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i was reading trough the codex the other day and i was reading the mandrake section more clearly. I realiesed that they have a secret deploymeny special rule and the get +2 to there cover save like Eldar Pathfinders.
I was just wondering How people use them?
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C'mon dude, if you take at least a brief look, and check out the DE FAQ with unit guides, I am sure you will see my post on tactica for them, it has been around a few times this topic, so for future refernce, before posting after info on a unit, check the FAQ topic/sticky at the top of the forum.
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my friend collects them and said to deply them at crusial points
I think GW just created them because along with the grotesques they thought, "Hey, that seems like a unique idea, we'll make a unit with that ability". So we got the Mandrakes and Grotesques that have unique abilities but only really work in specific situations. Not really making them selves viable options in all lists.
Basically I only see mandrakes good as holding table quarters while in cover because of the amazing save they can get. Don't use them on the offensive because they're basically warriors. The only exception is that warrior can't take SP/CCW, but they can get a character to take agonizers.
as he said in cover they can cause mayhem
Personally I find mandrakes can be quite useful in conjunction wiht a WWP as, depending on when you open the portal and you opponents deployment, they can either tie up a squad the turn before everyone else arrives, assault another area of the board as a distraction or join the main assault from a different angle.
I also find they are good agianst nids as they can sneak up on bivores and/or surprise attack some leaping gaunts on turn 1 or 2, 4 strength 3 attacks per model are nothing to be sniffed at against gaunts, especially when 1/4 of those are shooting with ap 5! I find this can effectively wipe out a brood and allow you to consolidate into another if they are small broods or effectively tie up a big brood so the tyranids come in piecemeal, also unliek warriors mandrakes don't need to fear spinegaunts so much (especially if they are in cover).
to Logan Grmgar please stop spamming or someone (quite possibly me) will report you to the mods if you have nothing useful to say then don't say anything.
Trust me you not the only one wo has warned him ive posted like 2 times he should stop spamming. . .
Anyway nids are a specific opponent and mandrakes have specific roles. Thats why I never recommend them to newer players. Your better of with another box of wariors in the start then 6 mandrakes. they have there usefullnes I admid but thats quit limited. . . . Tangling up CC squads is a nice id but the problem is most CC units are faster then your mandrakes they cant use FOF. (otherwise they would be alot better). If Gw wants them to see on the boards again I would say give them more weapon options and a hidden deployment like lictors. Its alot more spooky if you need to guess were they are instead of seeing 3 tokens. In the end the opponent will ussualy know were they come from anyway . . .
However with that statement out of the way, I would say listen to ArchonBjorn. He has a really good tendency to not say stupid things and give bad advice.Learn from yesterday.
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Sometimes, you can use Drakes (I like to call them that) as a shooting shield for the rest of your firing line.
Let me explain.
If you hide the Drakes in a building, their +2 to cover save means they are now toting 2+ cover! They become a real bullet eater to everything but [Heavy} Flamers (fear the HellHound tank!. Now the enemy is passing leadership tests to shoot past your 2+ Drake shield to shoot your more fragile Sniper squads and such. And while most armies have good leadership, or leadership boosting abilities, it is gratifying when a Devastator squad flunks their leadership roll and has to waste four Heavy Bolters on your squad with 2+ cover.
You can also use this tactic to throw off your enemy. Leave on Drake counter hidden in a building while the other two move forward, leading your opponent to expect an assault. It may make him react by pulling back, or rearanging counter charge units. Then when you reveal the Drake counter in the building, you've then made him redeploy for nothing.
Your right there Bjorn mate. Not one of the first units you should get by any means, but they can be used aginst all armies in interesting ways I was using nids paritcularly as an example of one thing you could do. Mandrakes can be cool as long as their used carefully, takes a while to get used to them.