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I was at a Games Workshop mega battle and I was useing part of the stores SM army.
I had control of some kind APC with a guy with a Storm Bolter on top and a Scout Squad. 7 had bolters, 1 sergent, 1 Sniper and 1 Heavy Bolter (I think). Right next to me was a guy with the same transport, 8 SM with Bolters, 1 with Meltagun.
Our Orkish enemybrought his own squad. 15 Storm Boys, one was a Nob.
They each had 2 close combat weapons. They each had 4 attacks (Base 2 and +1 for each CCW). The Nob has either 5 or 6 attacks and one of his CCW was a powerclaw.
I got to sot him first and I killed maybe 4 of them and my ally killed maybe 2 (total of 6).
There turn they move 12'' in the movement part. Did nothing in the combat part and in the assult killed all but 2 of my guys, they faild a moral check and run away and the Orks caught up with them anf inished them off.
Is it normal for Orks to be this strong? I realize I was outnumbered and was using scouts but they seem very good either way.
When they got to my ally they didn't kill all of them but it was the last turn of the game anyway.
What do you suggest to a Tau players (who needs to keep enemies at range) to counter these fast close combat guys?
PS: I dont think its cheese dispite him owning me becuase I think that concept is cool and the fact that the modles were some of the best I've seen with alot nice conversion/mod stuff.
Last edited by Osaria; April 11th, 2005 at 22:44.
orcs are close combat orientated.
With tau, i think some small troops, and pieplate weapons are a good choice, such as missiles and railgun submunition. carabines to pin him, and the small groups, will prevent him to whipe out large chunks at once. or tie him up.
Yeah, sounds about right to me. A bunch of orks will usually slaughter an equal or lesser number of marines fairly easily, barring bad dice rolls.
yes it is right.
They are very ownage on hth.
they were created like taht.
and its a good advantage, though the main problem that orks have is reaching there
Well, don't forget that a mob of orks that number 12 or higher are effectively immune to pinning. But, as an ork player, I can safely say that the biggest thing that I fear are the pieplates of doom and having to slog it across the board.Originally Posted by vindicator
"Some days you're the Mekboy building the kannon, the rest you're the grot being blown up by it."
- Quote attributed to Sorkrates, before his much mourned death due to ingestion of Hemsquig Juice.
"Dis iz my choppa, and herez me gun. Dat's for killin' and so'z dis one!"
- Bloodaxe Kommando Warchant
well orks only have 3 attacks (you only get +1 for having both combat weapons) so that would have helped.Originally Posted by Osaria
Tau need to use mechs to beat us. We iz de greeniest.
It has to be taken into account that Stormboyz are (expensive) Ork Elites. If the Ork player had basic foot troops then he would probably have about 20 boyz ish moving across the field at 6"/turn. How many Orks could you take down in 2/3 turns of shooting? I'm willing to be more than enough to krump em in combat.
Nah they get 4 on the charge. He probably meant 2, +1 for ccw, +1 for charging. The nob would get 5 powa klaw attacks on the charge.Originally Posted by darkhand
that did not seem like a mega battle one squad of marines and one of scouts and 15 orkboyz. unless there were other playas.
and i think that guy was lying about the attacks
A have a few thing to point out here,
1)IT WAS A SCOUT SQUAD
2)It doesnt say anything about rapid firing or what happened to the other squad of marines
I mean its VERY unlikely the orks would survive 23 rapid firing bolter shots,3 heavy bolter shots, a sniper shot,and a melta gun shot i mean come on.
So no the squad wasnt that good considering u probobly didnt shoot em properly.Im not sayin that orks arent that good just under this circumstance