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By this I mean 40 warp spiders in either a 1500 point army as well as 2000 point army.
So does it work is it tactically viable to do?
Personally I'd advise against it...whether it's tactically viable - I think you'd have to try it to find out. Damn, Jonathan =I=, I like Warp Spiders, but you take that love to a whole new level.
I think the general consensus is that single aspect armies are hit or miss. Some work well (all Dark Reapers army, all Scorpions or Banshees army) but I'm not sure about Warp Spiders. The advantages would be your mobility (and you wouldn't even need transports), the fact that most of your army would have a 3+ save, and all those WS exarchs which you could tool up differently. The downsides would be having no AP at all for most of your weapons, thus any enemy you face would be able to roll for armour saves for every wound you inflict. Also, all that warp jumping is going to lose you quite a few Spiders if you do it long enough. I think this army would succeed based on how much terrain was on the board. In Cityfight, I could see it doing extremely well.
40 Warp Spiders come in at 880 points - not including the exarchs (and 80+ strength 6 shots every turn, providing you can maneuver all those men to fire effectively), so that leaves about 500 points to back them up. What else were you planning on taking? You'll need quite a few heavy weapons, so I'd advise you take some Falcons, Vypers, or even Warwalkers. Wraithlord would help, but if you want to retain the All-WS army, then you'll probably just want spiders in your army besides the vehicles. A tooled up Farseer and warlock retinue would also be advisable, and maybe mount them in a Wave Serpent (your only transport) or on jetbikes so they can match the manueverability of the rest of your army.
Now, this is all your call, but I think Eldar armies composed almost entirely of one aspect would get boring to play after a few games, and its quite an investment just to end up getting bored with. They'd be fun at first, but there's only so much you can do with one aspect. Its up to you to decide if you really love the Spiders that much. I think they're the best looking of all the aspects warriors, but their image is tarnished somewhat by the lack of models for them - only 3 poses, all quite similar, plus the exarch model. I think the Eldar strengths lie in their versatility and different units, but this is your decision.
All-aspect armies can be fun. I have 30 fire dragons and 3 wave serpents, and I like to play games using these as my troops, vypers as fast attack, and Fuegan as my HQ. I think the ideas for games could be quite interesting if you treat your army as the entire aspect shrine in a certain craftworld... all the fire dragons on Ulthwe, as well as their head exarch, defending their shrine form a small chaos raiding party that got through the webway... I think such styled games are interesting.
WS would be fun too.
as for a competitive army list, I'd take lots of starcannons where possible, and haywire grenades where possible.
Oh yes, I agree that they could be quite fun. I just don't think they would hold one's interest in the long run. They're a great idea if you've been playing Eldar for a while (a year or two) and have at least 3000+ points. As a starting army, I don't think they're so great. Better to go with a balanced force for your first army.
But this is just my opinion. Anyone who really has a bizarre idea for an army and really wants to try it out should just go ahead and do it.
eldar armies are made so you use all these different types of units that specialize in one thing each, and put them together to make an unstopable, fluint force. one aspect goes against what are eldar are supposed to do, adn would be very unfluffy. and as, metioned, would get boring.
I say if you want to do it, go for it. Maybe start with smaller games like 1000 or 750 and see if it holds your interest, that way if it doesn't your not commiting to it all at once. In a Biel-tan list could be interesting, 4 squads of Warp Spiders plus back up could be fun, i'd still throw in some guardians though, but that's just me.
Shame you don't have a Character/HQ that could be a spider though.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Sure it will work... you got good mobility, high strength and good save.
A farseer or two on jetbikes with guide or fortune to help out a bit would be good.
You can take on Hordes and Elites with the huge amount of high strength shots you can unload. Though you should get some form of Tank Busting units, your warps can take care of light vehicles with many glanceing hits... but when armour goes 13 or 14 you'll need brightlances.
I would suggest Vypers with Brightlances
You don't really need CC but if you like you can throw in a squad of Banshees or Scorps in a wave serpent.
Just my two sentence
i would say have a couple of proxy games first with a friend at home or soemthing, grab miniatures and take them as spiders, play a few games see how they work out, it will save you money if you decide there not for you or as many people have suggested they become boring
WELL SAID, NO MORE SQUATS THEY ARE DEAD GET OVER ITOriginally Posted by artificer
That's a really excellent idea for the new Codex (although it would give us more HQ choices than any other army... :blush: ). We already have the Phoenix Lords, but what about for smaller games, like under 1000 points? I think we should be able to lead our armies with an Exarch. Might not work in the game, but its an awesome fluff idea to have Exarch's calling the shots.Originally posted by MouseC112@Mar 21 2005, 09:30
Shame you don't have a Character/HQ that could be a spider though.[snapback]357437[/snapback]
Its not a question of fun, fluff, or cheese, but money. Do you honestly want to make such a huge investment based on such a risky premise?
By the way, are you the same Jonathan=I= from Portent? Welcome, my brother.
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