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So, my buddy has been playing Necron and for the past 9, yes 9, games in a row he's schooled me. I dont get it. I've never even come close to phasing his little buggers out. We like to play around 2000 points. So today, I thought I had him beat, right? We had balanced terain, I had my lucky hat, I won the roll to go first. Everything was looking my way. But for some reason or another, I got straight up slaughtered....again. This is the 9th game in a row I've lost to the blasted 'crons. The probelm is being unable to focus fire on any one squad. Perhaps my problem is in deployment. So I have a few questions:
1) Should I deploy in more open areas and leave the cover to his side or vise versa?
2) What sort of load-out should I give to my battle-suits and tank?
3) Is deepstriking a team of crisis suits with burst cannons and a flamer behind his lines a good idea?
Maybe if yous guys knew what we were playing with, it would help....Today we had the following armies:
1 Shas'o---------Twin Linked Plasma rifles, missle pod, HW mult-tracker
3 Crisis suits----Plasma rifle, missle pod, Mult-tracker, leader with a Hard wired drone controler
2 Shield drones
2 Crisis suits----Twin linked Burst Cannons, Drone Controllers
1 Crisis Stuit-----Twin Linked Bust Cannon, flamer, multi-tracker
4 gun drones
(Deep strike squad)
3 Stealth suits
4 x 12 Firewarriors ---- pulse rilfes, Photon grenades
1 Kroot shaper
2 x 8 Gun Drones
2 broadsides ------ Railguns, smart missles, mult-tracker
1 Hammerhead --- Railgun, smart missles
1 Necron Lord --- Res orb, veil of darkness
1 Necron lord --- res orb, destroyer body
10 immortals (Non-destroyer lord's posse)
2 x 20 Warriors
6 falayed ones
1 tomb Spyder
1 heavy destroyer
Thanks for your help....
When all else fails, burn every one... or missile them back the Golden throne
Evil Beware, we have waffles!
I see a few things you could change.....
1)Take an ANTI-MARINE weapons, your better off TL plasma Rifles.
2) Let the Broadsides take out the monolith while you change your RailHead to an Ionhead
3)Only give one of you FW sqauds Photon, that'll be your suicide team, heck, for the extra attack ASSAULT HIM and don't give any photon grenades! I may seem stupid but look, if the full squads gets into CC, that's 24 attacks BEFORE he attacks you, him being I2.
4)the theory of DSing is good with the right circumstances, so long as you can JSJ from behind terrain, but load out on Anti-Marine weapons
5) once you take out the heavy Destroyer he has no Long range firepower here's what you do then: Put your Crisis suit just out of his weapon range and JSJ your way to heaven!
Hope this'll help!
Dude, you can essentially fight them the way you fight Smurfs, except you focus one squad at a time.
Fusion, plasma, Ion, Rail guns and rifles, and seeker missles. Rail guns, Fusion, and seekers insta-kill them and deny them WBB.
I've won both the games against necrons I've played, but they were both the same guy, and he sucks.
Last edited by Sir_Prometheus; April 5th, 2005 at 16:12.
I'm not sure if people are missing the point of this necron army or what. This is a teleporting/deep-striking army. He probably infiltrates the flayed ones (which are elites, not fast attack, by the way) and teleports the walking lord and his immortals into shooting range on the first turn. Starting with the second turn he probably tries to drop the monolith right into the middle of the enemy lines so that the gauss projectors can go nuts. He doesn't have enough warriors to have any reserves, so he can drop that pie plate on the turn it comes into play. After that, the monolith is either shooting or teleporting the immortals or the flayed ones to give them a second w.b.b. roll each turn.
This is a very fast, resilient army, so a) don't go for phase out--you'll never get it--and b) don't expect to shoot them down as they slowly march your way like marines. Keep your units close enough together that they can support each other but not so close that the monolith can chew through them all at once. (This is hard considering its twelve-inch radius of death, but do your best to minimize targets.) You can deep strike if you want, but I'd prefer to have all my firepower together to cut down the immortals and flayed ones as fast as possible. The flayed ones are pretty rough in close combat, but it's probably to your advantage to charge the immortals with kroot if you can get close enough--they have a toughness of five, but their initiative is only two, and they don't hit nearly as hard in close combat. The flayed ones will probably be in cover if they can be, so light them up and shoot them up as soon as you can (or send in kroot after them, but he might just teleport the flayed ones out with the monolith).
If the monolith isn't deep striked, it's not a terrible threat, so long as you can get off some good shots before it gets within twenty-four inches. If it is deep striked, it's going to do some damage on the turn it hits. In fact, against this army, you're going to have to endure some big damage before you get a chance to do anything. The best defense you have is to diffuse your power as much as possible so that he doesn't have just a few high-value targets to focus on. That said, you also need to be able to hit hard at close range. That means fusion blasters, seeker missiles and e.m.p. grenades for the monolith and smart missiles and burst cannons for the infantry.
If you can destroy the initial wave within the first two or three turns, he's out of options. He might be able to tie you up with scarabs or pick off your heavies with the heavy destroyer, but most of his stuff is too short ranged and too slow moving to earn back the points he's lost in his starting wave.
Of course, that's just how I see things going--he might play it differently. Either way, hope this helps.
thank you and good night
The Tactica link that T0nkaTruckDriver provided appears to be a good source of information.
To add my own experiences. I've only played 1 game against Necrons with my Tau. In this game I believe I had 60 FireWarriors, a RailHead, 3 Broadsides and Shas'o w/bodyguard and a full squad of Stealth suits.
My opponent ran a Monolith holding each flank of his army which was lined up like a Choir, 2-Warrior squads wide and 4 or 5 rows deep with his Lord and Tomb Spyder bringing up the rear.
Between my Broadsides and Hammerhead I shot down both his Monoliths in the first and second turns respectively. Due to the old rules, I couldn't target anything except for his front ranks of Warriors so I had to shoot entire units before getting deeper in his ranks.
In the end I knew that I wouldn't be able to break him or cause enough casualties to win so I used my better mobility to run around his flanks with all my Jump capable units, using the crashed Monoliths as cover, and preserve my points for the rest of the game. In other words, knocking down both his Monoliths gave me the victory points I needed to win the game if I could just minimize my casualties and make it to turn 6.
Not the best tactics but it worked at the time.
Under the new rules you can now shoot through screens and target units farther back.
I would agree with things already mentioned, load up your crisis suits with the same weapons you would against Space Marines: Plasma Rifles and Missile Launchers. A couple large units of Kroot could be useful for their close combat abilities (higher initiative and numbers) which will tie up the Necron shooting phase.
Last edited by Jon23516; April 6th, 2005 at 19:09.
[COLOR=DarkRedI got my tournament t-shirts at mathhammer.net[/COLOR]
so 2x10 in a 2000pter for warriors? I think this list is almost made to screw u over (a very effective list it is tho). Tau have problems with necrons, lets just face it, but seeing his list I know you have almost no chance. Take marine killing weaponry, ask him to be a bit more realistic with his troop selection for a 2000pter.Originally Posted by Tahidagin
I feel 40 warriors in a necron 2000pter is pretty fluffy. Necrons armies aren't made up of only elite and fast attack units, necrons are a horde of unkillable warriors, fluffwise that is.
Losing 9 games in a row isn't fun for the winner or the loser, no challenge on 1 side, and no fun on the other. Ask him to mix it up with his list. Or play him at lower points...
Wednesday nights at GW (Ontario Mills in Ontario, CA)
4-7-05 - SoB 1200, S&D Omega, Opponent was new.
4-7-05 - ME! Chris beats me again with his space wolves (he is a good palyer without his eldar).
Originally Posted by Holothuria
Or you could just shoot the monolith, cuz you know, we have the best gun in the game for doing so. Fusion gun would actually be a bad idea, since the +2D6 armor pen is nullified.
Originally Posted by Jon23516
I'll take that as a compliment