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Have any o you guys used a squad or two of wraiths and accompanied them with a destroyer lord. Does this work for tieing up assault units and what do you guys think of phairahs i play mostly Space Marines obviously Chaos mainly tyranid well balanced but no gargoyles or biovores and sometimes eldar not very often though. Help me out if you can
My suggestion would be to leave the Wraiths at home and use a squad of 10 Scarabs insted. 30 wounds insted of 3 ties anything up for a long time. Put a lightning field on that squad and watch the troop choices get tied up.
As for Pariahs, they havent worked out for me due to their expence and "un-necronocity".
Yeah but do the scarabs actually do any damage i mean if i sneek up the sides and assault a devastator squad would the scarabs do anything and are scarabes imune to instant death weapons like a power fist im not sure you would think that the should be.
Scarabs are swarms and as such, take double wounds from blast weapons and aren't immune to instant death. Wraiths aren't immune to instantdeath either, they just have an invulnerable save and 1 wound -- their toughness also isn't incredible. A 10 base scarab sward squad could do damage to a devestator squad -- it'd get 40 attacks on a charge.
Wraiths aren't really that amazing in close-combat. Their main strengths are high strength, invulnerable saves, necrons, and ignoring terrain. They have average toughness, they don't ignore armor saves, and have only 1 wound each -- basically, they take wounds like necrons, but fight better in close combat and have no gauss weaponry...for quite a few more points.
Against an 8-man strong dev squad, a full unit of 10 scarab swarms would tie up the unit for a minimum of 2 turns, assuming no marines died, and every marine hit, wounded, and every scarab failed its saves. What are the chances of that? Not good. As far as killing things, on a charge against a dev squad: 40 attacks, 13 hit, 4 wound, 1-2 marines fail their saves. Other turns: 30 attacks, 10 hit, 3 wound, 1 marine fails its save. So basically, one marine will be dying per turn. Additionally, the marines have to inflict 3 wounds to remove one base. Marines attack back: 7 attacks, 5 hit, 3 wounds, 1 wound saved. Marines will be killing 2/3 of a base per turn at full strength. So, statistically, a 10 base scarab swarm will kill the 8 man dev squad before the dev squad kills them. It'll also take a long time -- that's probably about the only thing either squad will do the whole game.
Contrasting, 3 wraiths on the charge: 12 attacks, 6 hit, 5 wound, 3 save. 2 marines dead. 6 marines attack back, 3 hit, 2 wound, 4/3 wounds saved (1 wraith may/may not die). While the wraiths will probably win the combat, lucky rolls by the opponent could pretty easily end a 3-man wraith squad.
Why are ppl arguing over whats better. In high points game take them both!! also a d-lord with scarabs is grat too. They get the power boost jet bike thingamajig too.
the lord will be accompanying both units as i like them and they have cc weapons so why not use them i was just wondering wich would be more effective in cc Remember i play chaos Lots of Demonics and lots of cc troops so i was just wondering which would be better for the points. As i have just started to work again money isn't a real issue. But to get scarabs i need to buy troops right? and i am just starting the list and will play a lot of small battles 500 to 1500 so the points is an issue and i wont use both. So wraiths will kill the devastators and so will the scarabes but how a bout a squad with power weapons and power fists and a chaos lutenit.
Because if one is better than the other, why not just take more of the better one instead of both? Also, not everyone plays high points games, so it's an important decision to make when building lists for smaller games.Originally Posted by vortex
Additionally, in the last game I played, my DP killed 2 wraiths on the charge, and a squad finished off the 3rd in a single turn. It'd be very hard to kill 30 wounds in close combat without a lot of resources devoted to it.
Better for pure killing: Wraiths. But defensively, they're just like warriors, only they always get their invulnerable save. (But if killed by a power weapon or a weapon with twice their toughness -- instantkilled -- they still don't get their WBB roll, even though they get their invulnerable save.)
Better for tying up a unit: A large unit of scarabs. Although they're vulnerable to template weapons, once they're in CC, it's hard to get rid of them. 30 wounds, even at T3 and a 5+ save, is hard to mow through -- even for a dedicated CC squad.
Last edited by Sithlet; April 10th, 2005 at 01:41.
whether you take wraiths or scarabs as an entourage for your d-lord depends on what you want to use him for. the scarabs are better if you want to use the unit as a primary assault force against a lightly armored horde army, especially with a lighning field, they can kill gaunts, kroot, tau, guardsmen, or orcs with great efficiency. the wraiths are better if you want more of a sneaky unit that can sneak through some terrain on the side and hit some thing critical and vonerable in the back, i had a 3 man wraith squad with a fully equiped d-lord take out 20 kroot, 20 firewarriors, 2 broadsides, and 3 stealth suits, as they rampaged through a tau line that they snuck up on.
thank you all for your comments, i have decided that i will use a tooled up destroyer lord and the wraiths because the only way to get a lot of scarabs is a lot of necron warriors and im not sure i can get twelve in out of 3 boxes of troops i only plan on starting out with 2 boxes of necrons $60 and 3 wraiths $30 destroyer lord tooled up $10. $100 how thats about 24X18 + 41X3 + 200 = 755 what do you guys recomend for the rest of my points another lord and a spyder.
i think i would only use a D lord with wraiths or scarabs and a warscythe: if u put him with elites or troops he would outrun them, if u put him with destroyers or heavy destroyers they could keep up with him, but his SoL is too short range to b useful with destroyers.
so, i think D lords r only good with cc fast attack ne way, and only with a warscythe.
i think a normal lord would quite good with a w'scythe and pariahs: that would cut some cheese: also, if a lord was with flayed ones at the beginning of the game in reserves, can he d/s or infiltrate with them? if he could, that would b another good use of him and his scythe. he would b quite good then, but if they failed the terrifying visage check he would get sum serious ownage, every1 would b trying to hit him...
also, how does coherency work? for purposes of dropping a monolith on a line of troops?