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what are some tactics for necron??
with a destroyer heavy army
i was thinking of keeping warriors on the middles in cover if possible and using my destroyers to funnel my opponent to them and if not ill veil around to get better position
im talking in like 1500-2000+pt games by the way
Keep your warriors spread out to avoid Ordanance templates, but close enough so you'll always get WBB rolls if a squad is wiped out. I do the same thing with my Destroyers, I keep the units near each other so that if a squad gets wiped out they can still WBB.
Mind your Res Orbs. It's not always going to be possible to keep all your "Necron" units within 6" of your Lords, but try to move your units so you can both put pressure on your opponent as well as cover your own units.
Unless you have a Destroyer Lord with a Res Orb, your Destroyers are going to be out of Res ORb range fast. Keep that in mind when moving them. Not much can double toughness a Destroyer from range, but there are a few guns that can.
During your firing phase, give each unit a primary and secondary target, especially if you are firing on tanks. 1 Warrior can take down a Land Raider (I've done it), and that lucky shot could mean that another unit that could only have shot at that tank is now without targets and doing nothing that turn (which I've also done). Fire your units that are furthest away or have the fewest viable targets first.
Otherwise, have fun and kick much butt.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
This is an article writen by me, based on my future Destroyer based Army. It was originolly posted on 40konline.
First off, we have unit choices.
For the HQ in an army based almost solely on Destroyers, there are few options. First off, you canâ€™t take a Câ€™tan, they would be slow and the last thing you want to do is cut down your choices for your army with such an expensive unit. So, what is left is a Lord. To keep things fluffy the Lord should always be on a Destroyer Body, cutting down a decent bit of your options. Then you can take a Resurrection Orb, it can be highly useful, at least, if your destroyers wind up in combat, and you can also have your Lord hovering around your Warriors to keep from getting Phased so easily. From here, itâ€™s all about preference. You have a high enough save in the first place to not really need a Phase Shifter, at least thatâ€™s what I believe. So Iâ€™d take a Phylactery, if youâ€™re lucky after your Lord dies you can have him get right back up, as strong as he was in the beginning of the game. As for your actual weapon, you can only take one of two things. And theyâ€™re entirely choice. Iâ€™ve actually begun to lean towards the Staff of Light, being cheaper and able to shoot. True you never want it to shoot, but itâ€™s nice to have the option.
So, my Lord kit would have to be a Destroyer Lord with a Staff of Light, Phylactery, and a Resurrection Orb. Itâ€™s not that expensive and can still take out a decent bit.
Then you have Elites. Well, you have three choices, two of which are overpriced, one of which has pretty decent guns, and two that are combat oriented. Donâ€™t take Pariahs, they can be good, but since you have so few models as is, and since they are expensive and not Necrons, they are a waste, they will only hurt you. Then you have Immortals. They have their uses, are Necrons, and can shoot stuff. But, theyâ€™re slow and it would probably take to long to get close enough to your enemy in order to shoot. Costing nearly twice the cost of Warriors, I for one would rather take more Warriors. Then you have Flayed Ones, this being my choice. They are assault units and donâ€™t cost that many points at all, they have good special rules and are Necrons. Although they are slow, your army is already low on combat choices, and they can cheaply fill this void. Always Deep Strike them, this way you get to combat much faster. But, Elites are the last section of your army you want to start working on. Build up your Destroyers first.
Troops and Fast Attack are a no-brainer. Take the minimal number of Warriors you can, and if you have any number of points left over, get more Warriors (unless you can get Destroyers). And for Fast Attack, Destroyers, take the maximum number of units that you can. Donâ€™t fill units up beyond 3 models until you have 3 units of them (at least try your best, 2 units of 4 is fine as long as that is all you can fit), more targets for your enemy to be shooting at is best, if all your models are thrown into one unit then it will be much easier to take out. But remember, if one model dies youâ€™ll be taking a test for Morale, so donâ€™t let them die. Key Rule: More targets mean your enemy will be taking out fewer models.
Heavy Support consists of 2 choices that you should take. Donâ€™t ever take a Monolith, they take up way to many points and take away models from you, they are bad. If you do take Tomb Spyders, keep them scattered so that their ability to help WBB rolls can be used to its best benefit. They are slow moving and canâ€™t keep up with everything else, so try and cover as much area as you can, and remember to always keep them far enough away from table edges so that their circle of resurrection doesnâ€™t go off the table. Out of all your options of Heavy Support the Heavy Destroyer is the best. Take a few in your army for ridding you of models with high saves, high strength, or tanks. All of your Gauss weapons can take out a tank, but itâ€™s not that high of a chance of it happening, so for a better ability to take out tanks use a Heavy Destroyer. But, donâ€™t take to many of them because itâ€™s best to have more regular Destroyers.
Now onto tactics:
Remember to always keep a squad or so of Warriors hidden so that your enemy canâ€™t force you to Phase out.
If your enemy can Instantly Kill you (if you ever see a Rail-gun or a Demolisher Cannon) keep your Destroyers close together with your Lord, so that they can always have their WBB roll. Try and destroy that weapon first, and when the threat/s is/are gone, you can take a breath and start moving things away from one another.
If your enemy has nothing, or you have destroyed everything, that can Instantly Kill your Destroyers, start separating your units. When fighting against harder units with higher saves, dispatch 2 units of Destroyers, otherwise only one is needed (and in most cases). One sixth of your shots that hit will be able to take out a wound on nearly any (even godly) model out there, unless itâ€™s lucky enough to have an invulnerable save, or better than your AP. Keeping them separate doesnâ€™t seam all the wise, however, remember that most armies will run away when you take out half their squad with one unit in one shooting phase. Itâ€™s quite nice.
If you have Flayed Ones, pop them onto the field and then assault the nearest unit. They can even be used to hold up units with characters or units that have a speed advantage and are able to catch your Destroyers. And any units of Warriors you have beyond your Phase out point, use them to go out and shoot at things, because Necron weapons can take out nearly anything; tanks, high toughness units, anything really.
1000 Point List:
Lord with Staff of Light, Destroyer Body, Resurrection Orb, Phylactery
2 units of 10 Warriors
3 units of 3 Destroyers
30 Necrons, Phase Out at 7. I won't have to worry about being Phased Out by my Warriors being destroyed, because I have 2 more Destroyers than need to be killed for Phase out. And I'll be able to take out 15 models per turn (with just the Destroyers), and that's 10 Space Marines. Enough to attack 3 units and cause them all to run away with their tails between their legs.
1500 Point List:
Lord with Staff of Light, Destroyer Body, Resurrection Orb, Phylactery
2 units of 12 Warriors
3 units of 5 Destroyers
2 units of 1 Heavy Destroyer
42 Necrons, Phase out at 10.
That's enough to take out 25 strength 4 models a turn with just the Destroyers (if Space Marines then 16 and 2/3 deaths per turn), and I don't have to hide my Warriors because I have enough basic Destroyers to keep me out of Phase Out. In almost all cases, I could easily take the enemy way down in only the first turn of shooting. And against my friend who generally uses Genestealers (4 units of 12) I should be able to whittle 3 squads down to 4 models in 1 turn.
WOW thank man this helps me alot
but monoliths are huge for me because my friend also plays necrons
and in 2000pt games he will field 2 monoliths and this can be a big problem for me
but he doesnt go with destroyers at all if anything a squad of 3
but i think ill be more mobil and able to take him down with my destroyer heavy army
any ideas on this situation?
Originally Posted by GrandMasterNemesiiii
Monoliths are a huge threat to you, a Necron player?
Because it its high point value, you can field almost 5 Destroyers, and if he fields two, it is equal to just over 9 Destroyers. Which do you think would kill more, 9 Destroyers or two Monoliths?
Gauss cannons could easily get a glancing hit or two per turn, because of the special Gauss rule. You could bring it down pretty quickly, or at least keep them from firing. Not to mention that Destroyers' weaponry has 12 more inches in range. You could keep your valuable Destroyers out of harm's way entirely and still shoot them down.
no the problem is that hes always teleporting his troops around with the monoliths and veils
Hmmmm... I forgot that tactic. And let me guess, he deep strikes them amongst your troops as well?Originally Posted by GrandMasterNemesiiii
well i havent played aganist him with necrons yet but as a daemonhunter player its freaking annoying to deepstrike my GM in and have his guys tele away so they get to shoot the crap out of me
its pretty wack as a DH player
but if i play cron my destroyers should be able to be just as mobile or even more mobile than his tele army