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So I just watched platoon the other day and want some jungle fighters but I would never run the rules for catachans and don't want to use the imperial guard rules with jungle fighters, just not doing it for me. I was considering running a Tau army more infantry based with almost no crises suits(only broadsides) and wanted mass Kroot. I was thinking since the Tau have Gue'vesa but the rules make them IG troopers without heavy weapons(aka anal excretions) So the thought crossed my mind to do a jungle based Tau strike force with jungle camo firewarriors and catachan(using the kroot rules for jungle hardened humans) Would this be too far out Catachan for Kroot and should I avoid this or would it be creative? Also would it be tournament legal?
Yes ot would as long as you give you '' kroot Guardsmen kroot rilfes '' and is part of an actual theme.Originally Posted by Nayra
Just like you can field a whole nurgle theme army as the sons of antheus for exemple and have a relevent theme to it.
Your knees are mine!
-Snorri, the war of the Long Beards
Initially there would seem to be no problems, but.
Kroot have strength 4.. Unaltered humans always have strength 3. The implication is that you can't increase this just by working out.
Kroot rifles are very different to any human (or Tau) weapon. A less penetrative bolter which counts as an extra hand weapon? What's that supposed to represent in the hands of humans? If you're modelling the humans with kroot rifles, remember that the extra attack represents ancient kroot staff-fighting techniques, I don't think you can learn it overnight.
Gue'vesa might not seem very appropriate, but then, jungle fighters (in the old Codex Catachan rules) don't really use heavy weapons anyway.
And as for it being tornament legal. I can't say for definate, it probably depends on the tournament, but I'm leery about it for the reasons above.
I've been participating at conflict montreal last week, and a Dogs of war players had all is units as coverted dwarfs (eg ogres as dwarf dreadnoughts and cannons as Zepplins and so forth) not only was it accepted by Games workshop, but they actually incouraged other gamers with similar ideas to do it.Originally Posted by The_Giant_Mantis
As long as it is for convertion purposes and not proxy gaming, I will support any similar ideas.
It's not about using the human model, it's about using the model to represent the kroot model.
Your knees are mine!
-Snorri, the war of the Long Beards
Well see what I was thinking was seeing as the kroot rifles strength was boosted by Tau tech maybe the lasguns of these Guevesa were boosted as well. The additional attack would be from the Lasgun/CC weapon combo the Catachan have going on. The additional strength is the only thing that I'm having problems with but I'm sure the Catachan models show for this almost.
[QUOTE=It's not about using the human model, it's about using the model to represent the kroot model.[/QUOTE]
Yes, it's about using a human model in place of a kroot model.
And I'm as big on conversion as anyone, but I'd say, convert them, and use them as regular Gue'vesa, just to avoid problems.
I don't think unaltered humans can be justified as having strength 4. Inquisitors, the great heroes of the Imperium, can't have strength 4. You clearly can't just head on down the gym for a few years and develop it.
Besides, you could end up confusing and misleading your opponent, who will then knock you down on sportsmanship. Lasguns are very different to kroot rifles, and since they require two hands to use, I'm not sure how you're proposing they'd use them as an extra hand weapon.
It's not like kroot can have heavy weapons either, except krootox I suppose, and what the hell would they be?
Your not getting my point. He won't pay points for any imparial guard he'll pay for the Kroot and using catachans to reprensent it! he isn't altering any rules.Originally Posted by The_Giant_Mantis
Telling your opponent opponent about your theme before will even grnat you some honor points, and simply give them some kroot rifles for shooting and CCW purposes.
They also could be Ex- Space marines from the damocles crusade without the power armour, and as they joined the greater good, when to battle along side the kroot, as they value thier honor and fighting skills
so you want kroot but with no kroot? right...
Why not make a whole new species, similar to kroot with tyranid parts, or something, but to have humans as kroot seems very odd...
The avatar is the emperor as a pimp. Well, i like it.
Wow, your lack of optimism is startling. I don't like Gue'vesa rules, they suck and would never include them in my army, without the heavy weapons of the IG they have no purpose. The strength 4 could come from the Tau's knowledge of technology and possibly exploiting the humans already known mutable gene and enhancing their strength. (something like how space marines are made stronger) That or possibly steroid use or maybe just cause they look as buff as a space marine and I don't think anyone will really complain. I could add bayonets or something onto the rifles to show the added attack. The modified Tau lasgun(which made it have better strength and ap) also lowered the recoil on the rifle to next to nothing, allowing the fighters to use it one handed while using a CC weapon in the other hand. And for ****s sake? Why would I include heavy weapons in the squads? That was really retarded. If I were to take hounds (krootox suck to me) I could just use boar models from orcs in fantasy to represent them or something. Be creative people. Thanks a bunch to Wolf Pack who has offered good and valid points. Kudos to you man. Hope this clears confusion, I'm not just going to put some humans in as kroot, they will be converted and made to look the part and will be backed up by fluff to explain their trade for kroot rules. Good luck guys and sorry for the long post.Originally Posted by The_Giant_Mantis
Nayra, I have a friend who plays all infantry IG and uses Kroot snipers and flying Kroot from the Kroot Mercs list as allies. However, he enjoys the all-human look of the army and has modeled these "Kroot Mercs" as humans while using the Kroot rules. I see no problem with it as all so long as you use creative modeling to explain why they have the Kroot special rules such as fieldcraft and +1 cover save in woods.