Welcome to Librarium Online!
Ok... I've heard lots of opinions from many people, but i still need more advise on this matter. Simply put, what is better? An Ethereal or Aun'shi? I leave that for you to decide...
I much prefer Aun'Shi. An ethereal that isn't too expensive, that can turn a Firewarrior squad into at least a half-arsed CC unit.
Or, just put him in a unit of Kroot and give them a little more hitting power.
Sam Mills (1959-2005) and Mark Fields - Keep Pounding
Cry Cheese, And Let Loose The Wraithlords And Templar!
...that you should look down the list of threads about 8 lines.
Well, yeah, Tonka's right. There's a topic about it already. However it is flooded with popularity with Aun'Shi, yet after a few games playing both of them, I have come to a decision, and it is the Ethereal (without the honour blade).
Sir Prometheus is quite vocal about the benefits of Aun'Shi, and I think he is quite right. However he never mentioned whether he had tried out an ethereal to see which one he liked better.
So I will start off with pros and cons of Aun'Shi. This guy was good. Well worth the points some say, how ever I disagree. When using Aun'Shi in a firewarrior squad, it's true you had a nice chance of winning the combat (I won many that fire warriors would have no chance of winning). However sometimes I lossed, which meant taking armour saves, and thus losing more. And it would continue that way until Aun'Shi was killed in combat simply due to outnumbering and the fact he was with a bunch of fire warriors versing units that are more cc orientated.
So I tried Using Aun'Shi with Kroot, considering: 1. They're more built for CC with +2WS and +1S over a fire warrior unit with Aun'Shi, and 2. I would not instantly lose models if I did lose combat because Kroot don't become fearless. Well, I found it, better, most of the time. I would move my Kroot into terrain (unfortunately they do lose infiltating this way) and just shoot, and wait for the enemy to approach them. Sometimes I got the assault charge, sometimes I didn't, but basically I was winning many combats with Aun'Shi, and always found that the opponent was completely unprepared for this. And when I did lose, I could roll against Aun'Shi's leadership (I think I could do this) and basically stay there for another round, keeping the rest of my army safe for a little longer from the enemy units assaulting.
Of course I have yet to mention Aun'Shi's survivability. It's good, but not great. Aun'Shi usually finds himself in close combat, and eventually an enemy unit will take him out. The squad he is with can seem to look like just extra wounds for Aun'Shi, but those wounds tended to die quickly and soon Aun'Shi will be in a much smaller unit when he finally gots into CC.
To sum up, Aun'Shi was a good guy for 105p, but the most useful thing Aun'Shi would do in a battle was let me reroll moral checks, not wipe out 1 or possibly 2 enemy CC squads (never got to wipe out 2 myself).
I won't ever play a 1500p battle again without using an ethereal, (unless of course I'm using Aun'Shi, I'm not stubbornly going to use the ethereal all the time, as I said, Aun'Shi was good). Tau need an Aun. The only reason I would excuse a Tau army for not having an Aun is because it is 1000p or less, in which case his benefits aren't so great, or if every shas'la unit had a shas'ui and every unit was bonded. But think about it, it's way cheaper for an ethereal than 4-6 bondings and 2-4 Shas'ui. (And note that it isn't cheaper for an Aun'Shi).[/edit]
The ethereal is an independent character, and all I can say is look up the rules and see how he can't be killed if you play him right. I probably should say now that I did lose my ethereal more often than not, however it was mainly due to inexperience.
I fielded the ethereal in a fire warrior squad 1/2 the time and by himself 1/2 the time. I really don't think I would be fielding him in a fire warrior squad again anymore, it doesn't make sense. He died every single game I put him in a fire warrior squad. He survived more often than not when I fielded him outside a squad. Want some numbers? In a squad: 3 times. Out of a squad: 3 times, died once. And the one time he did die outside of a squad was the first time I use him outside of a squad, and I charge banshees with him (and only him). I mean, wtf was I thinking? Inexperience, we all make omg moves every now an then. So that's a survival rate of 100% if you use him right. I have been unable to use him in a devilfish yet, but in a mech tau list I suppose that would be when I put him with fire warriors, because you can't hide him when all your units either infiltrate or are moving and twice the speed.
So, hide the ethereal, and get the greatest benefit of Aun'Shi for 55p less.
well ive never used Aun`shi because he is a spec char.. and we do not use them at our local club.
BTW why is everyone so into spec char thing??
Special characters get groovy rules that you can't get otherwise, and the models usually look awesome. There's a lot of incentive to use special characters.Originally Posted by Astroth
Wow.. how often do you get outnumbered? Stick him in a squad of 12 Firewarriors and position them properly (it depends on available terrain I guess..) and you won't lose much by the time you get to the enemy. If you have all 12 by the time you get into close combat, you'll have to be fighting 24 models to require an armour save. That's a 50% chance you're going to lose a Fire Warrior. They'll need 36 to outnumber 3:1, and a whooping 48 to outnumber 4:1. Maximum unit sizes generally don't allow much, if any, outnumbering. Even orc boyz have a 30 model cap, so they can't outnumber more then 2:1.
If you put them in a devilfish, then they're extra safe as they get down the battlefield, so much more likely to have the full 12 models by the time they get down there That'll still require a FULL unit of boyz to outnumber 2:1, and charging a FULL unit of boyz.. that's just dumb. It's best to use the rest of your shooting phase to soften up the squad, and use Aun'shi as clean-up. Also, not being able to assault out of your transport isn't that bad. FoF them first, unload a lot of bullets to soften them up. Next turn, move the devilfish outta the way and charge in.
Perseonally, i would go with the etheral.
Its cheap and the whole army benifits from him.
Also he is easy to hide, so the only way he will die is if you are on the edge of loosing anyway.
Chaos - 11W 0L 0D
Orks - 8W 0L 0D
Tyranids - 8W 0L 0D
Well, if I was up against 24 models (which I never was, about 15 was the most, and usually around 10-12) I would be taking 3-4 saves.
I did get into combat with my Aun'Shi with fire warriors at full strength twice, and surprise surprise I massacred both times. But add another 3 combats I had with Aun'Shi and fire warriors, when twice I had lost a few due to previous combats, and once due to shooting, I only won once. 13 models turns into 8 quite easily in 1 combat.
I suppose in 3 games only losing fire warriors to shooting once meant it's surprisingly not the most attractive of targets for an opponent. But, basically, Aun'Shi is for combat. And combat weakens the unit, and then another combat kills him (or the one after that, but I never got 3 combats.)
The ethereal is the only Aun I've used that has survived. When I use Aun'Shi again, I'd probably still stick him with Kroot. It seemed to have the potential to work much better.
Aun'Shi doesn't give the stat boosts to Kroot. Nor does he make them Fearless.
Yeah I know that. It would be quite bad if he did make them fearless. Kroot have 2 cc weapons and I3 to begin with, and so are still better than fire warriors in cc, and in fact better than fw shooting at 4+ or better saves. The only problem with kroot is no saves. You just have to hide them and find forests for them, because any opponent would target them if they could (if Aun'Shi is with them).