Tau Sniper - Warhammer 40K Fantasy
 

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Thread: Tau Sniper

  1. #1
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    This is the infamous Tau sniper that Exploited and I came up with. It counts as an Elites choice and uses the rules below:

    0-1 Tau Sniper Team
    WS BS S T W I A Ld Sv
    2 5 3 3 1 2 1 8 4+

    Squad: 1-3 Snipers at 75 points each

    Equipment: Pulse Sniper Rifle, Markerlight, Shield Generator, Multi-tracker

    Independent units: The Tau Snipers do not need to be placed together at deployment and may move separately throughout the game.

    Sniper suit: The Tau Snipers wear a suit very similar to that of the XV 15 Stealth-suits and follow all of the same rules.

    Pulse Sniper Rifle: Range: Unlimited S: 7 AP: 2
    The Sniper may only use its Sniper Rifle at a unit or model that has been marked by a Markerlight.

    Field-craft: The Tau Snipers are experts at adjusting their techniques to that of their environment. Therefore, the Snipers may ignore all Difficult Terrain tests of only ONE type of terrain on the field (Forests, Jungles, Rock faces, etc.). In this case, Jungles and Forests do not count as one type of terrain. Either one or the other may be chosen, not both! Also, in the case of Forests and Jungles, the Snipers may see 12� into them and shoot as normal. Cost: 25 points per model.


    All comments and criticism welcome!! I will be converting a model soon and will post pics when finished....


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    ok what is the 25 points cost for. i dont understand.

    also if it is a normal sniper then there shouldnt be a strength value on the gun it should just always wound on 4+. the points are also extremely high.
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    I like the idea of a Tau sniper...I would rather have them in place of the pathfinders with rail rifles. I think the rail rifle men should actually be snipers and be elites. I like the stealth suit sniper idea but I would rather have their weapon have some type of range and no need to markerlight...I think the strength 7 ap 2 is great...I think they should be able to have x-ray sensor things so that they can shoot through terrain; that would be a little too cheat though. Great idea...I support it!!!

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    I like the idea but would rather the snipers have rail rifles, or modified rail rifles or something like that, and not have to have a markerlight. I say give me a 24" or 28" range or something close to that and have em wreak havoc. I might up the cost of the unit a tad though, because since they do have markerlight included, they basically encompass the abilities of the scouts and the stealth suits, so...

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    They don't encompass the abilities of the stealthsuits at all. No rapid firing burst cannon to lay down a hail of fire, and no jetpacks.

    I think their BS is too high. The handi cap for the sniper, as I see it, is that they need that markerlight tag to even try to hit something, but when you give them a BS of 5, one of them can markerlight on a 2+, and another hits on a 2+, makes it purdy easy.


    Also, instead of the 4+ invul, why don't you make it an upgrade option, or, more realistically, allow them to buy drones as wargear. (seems like snipers would be kinda of small to be carrying that shield generator on their own).

    Oh, and why the multi tracker? Is that so they can use their own markerlight to tag targets for their rifle?

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    Yes, the Multi-Tracker is there so that they may Mark and then hit their target...As for the 4+ invunerable save, I'll lower the point cost to let's say 45 points a piece and remove that option, but allow them to buy Shield drones (and shield drones only!&#33 as Wargear. Although, the drones can only benefit from the Camaflague uniform if they buy the option for 5 points... As for the range, you DO need line of sight so I'd prefer to keep it unlimited to give the Sniper an advantage.....As for the wounding, lets just say that the Tau aren't your typical snipers, its just a name.....

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    Dude have a great ide, what if we lowered the range too lets say 3 inche, but alow them to shoot with no line of site needed. Then drop their point cost and tir marklight + Multi traker. Then give them the option to take up too 3 spotters per sniper with markerlights and give them the same statistics as a fire warrior.

    Just other idea :lol:
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    give them bs4, drop the shield generator and multitracker and give them a rail rifle. cost = 45 pts
    Apathy is the greatest enemy of all.

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    Originally posted by shas&#39;o hamster@Oct 20 2003, 13:37
    give them bs4, drop the shield generator and multitracker and give them a rail rifle. cost = 45 pts
    Now thats big waste of an elite slot.
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    Originally posted by The Exploited@Oct 20 2003, 15:19
    Now thats big waste of an elite slot.
    I disagree. If Hamster was suggesting that you keep the rest of the rules as they were, then that&#39;d still be pretty awesome.

    66% chance to hit with a rail rifle, that has a 36" range, and with the stealthsuit, they&#39;ll never get hit by return fire.

    If you can field several of them in a group then that&#39;s a pretty awesome firebase.

    Might be too expensive for 45 pts if you only include what hamster mentioned, but if you include some of the other bonuses, like the field craft, stealth suit, and/or the ability to deploy as individual units, that could be an awesome tool.

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