mind that our limited range is offset by having the weapon be Assault 2 --- we DO NOT want that taken away. I think an 18" Shuricat range would be perfect. That would make it much different than the pistol, too, further diversifying the roles that Defenders and Storm Guardians can be used for. Also, I think Storm Guardians should be given a 4+ save (hell, I'd like to see all Eldar receive at least a 4+ save), and that to me would justify a 2 or even 3 point increase for them. Think about it - they're charging headlong into the enemy...it makes sense that they would be given better armour than the paper mache that is given to most Guardians. Also, yes, greater weapons selection, but that's not a problem. I hear that Guardians will be given the option to field either Shuricats or Lasblasters (swooping hawk weapons, which are still Assault 2). They are weak, but still better than Lasguns (especially being Assault 2), and gives us Guardians with a 24" range. Unfortunately, for this very reason, shuricats are likely to remain 12" weapons.
Our vehicles are some of the best in the game and don't require any tweaking, IMO.
Most aspect warriors are decent, but I'd like to see them change some of the rules so Aspects like Swooping Hawks and Shining Spears are fielded more often. That, or lower their points a tad.
One thing we can be absolutely certain of is that the Wraithlord will receive a points increase, possibly a substantial one. Every non-Eldar player and some Eldar ones as well all claim that the WL is far too powerful for its points. I have to reluctantly agree. Also, we might see a 0-1 limitation on it, but that would suck. Come to think about it, I doubt we will, as Space Marine players are now allowed under certain rules to take 6 Dreadnoughts. GW keeps adding rules that allow for so-called cheesey lists. They aren't going to take the options away, I don't think.
Well, I can't think of much else. Overall, I don't want to see the Eldar messed with too much because they are already fantastic. Mostly some new special rules, some new psychic powers, and a few tweaks here and there. I just want to see an end to Eldar "horde" armies - you know, ones that field close to or over a hundred cannon fodder Guardians. That just so does not fit in with the Eldar fluff. Sorry for those of you who love Guardians as they are, but they shouldn't be used as bullet-catchers or meat-shields. They're Eldar, damnit. Players shouldn't be encouraged to spend their lives needlessly.
The only problem I see with this is that for Guardians to change, nearly every unit in the Eldar army is going to have to be adjusted to compensate, especially Dire Avengers.
I whole heartedly agree. Eldar fluff tells us of there dwindling numbers as they are a dying race.
If that is the case, then Gaurdians needs a big change. No one likes the idea of an Eldar Militia that gets sacrificed in the thousands not to mention being equipped with such short ranged weapons with crap armor. To Eldar, the life of their own should be so precious that everything is being done to ensure that they will not easilt die in combat. This should mean better amor saves (4+), longer range weapons (the 6 inch increase makes a lot of sense). Make the troops more expensive points wise. This serves a few things. First, it means fewer Eldar on the battlefield which makes total sense. Second, Eldar live for a very long time, so their stats need to represent the hunderds of years they have experienced and the different roles they have trained in. Thirdly, supposedly Eldar Technology is ancient and very advanced. Give them equipment that actually represents this. And lasly, we hear they are a psychic race that produces some of the most potent pscykers across the galaxy. Give them a choice of more then 4 powers for Farseers and Warlocks. As of right now Librarians can kick the crap out of a Farseer which doesn't make sense to me at all.
With the release of 4th edition and trhe Marine Codex, 40k is a little too broken for me to play right now. I need to see some of the Major Codexes get revampesd like Eldar and Orks. Orks more so, because I have not lost a battle against Orks yet. It' amazing that GW focuses on Marines and it's the other Codices that really need the updates. Marines were doing just fine and although an update would have been needed, I just don't think it should have been the first.
But then, 70% of players have Space marines armies, so lets pay attention to the money. In my opinion, this was a bad move. Now everyone wants to play Marines.
Where are the enemies of the Imperium?? A friend of mine put it perfectly. Non-imperium armies are not built to win. They are the bad guys that always lose in the TV shows because you wouldn't have a show at all if they won.
It would be like Tom catching Jerry, Buffy getting killed by vampires and GI Joe never jumping out of the tanks at the last second before getting hit by a laser beam....
I really hope someone from GW reads this thread, because they're probably drafting the new Eldar Codex shortly and the points being made here are really great. Tanglethorn nailed it perfectly.
If anyone knows any GW higher-ups, pass on this info...this is what Eldar players want and will increase the sales of the Eldar range if incorporated.
I agree with many of the points made, but it seems to me that every non-marine race is pretty much in the process of complaining right now.
If you ask me, GW made a very good financial move by playing to their strengths. Marines aren't popular just because the new codex is out, they've always been very, very popular consistantly for pretty much the entire history of the 40k game. It's only fair that they should get the first codex, and that GW should work towards making the most profit on it. Because profit means expansion and more money to spend on other things.
I'm sure they'll get round to doing the other races, and, as someone who remembers the crappy old days of previous eldar models, I think the current ones are generally very good and characterful, for the most part, anyway.
Eldar are not being 'left out,' any more than orks, chaos or any of the others. Everyone wants a 4th Ed rules update and new models, but since it can't all be done simultaniously, we all have to wait.
I don't think non-Imperial armies are built to lose. Look at chaos, I've heard plenty of marine players claim chaos is overpowered. However, non-marines often require a little more tactical sophistication. This strikes me as especially true of eldar, with all the specialised troops around.
Although I am happy with my Nid army, based on what I have seen with Eldar and Orks, I wouldn'ty call it complaining. They are simply asking for fixes. GW instead of giving some updates that will fix some broken rules and abilities will make everyone wait years for a new codex.
Justifying a financially motivated decision vs game balance sucks from a customer perspective. It could be argued that marines got a new codex because they have always been first. Marines have been there since the beginning and the rules have always favored them. I play both Fantasy and 40k and Fantasy is much more intact then 40k at the moment.
For instance, armor saves have mroe use in the fantasty work as you don't have asmy many power like weapons that ignore saves (there are some, just not nearly as many) and the missile weapons lack an AP value. In 40k just about every gun has at least an AP4. Now think about that for a second. Just about every race has a 4+ or worse armor save and not to mention the Str of ranged weapons either tie or are better then the targets toughness. This gives Marines a huge adavantage with the 40k rules ruleset because they have an average of 3+ armor saves and it is ver uncommon to see a unit weilding nothing but AP3 or better weapons to get around marine armor.
This leaves most non-imperium armies are not going to have an army save vs ranged weapons and that the majority of Imperium units/models are going to have an armor save.
This is huge. Marines = 3+ on most hits. Non-marines = nothing against a lot of ranged weapons.
This is why I think the game is broken/ unbalanced. Financially was it a good move? Maybe. I think GW could have released the Marine codex at any time after the release of 4th edition and would still make good revenue.
Common sense to me says, fix what is broken because people stay away from broken products.
I have unintientionally done this by going over to Fantasy until the rest of the 40k universe has caught up with the Marine codex or at least the 4th edition rules. It doesn't realyl matter since GW is still getting my money from the Fantasy game so no loss there.
Some things i would like to see changed, i would like Wraithguard to get dropped to 30 pts a piece. I feel their excellent figures with wonderful fluff and rules, i just can't bring myself to pay the points cost when compared to the aspect warriors.
In addition, i feel jetbikes and shining spears points should be re-examined, how does a warlock end up being 1 point over a guardian jetbike?? they really need to look at that when our jetbikes are wonderful to use, but have few weapon options.
Shining spears fall into the same category as above for me. i have yet to see anyone use them, and personally own none.
I can see Dark reapers getting a points increase, too many marine players cry cheese when you use 2 squads...
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)