Welcome to Librarium Online!
I have a bunch of questions about this, now that I started assembling my first Warriors...
A brood of three Warriors has taken a single wound so far. It is then hit by a small amount of bolter fire and suffers another wound. So one Warrior model will be removed. Do you only choose at this point which one ? Or was the wounded Warrior chosen when he got wounded? I.e. is it the brood that had the wound, or a specific model? (might be important sometimes)
A brood of three Warriors has taken a single wound so far.
The SM opponent fires a krak missile at the brood and hits. The shot wounds as well. Do I remove the wounded model (thus taking one wound), or do i remove a whole model?
The same three warrior brood that has 1 wound somewhere is hit by a bunch of bolter and krak missile fire from one Tac Squad. The result is one unsaved bolter wound and one krak wound. Now what happens?
With kind regards,
ahhh ok firstly i think this should be asked in the rules section but i've come across some weird interpretations on casualty removal rules myself (specially with blasted eldar seer councils cheating and trying to split wounds on farseers :realmad: ) so ill do me best to answer, im sure uzi will clarify seen as he seems the rules wizard around here hehehehe
1/ always remove whole casualties, so the wounded warrior would be removed first, no splitting wounds between warriors
2/ you take the warrior that has been wounded, again you take a whole model when possible....so this kinda side steps the instant kill rules
3/ im not so sure on its a toughy, im still pretty sure you can take the krak shot on the wounded warrior first, then take a single wound on a different the warrior.
im sure some one else will know for definite on this one
Army of the heavens, my army waits in hell
To battle on the earth, for all the souls who fell
3) The rulebook says that you get to choose where to wounds are allocated in the squad. So technically you can put the krak missle wound on the creator that's already wounded and the bolter wound on another warrior.
Lets say you have 2 warriors with full wounds and you suffor 4 bolter wounds and 1 krak missle wound from the same units. According the the rules, the shooter gets to select one of the warriors of his choice to be wounded, but it says that the player getting shot at gets to select which of those wounds (krak or bolter) the warrior takes.
Note that although this is not explicitly explained in the rulebook, the rules work best if You assume that it is the unit that has taken the wound, not any specific model within it. This keeps things rather clearer and more streamlined.
Thus in example one, once You sustain the second wound, that is enough to force You to remove a Warrior as casualty.
You may remove any Warrior You like, as long as it is within range and LOS of the shooters at the time the casualty is inflicted.
A single Warrior is killed instantly by the Krak missile.
However, You remove a "fresh" model, and as such the wound remains. You may not instantly kill a "wounded" model to avoid taking casualties from wounds sustained later. This is one of the reasons the wounds should be on the unit, not models.
This is not explicitly stated, but is most in-line with the "spirit" of the rules as stated in the rulebook (mainly, that You can't try to avoid casualties on multiwounders by funky wound placement).
Krak instantly kills one Warrior, and the Bolter shot kills off a wounded Warrior as per previous examples.
The reason I suggest this is simple: As said, it makes it easier and more streamlined. Do not think of the individual models as something portraying an individual Warrior. Rather, view them as markers of the entire efficiency of the unit.
Example, Fluff: Three Warriors have been shot to bits, their limbs torn, legs broken, but they still leap forwards to try and rip apart their prey.
Translate to rules: Three Warriors have sustained three wounds. Remove one Warrior and leave one wounded, depicting the effect the enemy fire has had on the brood, reducing their fighting capability.
A very important thing to note: The rule is "Remove whole models when possible". This doesn't affect Warriors, but is otherwise important...
What this means is that if You have an ExtCar TMC with Tyrant Guard, You can have a wounded TMC and a wounded Guard due to Mixed Armour making it impossible to remove whole models due to different Armour saves. You still couldn't have two or three wounded Guards, though, since it would be possible to remove whole Guard models as casualties.
Also note that applies to units consisting of multiwound models. There is no requirement to remove a multiwounder (even a wounded one) joined with singlewounders... In this case, it's possible to remove whole models without removing the multiwounder first.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
Yeah, I shouldhave put this in the rules questions since it does apply to all multiwounders getting hit by Insta-Kill weapons...
But I don't care about other multi-wounders than my 'Nids
Well, unless they are multiwounders that are getting ripped apart by my soon to be constructed CC 'Fex.