Tau Sniper Ver 1.1 - Warhammer 40K Fantasy
 

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  1. #1
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    Variation on previous posts. In keeping with game stability, and Tau docterine.

    What do you all think?

    Proposed rules and reasoning for my suggestions:

    0-1 Tau Sniper Team
    WS BS S T W I A Ld Sv
    2 3 3 3 1 2 1 8 4+

    Squad: 1-3 Snipers at 30 points each

    Equipment: Pulse Sniper Rifle, EMP grenades, the snipers may each purchase a Hard Wired component from the Tau armory. A Markerlight for 20pts, it is more expensive because it is a lighter weight version of the markerlight to prevent weight interference.

    Independent units: The Tau Snipers do not need to be placed together at deployment and may move separately throughout the game.

    Sniper suit: The Tau Snipers wear a suit very similar to that of the XV 15 Stealth-suits and follow all of the same rules.

    Pulse Sniper Rifle: Range: 36" S: X AP: 5

    Marksman: If the sniper is equiped with a target lock, the sniper may elect a specific model within line of sight to be the target. If sniper elects to use a markerlight in conjunction with this rule, the weapon fired at the mark will hit the model specifically marked, with all LOS rules in effect.



    This is the break up of the reasoning.

    0-1 Tau Sniper Team
    WS BS S T W I A Ld Sv
    2 3 3 3 1 2 1 8 4+
    (BS of tau units would not increase as an elite, they would have to have the years of experience required to be a leader of a task force, and thus would not be wasted as a sniper. The more experienced tau, compared to the basic trooper and before in command, are simply given better equipment.)

    Squad: 1-3 Snipers at 30 points each

    (Cost was dropped because the weapon was down graded, and the scope of this units role was tweaked towards support, rather than the hard charging anti marine 2+ killer of doom.)

    Equipment: Pulse Sniper Rifle, EMP grenades, the snipers may each purchase a Hard Wired component from the Tau armory. A Markerlight for 20pts, it is more expensive because it is a lighter weight version of the markerlight to prevent weight interference.
    (All elites leaders have the option to , and these individuals may operate independantly, so, they should have this privliage. This would allow those who wish to spend the points to have the shield drone. The marker light is more expensive because when used in conjunction with the Marksman and target lock rule to follow it makes for a particularly nasty conversation. )

    Independent units: The Tau Snipers do not need to be placed together at deployment and may move separately throughout the game.

    Sniper suit: The Tau Snipers wear a suit very similar to that of the XV 15 Stealth-suits and follow all of the same rules.

    Pulse Sniper Rifle: Range: 36" S: X AP: 5
    (Sniper rifles should stay consistent with the remainder of the game with one singular difference. The Auns would not allow a weapon to be fielded that did not have an AP value worse than 5+. The previous version of this weapon would incur a host of cheese proclimations, and as a fellow Tau player I would have to agree.)

    Marksman: If the sniper is equiped with a target lock, the sniper may elect a specific model within line of sight to be the target. If sniper elects to use a markerlight in conjunction with this rule, the weapon fired at the mark will hit the model specifically marked, with all LOS rules in effect.
    (This is a compromise for the markerlight rule that was not functional, since a linear weapon will never be permitted to ignore LOS. However it compromises by potentially marking a particular nasty )

    Field-craft: Section deleted
    (This is a special rule for the more barbaric units in other armies. It appears where the warcraft of an army must rely upon strategic placement and use of resources in the shortcoming of their technology. Therefore this is not appropriate for tau who rely upon their weaponry.)

    -Vycan'O


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  3. #2
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    I like these rules alot better.

    I am working on rules for an Alternate FA slot option that ShaselMudd got me thinking about........

  4. #3
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    i dont understand the marksmen rule, an u make it more clear.
    <insert witty remark here>

  5. #4
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    I believe, if I get it correctly, that it allows the sniper to target a single model regardless of whether its in a squad or not... allowing you to target sargeants or squad leaders without the other playing being able to move the casualties to regular troops...

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    Dude you blew the rifle, it sux now. Its no better than a regular human rifle and that doent fit the fluff well . The other version that Vampiricdrake and i came up with is better...in y opinion, and i dont think that worth an elite spot. The Bs was upgaded to 5 because the advanced sniper helmet.
    If you are interested in lizardmen check out
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  7. #6
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    I am sorry, but all the Tau Sniper you made is a *****IN CADIAN SNIPER&#33;&#33; I mean.......come on man&#33;&#33; The Tau snipers don&#39;t need a set range......if you give them one, you&#39;ll only be making them normal snipers......The Tau FW&#39;s are better than the rules you made&#33;&#33; I mean sure, the point cost for my version is high, but the principle and strentgh of these babies will kick some ass&#33;&#33; In fact, I think I&#39;ll go buy a pack of railrifle Pathfinders this weekend and convert them to be MY snipers. I&#39;ll let anyone know how their first battle goes.....

  8. #7
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    Originally posted by Vampiric_Drake8@Oct 23 2003, 11:13
    I am sorry, but all the Tau Sniper you made is a *****IN CADIAN SNIPER&#33;&#33; I mean.......come on man&#33;&#33; The Tau snipers don&#39;t need a set range......if you give them one, you&#39;ll only be making them normal snipers......The Tau FW&#39;s are better than the rules you made&#33;&#33; I mean sure, the point cost for my version is high, but the principle and strentgh of these babies will kick some ass&#33;&#33; In fact, I think I&#39;ll go buy a pack of railrifle Pathfinders this weekend and convert them to be MY snipers. I&#39;ll let anyone know how their first battle goes.....
    GO OUR SNIPER WOOO&#33;&#33;&#33;&#33;&#33;&#33;
    If you are interested in lizardmen check out
    <a href='http://s7.invisionfree.com/garoq_gar/index.php?act=idx' target='_blank'>The Spawning Pool</a>
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  9. #8
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    QUOTE (Vampiric_Drake8 @ Oct 23 2003, 11:13)
    I am sorry, but all the Tau Sniper you made is a *****IN CADIAN SNIPER&#33;&#33; I mean.......come on man&#33;&#33; The Tau snipers don&#39;t need a set range......if you give them one, you&#39;ll only be making them normal snipers......The Tau FW&#39;s are better than the rules you made&#33;&#33; I mean sure, the point cost for my version is high, but the principle and strentgh of these babies will kick some ass&#33;&#33; In fact, I think I&#39;ll go buy a pack of railrifle Pathfinders this weekend and convert them to be MY snipers. I&#39;ll let anyone know how their first battle goes.....

    GO OUR SNIPER WOOO&#33;&#33;&#33;&#33;&#33;&#33;
    Hell yes&#33;&#33; The exploited drake sniper owns all&#33;&#33;&#33;

  10. #9
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    My appologies,

    I was under the impression I was proposing an idea based upon fluff as outlined above in a non-insulting and mature manner. What was I thinking? B-)

    The marksman rule, as one of the previous posts points out, was to allow you to choose sergeants, heavy weapons, and power toys, out of a squad.

    Perhaps the merit of this is unclear to some, and so I will explain further.

    This unit may snipe, mark, or hunt tanks. Giving it a multi-role support position. Much like the crisis suit, the sniper&#39;s use is dependant upon how you tweak it. Also since, each one is individually tweakable, the squad of three may comprise a multirole specialy squad. Essentially the Special forces of the Tau army. As for the weapon, if you were infantry deploying into forward positions you would not bring a bigger badder version of the clumsy and inefficient railrifle. It&#39;s power demands are too high for longevity of operation. No, you would want something reliable, and a more versitily skilled warrior. Of course this is just from a realistic perspective based upon the military dogma of the Tau.

    If you want a tank hunter, you won&#39;t want to spend a lot of points on something to throw into the enemies back lines, so it would be inexpensive, although I would not use them in this manner except as a last restort.

    To hunt light to medium infantry units this is ideal, because it is a forward positioning unit that may single out primary targets. Targets like heavy weapons, officers, or people carrying artifacts, relics, and teleporter homers.

    To hunt Heavy infantry or large groups of infantry the sniper would be upgraded with a markerlight. They could then pick out things like the avatar in a 20 strength unbreaking guardian squad. Then the broadsides, and hammerheads could finish it off. On the other hand he could mark the squad for a submunition round to devestate the guardian squad. Oh look, it&#39;s a necron lord with a veil of darkness in that immortal squad, and he has a resurection orb... he&#39;s marked, railgun kills him, no more pesky, get up for any reason, and deepstrike anywhere on the map immortals.

    If at this point the benefits are not seen, then please, recommend suggestions, however merely saying "I like this one better..." would not help to improve this proposition.

    -Vycan

  11. #10
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    Okay, sorry i snapped.

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