Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I have yet to meet someone that uses warwalkers on a regular basis. Does anyone out there take them and how do they do for you?
right now no they are not worth it
I've found that they can be used effectively, only when there is a more immediate threat. Since not much in the way of shooting is going to be scarier that 6 starcannons, you need to have dangerous CC units fairly close, once they move out from behind something and start shooting.
If there are wraithlords and avatars close, this is especially effective. However, you may not want to wait for them to get there. In that case, use banshees or scorpions in waveserpants. Whichever one they shoot at, they lose.
You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.
Votewar 40k Mk1- 2nd Place
Votewar FB 1- 1st Place
Votewar 40k Mk5- 1st Place
You are right, there is nothing scarier than 6 starcannons pointing at you, which is why the war walkers get shot down so fast. Sure, they can, like everything else be used to great effect under the right circumstances, but in the walkers case, there areenĀ“t many of those. In my humble oppinion, war walkers are a bit too expensive for whay they do, and I canĀ“t really imagine how a beefed up falcon + a wraithlord (300 pts) will not beat 3 walkers with starcannons (also 300 points).
I have seen a lot of threads like this lately, maybe it is time to make ourselves a war walker tactica?
one of the most awsome ways I have seen warwalkers being used are with 2 scatterlasers being guided. a full squad gives you 6d6 shots wounding on a two. thats an average of 13 saves being made by anything T4 or under they shoot. 9 saves w/o guide. 60 points cheaper than star cannons and a hell of a lot more player friendly (6 scatter lasers is alot less intimidating than 6 starcannons)
"Democracy is two wolves and a sheep voting on what's for dinner"
-Guns don't kill people, bullets do.-
-Support your local game store! Don't buy online or from GW stores.-
I actually started the last thread as I was debating using them. I now have 3 war walkers and have tried everything from using them in a squad of 3, using them in a squad of 2, or using them individually. The best set up i have found is a starcannon and a scatter laser. Usually I use 2 of them each as its own squad. Superisingly, they have been highly effective against Orks and Space Marines so far. They are tough enough to pop transports and the 36 inch range can usually keep them out of fire for the first turn.
With 2 I start the game with each behind a pieces of terrain, and keep them moving. Honestly, they tend to blow up on turn 3 or 4, however I use them to stop people from shooting at my Wave Serpants and Dark Reapers. My configuration makes them 95 points a pop, still a little pricey for my liking with armor 10 and a next to useless energy field. Used in combination with 2 Vypers with starcannon's they are really deadly. Course if i had 2 more Vypers, I might just use those instead.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
The trick when using war walkers is to deploy them out of LOS, and use timing or whatever to get into LOS to the enemy you want to destroy and as few other enemy units you can. You can also give the enemy a confusing choice of targets, like placing a wraithlord within effective charge range of his units at the same time. If you play UlthwĆ© like i do, it's good to guide them. I recommend that you always use all out starcannons or all out scatter lasers, depending on what you are up against.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Is this forum for all Walkers in general or only War Walkers?
If in general, then you can never go wrong with a Chaos EC Dreadnaught!
"...there can be no greatness, without a hint of insanity!"
Thats a really good idea i should try that sometimeOriginally Posted by TheWamp
Remember when that eneergy field meant you had armour 14?
Last edited by Librarian Augustine; May 12th, 2005 at 03:10.
war walkers are not worth it. even wiyth a unit of 3, each with SC's, even with a farseer with guide, they can go down easily.
SC range of 36", ww move of 6" is only 42" still in range of lascannons and missile launchers.
i've seen a units of ww get wiped out from a leman russ, predator's, dark reaper's, falcon's, almost everything.
and no i don't use them, neither will i ever. an owner of a comic shop near me tries to use like 6 of them every game, my falcons and even vypers knock them out.