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after reading in White Dwarf 301 that D-Cannons don't have to guess range anymore, i was thinking of different ways to use them and trying to use their short range as an asset.
so, my idea, its probably not new, well, i know its not new, i read further on and it was in the White Dwarf.
buuuuuut i'll share it.
we all know how devistating d-cannons are. very devistating. so noone really wants to get near them right? right.
and thats it.
i want to try to use d-cannons to make a "No Go Zone", like a "Saftey Zone" for yourself to have things fall back to.
lemme know if you have done it or just your opinions.
You might encounter some problems, Guard, well smart guard players use long range weapons, and I heard about some rule that lets you choose what you're shooting at when shooting artillery, Im not sure, but I think you would be vounerable to long range shooting attacks, so you'll have to support youre dudes with something infront of them. The old and very dishonerable technique of screening. But its a good idea.
Yeah, d-cans have a real crappy range, so anyone can just kill them of with snipers, battlecannons, pulse rifles and so on, without ever being shot at. D-cans are one of those weapons that will only be useful if your opponent has sh*t for brains, and move his landraider/russ/HQ in range of you, but fools like that are hard to find. The only use I can think of for them is if you are playing a cron with a fetish for deep striking liths. A d-can battery can really ruin his day.
D-Cannons are great for defending, but not for attacking.
If you put units vulnerable to assault, guardians for example, within that safe zone people will think twice before getting their Land Raiders and Rhinos in there, and also other expensive models. Won't really work vs. Tyranids though.. but no space marine player will want to have a squad in proximity of 3 str 10 ap2 blasts, unless he is nuts.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
So WD 301 made D-Cannons no longer capable of indirect fire?
What other major changes were implemented?
Death is instant, Pain will end, Glory is forever...
They've taken out indirect fire from D-cannons, so now i have sucky range and i have to stand where i can be seen? That was a wasted Â£25, yet another eldar unit gathering dust.
I'll get my dwarf tonight but seriously this sounds like a bad idea, they obviously dont sell enough vibro/shadow artillery if this is true.
Originally Posted by Alsharad
in WD301 it has a section about aspect warriors. they show 2 different swordwind armies, the one on the left's description is where it says how you no longer have to guess the range of d-cannons but i can't find the official rules any where.
You dont guess ranges at all anymore, you aim and if its in range place the template, whew, i nearly had kittens there.
Nope, you declare target, if the target is out of range, you miss end of shot, if its in range, place template, roll for scatter, kill target, mmmmmmm high strength goodness.