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What combinations of biomorphs do you guys put on your leaping gaunts? I know the codex is coming out soon but I still would like to find out.
Originally Posted by The Paint Monkey
There are two combinations I use on leaping gaunts:
1. only initiative upgrade
2. both initiative and WS upgrades
Both are cost effective. IMHO gaunts are ment to tie up enemies units in cc until big boys arrive. This combos are designed in this fashion(esspesialy the second one)
Green Tide will consume You all!
I use just the Adr I upgrade, making my leapers 10 pts a piece
Initiative adrenal glands are essential...other than that anything else is a matter of personal preferance.
Now we are talking leaping how do I make the leaping biomorph visual??? The one I'll facing in my battles only play with fluffs if he can se them and I don't know how to make leaping visual
Err...the leaping bodies? If you mean for warriors, just have them in a jumping positition.
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Tomb Kings: 8/5/2
Im in ur Halo, killin ur covernantz
Be careful of expensive gaunts though. When you get close to the cost of a marine, you're in trouble. It doesn't matter how high your str, ini, and WS are when you're toughness 4, 6+ save and have a bolter in your face.
nope my gaunts their positioning more look like running or maybe trippingOriginally Posted by Baratos
Last edited by Uzi-99; March 28th, 2005 at 22:34.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
Originally Posted by Uzi-99
I know i've found out, but how do you get your gaunts in balancem seems like the don't wanna stand up, mine keeps falling if the terrain is just a bit roughy/bumpy