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OK I haven't posted in a while, but I'm hoping some of you at least will recognise the name and realise I'm not someone new to DE and unaware of the army. My question is what do you see in an archon an a bike over an archon that has joined a raider squad (any raider squad) personally I don't see the advantage the reduction in speed for being on a bike (18" charge range as opposed to 21-32") isn't worth it in my opinion just for the +1 toughness.
It's also a +1 to Strength, the ability to boost 24" and get a 4+ Invulnerable, and much easier to protect the lord. (It's also arguable that it gives +2 to save because a Wych is 6+, while a Wych on a bike is 4+, but I don't think anyone will believe this nonsense, not even me, heheh.)Originally Posted by karantalsis
Yeah its stated somewhere that you don't get an improved armour save. The improved strength is irrelevant as you will be wielding an agoniser (ignores your strength) or a punisher (gives you the +1 str that the bike would anyway). The 4+ invulnerable is in fact a 5+ as your archon only has a 5+ armour save and as you should have a shadow field on a lone character anyway you don't need that as you already have a 2+ invulnerable. Why boost 24" when you can charge further from a raider and still fight? Move 12", Disembark 2", Fleet 1-6", charge 12". your going 26" without the fleet! Even on foot you have a better range, Move 6", fleet 1-6", Charge 12" that gives you a 19-24" charge range (as opposed to the 18" from the bike).Originally Posted by MobiusPrime
I used to be an advocate for reaver lords, but meanwhile i have changed my mindto footsloggers (riding with another squad) again.
One commonly overlooked advantage of footsloggers is that they do a vast part of their move in the shooting phase and later - up to 12"+1d6" , whereas a reaver lord moves mostly in the movement phase.
This enables you to shoot before you decide what to do with the footslogging lord for the most part, whereas the decision what to do with a reaver lord has to be made in the movement phase. If your shooting doesn't turn out as planned, then you still can change your plan with a footslogging lord and keep him in cover or assault something else, whereas a reaver lord rarely has such an option once he decided for a specific target in the movement phase. In recent games i found this flexibility to be very helpful.
While I don't use a Reaver Lord, I can see its usefulness. I run 6 jetbikes and they almost always survive going across the table and being able to flank. So I would assume if you had a Lord in there it would only increase the amount of damage they could do. On the otherhand its probily safer to have him in a raider and just get right into assault and not chance lucky shots.
High Elves (BloodBowl)
Warseer Blood Bowl League
Your argument is well stated karantalsis. An Archon on foot is probably always better than one on a bike (and I agree). I would really only justify mounted (Reaver, or Skyboard) lords because of cool conversions or fluff. (I have a converted lord on a Skyboard, myself).
One thing to point out though. Because a Punisher is a two handed weapon, you can't give one to a Reaver Lord. Actually, I'd go with Power Weapon and Tormentor Helm, rather than an Agoniser.
Ack, I'd explain why, but I've got to head out for a meeting. Laterz.
The only unit it could be halfway useful for is the Haemonculus, for he's now a toughness 5 flamer jetbike that can be used to soften your opponent before combat begins.
Are you forgetting something? You don't play just to win. You play to have fun too. I usually have my Arhcon in a Raider, but the models I made for my Reaver Archons look kanchoass and I like to have them on the battlefield.
R U 0K!??!? BUHHHHST WUUUULFFFFF!!!
Playing to the best of one's tactical abilities does not conflict with both players having fun. It's being a git that ruins the game, just being good at it does not.