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I was just curious if there is a list of all the different types of gaunts, their names, and what biomorphs they have.
We all know the regulars, out of the codex without any "tweaking":
1. Termagaunt - Gaunt w/ Fleshborer
2. Hormagaunt - Gaunt w/ leaping, scytals, and WS upgrade
Then there's everyone's favourite bullet-catcher:
3. Spinegaunt - Gaunt w/ Spinefists
And after that, things get a little hazy. Most players just seem to slap names on their biomorphed gaunts, and I was wondering if the names are universal, or if players just make them up to suit their tastes. Is a Deathgaunt the same gaunt for Player A as it is for Player B, or can either use the name for a gaunt with different biomorphs? Just wondering if we could get a definite list on how many types of gaunts there are, their names, and most importantly, which ones are every Tyranid players favourites.
I personally prefer some more expensive gaunts when compared to some Tyranid players. I too believe Tyranids should be played as a major swarm, but I also have learned that my personal playstyle requires a little more quality than is offered by really cheap gaunts. I prefer the Termagaunt over the Spinegaunt, and for my CC-gaunts, I take either regular Hormies, or "super-gaunts" that have Leaping, scytals, and upgrades across the board including WS, Strength, and Intiative. I think such gaunts are generally called Pyrogaunts, but I'm not positive. They are pricey, coming in at 13 points per model, but instead of just being for show, they can definitely hold their own and even dismantle Marine squads with a little luck. Of course, against low save or low toughness armies, I'd take the regular old Hormies instead.
The only other name I know of is Adrena-gaunts (hormagaunts with both adrenal glands)
Then if you notice in the codex under create your own species it says make up a name for them so no name is universal.
Anyway with the new codex coming out it sounds like shooty gaunts are just called gaunts not termagaunts and the create your own hivefleet is gone.
Gargs are also a type of gaunt but biomorphed to the extreme
Last edited by Warrior47; April 25th, 2005 at 13:23.
Yep, there are two types of gaunts now, Hormagaunts who are now geno-fixed and the basic gaunt which you can equip yourself.
Yer, i use 'Super-Gaunts' - Fleet of Claw, Adrenal Glands (In), Leaping, Toxin Sacs, Scything Talons, Hive Node (x1) 24 of those Beasts come to 298pts will get into Close Combat in 2 rounds and never mind taking apart a marine squad with 'a little luck', These things will take apart DeathWing Terminator Squad (like 72 attacks will).Originally Posted by Houston
Normal Hormagaunts with Scything Talons and Hive Node (X1) comes to 250pts so their not that bad, but i do usually take a brood of both cos of Hormagaunt's higher WS.
But yer, Like Warrior sed, The only other non-custom gaunt i know is the Adrena-gaunts.
Also there are a couple stat lines given in the codex as examples in the customization section... IIRC at the bottom of the column with the gaunt biomorph table you'll find Nightgaunts, Deathgaunts and Lysogaunts. Some people use those names when they make critters with those stats. Personally I can never remember what names other people have associated with what stats (or even what names *I* have associated with what stats!) so whenever I make up a new army list I come up with new names for my gaunt species. My gaunt Kill Team is made of "Rambogaunts."
I don't really see how they would. They just get to attack first and +1 strength. Thats what hitting on a 5+ wounding on a 3+ and then the armor save statisticly you'd only deal 4 wounds. Plus if they have bionics (I don't play space marines so tell me if I'm wrong) you might only deal half that amount of wounds. Why don't you use adrena-gaunts they are doing the same thing and cost 1 point less.Originally Posted by w00kie
Normal Sm do not have bionics, just ones that pay points for it and have wargear acsess. even then, it only gives a 6+ bionic save... not gonna save half...
And that math can't be right, what is it, like 4 attacks per model? maybe against termies, but normal sm would drop fast.
Ok, thanks for clearing that up everyone. Now onto a more important question: if the Hormie is now genofixed, and we can only customize one kind of gaunt, is that shooty-only gaunts? Does this mean we can no longer have customized CC gaunts?
From what i have read on here you can still have CC gaunts as you add what you like.Originally Posted by Houston
If it lives it will be consumed
Sounds like either the hormagaunt will have extra bang for the buck like todays gargoyle or it will just be a good reference gaunt.