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ok here's the deal. I have no trouble with cc armies or sm, but my friends pure tau shooty army slaughteres me every time. this is what he has
crisis commander, 2 bodyguards, 2 gun drones- all tooled up
6 stealth suits
3 broadside-tooled up
3x 12 firewarriors- all pulse rifles
hammerhead- ion connon
this is a 1500 point game, on a 48 inch board.
i have available to me- monolith, deciever, 36 warriors, 5 immortals, lord, 3 destroyers, 3 heavy destroyers, 10 scarabs, tomb spyder
any help on tactics, what to take or anything else that might increase my chances would be greatly appreciated!!
haha i'm safe behind my terrain piece here... those footsloggin necrons will never reach me... WHAT THE HELL A GIANT PYRAMID THINGY JUST MATERIALIZED OUT OF THIN AIR!
1) Dont use the monolith. It will die horribly in 1 turn.
2) Take lots of scarabs, scarabs own firewarriors.
3) Give your Lord Veil of Darkness, and teleport your Warriors close to his frontlines. Assault him. Tau are so bad in close combat, even Necron Warriors can beat them.
4) Your Destroyers and Heavy Destroyers should be able to kill his vehicles with relative ease.
5) Get some Wraiths. Wraiths are invaluable against Tau.
I wouldn't use the veil against Tau. You can't assault after you veil, and that just means alot of dead Necrons. Wraiths and Scarabs are your friends, though, as Kobai said. They'll tie up units and save you from being shot. Scarabs are also quite good at eating Crisis suits.
You really don't need Heavy D's against Tau, as your normal Gauss weapons will eat Tau vehicles, and one unit of scarabs or Wraiths is more than enough to take out the Broadsides. And even if they don't kill them, they can't shoot anymore.
Against his list, target the Hammerhead first, get fast units into HtH with the Broadsides, and then just march up the middle laying down fire as you go. You get the benefit of Armor Saves and WBB, while most of the Necron weaponry will negate Tau armor.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
Next time you've got the money for a single new model, consider investing in a destroyer-body Lord with a warscythe. Against this particular army, your points for him can come from not taking the monolith, and he can move with the scarabs to assault the most dangerous-looking shooter unit he can reach.
Also, while those railguns will destroy your monolith pretty easily, here's a slightly ballsy thing to consider: If you can Veil a bunch of warriors (I take units of 20, but 15 would probably be okay) near the FireWarriors and slaughter one of the units outright, move the Heavy Ds to attack the broadsides AND deep strike the monolith on the same turn to shoot the flux arc AND bring in more warriors to rapid-fire (HQ, Hammerhead, another FW unit), you have a fairly good chance of doing sufficiently catastrophic damage that you can survive the following shooting phase, especially if you managed to tie up another unit or two with scarabs, D-Lord, whatever. After that, your next turn gets you into either close combat (and game over) or another round of ridiculous shooting.
Now, that's a hell of a lot of contingencies working together (and a bit of a risk to take - better hope you roll well on turn 2), but between the veil and the jetbiking heavy destroyers, you've got a bit of mobility to work with - not to mention time to get your scarabs and/or D-Lord into place. :shifty: Gojiratoho is quite right about how it sucks not being able to assault after a veil / deep strike, but if you can get the most out of that one turn, you may not need to assault that turn in order to come out on top.
Actually, the Deceiver is something you'd definitely want to leave at home. Tau love nothing more than a slow-moving, valuable target. Use the points for more warriors, a D-Lord, more scarabs, etc. If you're going to take the monolith, make sure you're doing something with it that will justify the possibility of losing it.
basically, lock 'em up in cc as soon as possible. i was playing 500 pts (which basically means 20 warriors and a lord), i got absolutely pwned in the first few truns, but i took a total of 2 casualties once i had got them in cc, and emaciated his whole army. therefore: most fast attack is good scarabs and wraiths especially, possibly some flayed ones? DS them in and pwn sum fire warriors. Even though they should stop hanging around in the bins out the back of synagogues. don't take pariahs, your not that desperate. no one is ever desperate enough for pariahs. possibly a destroyer lord w/ warscythe if you feel extravagant: not necessary tho bcos tau CC armour saves r shite. What i want to do with my army is get a D lord w/ warscythe and have him going round with 3 wraiths and a Veil to bite any fleshy bits of the opponent's war machine. i agree with the sentiment of recently unveiled models being ripped to proverbial shreds tho.
*In My Mind*
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Jabberwocky that is the most evil thing i have ever heard, my best mate plays tau, when i get my monolith and heavy d's thats the first thing i'm doing to him, if i can get it right i'm sure i can make him cry ^_^Originally Posted by Jabberwocky
As for those tau gangsta, i'd veil 20 warriors into deepstrike range of the broadsides, use the scarabs to tie up and kill his fire warriors, and use destroyers and/or heavy destroyers to take out the commander, heavy destroyers would be better as they would instant kill him and his bodyguards. Then i'd go after the tanks with your scarabs and warriors.
<span style='color:green'>Think yer clever with yer land raider do yer? I'LL GAUSS YER, YA STUPID SMURF!!!!</span>
Let me know if it works - I may have to fight Tau soon myself.
The thing is, we're capable of some pretty nasty mobility between the jetbikes and the special deep striking - we just need to be able to make a major splash on the turn we do it to not get killed horribly the following turn. If you're gonna do it, go all-out.
well since he does have a bodyguard (stupid of him) shoot the commander/bodyguard if you can, since the crisis suits/commander HAS to take the hits firts since they are the majority of the squad (read in BBB if u dont know what this means) the suits have to take the wounds first which totaly ruined the drones like that but w/e
As a Tau player, he is well prepared to kill anything with an armour value. Anything with an AV value needs to stay in cover until the broadsides have been taken care of. don't take anything with AV out of cover until then unless you feel lucky. The death of this Tau army (you should thank the heavens he isn't playing mech tau) is speed. You will need things that can move fast enough to threaten his broadsides 2nd turn. Assault Broadsides and they are out for the entire game. Get the monolith to enemy lines and now they cannot win no matter what happens as there will be nothing that can pierce Monolith armour due to the broadsides out of action.
What can I say? Its an Ork eat Ork world.
thanks for all the help guys. i think ill try jabberwocky's mega deep striking tactic and see how it goes!