Welcome to Librarium Online!
Hmmm, I just bought some Tyranids yesterday, including a starter pack, 1 Hive Tyrant, 1 Old one eye (TOOOOOOOOO GOOD TO BE TRUE, 2+ sv with D6+2 attacks when charging and REGENERATE!!! WHEEEE :lol: ), 1 Red terror, 2 biovores, 2 spore mines, 3 Guards, 3 Lictors, 3 Zoanthropes, 2 Genestealer packs and a Homogaunt pack... though it costed a fortune...
Anyway, I'm new with Tyranids, played Eldar and BA b4... anyone have some tips? What I can read from my codex, they have mutants?! but how do I represent them? Also, the different outlooks of weapons makes my head hurt... anyone want to tell me what they all are?
well, first of all, you can never field Old One Eye, and The Red Terror in the same game, as Ooe is up to 1500pts and Trt is >1500pts, and trust me. Trt is better than regenerate...swallow anyone?
Second, are you freking made of money?
Third, you need waaaaay more gaunts. I have a basic army, and I have 6 Gaunt packs
And try looking in the codex for weapon descriptions, on the Eavy metal pages. but here's a starter: The std weapon you most often see on Termagants, is the fleshborer. When they have two separet hands, clenched sorta like a fist, it's the spinefists, and the weird...fleshlump-cone-thingy is the devourer (very handy).The two big guns that come with the Monstrous creature sprue: the one with the long razorlike blade at the tip, that's the venom cannon, the other is the barbed strangler. did I forget any weapons? Probably, but you'll have to dig 'em up yourself
Lastly, the mutants, and Mutable genus (Two different things) are what makes the Tyranids so fun to play. No to Termagant broods need be the same. Look at the last few pages of the 'dex for details on what goodies you can play with. Just remember, that you have to represent all mutations and Biomorphs on the models. Fortunately, on the gaunt sprues, there's several ready made for ya. The tiny droplets, that's venom sacks, for added strength, the small plates are extended carapace, for better armour saves, and the...spider-look-like-it-thingy is an adrenal gland, for better initiative of weapon strength (If you have both morphs, you only need one adrenal gland)
ack! Writers cramp. well, hope it helps. See y'all in about 2 weeks (Off to Ekofisk Bravo)
<smart alec mode on>
Actually, you can fiel both OOE and RT:
OOE is "1500 or less", RT is legal in "at least 1500 pts" games - so if you manage it to field exactly 1500pts, then you may have both.
<smart alec mode off>
Huh? My post disappeared? Anyway... u play Nids urself? I'm thinking about my gaunts... what's the best choice?
Hormagaunts and Scythegaunts.
Scythies are mutable gaunts, armed with a set of scything talons, 6pts each. These are definitely the most efficient gaunt species - they achieve by numbers what other upgraded gaunts would achieve by quality.
Basically they have the same punch as upgraded gaunts, but also more wounds on the table (and they look scarier)
Hmmm, yeah, I just read that... one question: Is a battle limited to amount of troops?! Or can u go with for instance 166 scythegaunts in a 1k pts army?
You have to field one HQ in addition to the troops, so 166 won't be possible. 140 should fit into 1000pts though, plus a hive tyrant.
Such an army will be considered as boring and eventually beardy though.
but it may rock?!
If you want mass troops, take 3 basic warriors as HQ. Also, don't underestimate the usefulness of basic gaunts with spinefists and nothing else (at 5 points each, how can you go wrong!. I also like gargoyles alot, they're fast and not many points, plus they shoot and have 2 attacks in HtH (one at Initiative 8!. A unit or two of 6 genestealers would also be tempting to add into the army, just because they might get ignored long enough to trash some people!
Gaunts with spinefists are versatile and aweosme. I call them "Spinegaunts". They are good at close combat and also have assault weapons. And the points i thought were 6 each...but nayways you cant go wrong at all with those backing up Hormagaunts.