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I play Eldar but I am always interested in knowing more about my enemy.
So browsing through the Necron Codex, I was pretty stunned by the abilites of the Veil of Darkness. I immediately started to imagine a squad of 20 Necron Warriors with a Lord, deepstriking from place to place every turn (hopefully end up not to scattered so they can still shot at a target, then possibly assault). I imagine that I would throw the unit into the middle of the opponent's army (where I could tie up most enemy units) and then DS out of danger a few inches next turn when I am getting swamped, all the while the rest of my army advances nearly unopposed, and moves in for the kill.
This really seems like a lot of wishful thinking, so I was curious if what I descibed above is even legal (possible) and how experienced Necron players use their Veil of Darkness?
Our Time Will Come Again...
You cannot move or assault after Deepstriking--you can only shoot.
Also if any of your deepstriking models touches an enemy model upon landing they immediately die. So teleporting into the middle of an enemy formation is a very bad idea.
Typically Veil of Darkness is used in one of two ways...
1) Teleporting a unit of 10 Immortals and a Lord next to a vulnerable target/mission objective.
2) Teleporting a unit of Warriors/Immortals/Flayed Ones out of less than favorable close combat.
#2 is a great one if the rest of your army can rapid fire the bejeezus out of the enemies left behind.Originally Posted by Khobai
I do both those things depending on the circumstances. Against cc heacy armies, I keep a VoD lord back with my main body to get them out of cc. Vs a shootier/tank army, like IG, I VoD around the board w/ my Immortals, some times even giving the lord a warscythe to shoot with his squad, and for counter assaults.
The Veil of Darkness is a vary useful peice of wargear. There is another way of using it - chain teleportation (note. this can only work if the mission allows deepstrike). Have your lord+bodyguard (Immortals are best for this) sit at the rear of the army until turn 2, then deepstrike in a monolith in the centre of the board (or near to an objective for example), then VoD Lord+bodyguard to within 12" of the monolith. Then next turn teleport your Lord +bodyguard out the front of the monolith - and watch the carnage commence!
i never use the veil of darkness, eccept against tau or IG, as getting close to them extremely fast is very nice. other than shooting armies though, the risk far outweighs any benefeits, as if a squad is large enough to be effective when teleported, then it is so big that it is likely to hit some units or terrain, and die. also to produce a big enough squad to be effective you have to put so many points into it that if you lose it then your army is fatally crippled. a squad of 10 imortals and a lord with VOD+RO costs 480pts
As long as you dont put your units within 12" of an enemy unit or a board edge theres really no risk in using VoD. Deepstriking on terrain doesnt kill your units... unless the terrain has special rules that specifically says it kills deepstriking units (like deepstriking into a volcano is a bad idea lol)
Actually deepstriking into impassable terrain will kill them.
like I said, stay 12" away from it and you wont have a problem.