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Is it better to field kroot in 1 squad of 20 or 2 squads of 10?
I would say one squad of 20.
Although two squads of 10 offer greater flexibility, they don't have much staying power (not that Kroot are the most resilient force in 40K as it is).
I usually also recommend adding a Shaper and giving the Shaper Upgrade for a point per Kroot. You're not really after the 6+ save (whoo-hoo) as much you are the Leadership bonus. Now with Leadership being important so you can shoot the enemy you want, and stick around after taking some hits, it can be expensive to give two squads this ability. Also, Kroot are designed as a counter attack unit, not an assault unit, and they may take some hits before moving in to support a FireWarrior squad. When they do move in, it is much better to have (in my opinion) a clumsy squad of 16 or 17 (shot up a bit from 20) than a squad of 6 or 7 (shot up a bit from 10).
Also, consider squad size for scoring units. A squad of 20 needs to lose 11 models before it can no longer score, a feat that can prove difficult when they are infiltrated into some nice thick woods.
There's an old addage in 40K, that 'everything counts in large ammounts'. Kroot are no different if you ask me.
What are the tacticle advantages of having the two squads?
Spliting them to two squads of 10 would make the opposition think twice of what squad to go for. Plus if they were a squad of 20 people could kill them off easy.
The Sacea will hunt down all of their enemies.
I've never used small kroot squads. How do you guys use them?
I'm far from an expert on kroot, I don't even own any anymore. I'd say 2 squads of 10 because its hard to find cover large enough for a squad of 20, while it's quite easy to find 2 pieces of terrain that can cover 2 squads of 10.
I also think of it in terms of leadership. If you lose 11 in the squad of 20, then if you take a casualty test from shooting or a test in combat you're taking it at ld6, which is hard to pass, and if you run you cannot regroup. 2 squads of 10 often survive longer because the enemy overkills them and you don't lose so many from fleeing under half strength.
But as I said, I don't even use kroot. Listen to the arguments for squads of 20 if there are any as well.
Yeah, the three battles with my 1000 pt list were my second, third and fourth times using kroot. In the whole tournament, although I hate to admit it, the kroot were my most effective unit. That was fileding them in 1 unit of 20, but I've seen some lists with 2 squads of 10 so I thought I'd hear the arguments for both sides. After those three battles I knew I was going to have kroot in my main list but I still don't know how to use them. Where I play we use A LOT of cover, so hiding a squad of 20 while difficult is not impossible. I just don't see how squads of twenty can do anything but die, and therefore after a few battles my friends will start to ignore the kroot and they wouln't even be a good distraction anymore. If all of you are of the opinion that 2 squads of 10 are better then I guess I'll have to give it a try. Thanks for all the quick replys.
20 Kroot, plus eight Kroot Hounds. w00~!