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I'm building a Biel-Tan army and had a few questions for y'all.
1) With the 4th edition, you can't assault when exiting the majority of vehicles, but I keep reading posts where people are loading scorpions/banshees in a wave serpent and charging. Can you use fleet of foot to close with the enemy after exiting? Otherwise it seems you'd have to spend the next round getting shot up.
2) As an alternative, I was thinking of loading fire dragons into a wave serpent and doing almost the same thing except exiting and frying everyone with fusion guns and reboarding next turn if neccessary. Has anyone used this tactic and had it work?
3) Has anyone tried it with a 5 man + exarch loaded into a falcon? Would the squad size be too small? The reason I ask is that it seems that with the spirit stone/holofield combo, a falcon would be better for this job than a wave serpent, if only by a little bit.
You can fleet of foot when jumping out of a wave serpant, as this takes place during the shooting phase. You still cannot assault the same turn you disembark, but there are exceptions to this regarding open top vehicles and landraiders. However, for Eldar vehicles, you cannot assault... to my understanding.
Fire dragons and wraithguard jumping out of waveserpants are very effective at killing marines/vehicles. I your considering using Fire dragons, then your probably going to want to use a 10 man squad with an exarch. Ap 1 weapons vs marines are wonderful, so much better vs. terminators. Remember though when you reboard, your wave serpant can only move 12 inches. I do it with wraithguard, because i didn't realize how wondeful fire dragons can be, so i'm still working on the 10 man squad.
Additionally, the Falcon squad is perfect vs terminators or 5 man marine squads or tanks. That way just dump them off and use the falcon to lay down fire. That i've done, works nice
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Thanks for the info. Very helpful.
Jamma, the allure of loading up your Falcon with 6 man teams may be very inviting, but I know many veteran Eldar players who would recommend against it. The reason for this is two fold: 1., you don't want to split your Falcon's focus...you want it to be exclusively a tank out hunting, not a transport ferrying troops, then hunting as an afterthought. And 2., 6 man teams, while effective in some situations, are generally a little too small to be as devastating as you want them to be. Instead of nearly obliterating whatever target they're firing at, they inflict just enough damage to wound it, leaving it strong enough to seek payback next round. Make sure that with Fire Dragons, you kill the majority of whatever you're firing at.
I load 8-10 Firedragons (Exarch optional, IMO, but I know some Eldar players who swear by them) in a Wave Serpent. The WS provides covering fire, then unloads the Dragons less than 12" away. They all fire, and keep in mind that not all of them will hit, and even fewer will wound. Therefore, if you want to take out the majority of a 5 man Terminator squad or a 10-man Tac squad, you'll need more than 6 Dragons. Otherwise, you'll only fell just enough marines to really cheese your opponent off...then he fires next round and assaults the remainder of your small squad, destroying it. By and large, larger squads are better. But if you don't have room for an extra Wave Serpent, don't have the points for a larger squad, or generally want to stick with your plan, by all means, go for it.
I'm not saying your method wouldn't work...but I think the one I've used would work better. Oh, and if I had to choose between a six man squad with Exarch, I would rather go for an 8-9 man squad without. Those extra points can really transform into some extra shots for you, and with Firedragons, you generally want to lay down as much fire as possible, or else you might lose your expensive squad next turn.
it all depends on what your falcon does. what I like to do is have the falcon fire at whatever it happens to be. its own 4-6 AP2 shots added to the firedragons 6 shots can usually take care of the termie squad or the nasty IC I choose to shoot at. (hehehe, bye bye 200+ points chaos lord) usually, because i don't often dismount them the fire dragons are forgotten by my opponent and become a nasty suprise.
Again, great information. I guess I'll go back to using the falcon to drop off a dark reaper squad and then go hunting. I might as well use it's carrying capacity for something and those two units seem to mesh well together.
Just to clear the assualting from a tranport question. I believe it is legal to assualt from a Transport if the transport did not move that turn.
So if you are protecting some valuable aspect warriors do not disembark until next turn. Just be careful where you drop them off.
Of course with Fire Dragons this doesn't matter since you can still shoot.
Banshees are another story.
well if you use wave serpent (why not ) try to use 8 fire dragon 1 exarch with fire pike and 1 farseer + guide hehe its time to hunt some tanks.
and what about those assaulting first turn move 24" straight forward next turn disembark move wave away more then 6" then fleet on foot then assault