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I am building a 2250pt Army of Necrons, I was wanting some tips on how to take out Tau, and such.
For Russ, and the Wolftime.
I have three things to say on the subject: Run swiftly, hide cleverly, and honor oneself in CC.
I need the bugger so I can see!
Um ya, I've got three words: Destroyers, Res. Orb, and Flayed Ones... Okay so thats more than three words. The point is not to try to out shoot the Tau. Instead use your CC abilities with Flayed Ones and Wraiths. Combine with the fast moving Destroyers and Heavy Destroyers and you'll send those Tau runnung off the board. Just don't bring either a monolith or a C'tan, Railguns chew through these units like tissue paper.
Wraiths are death to the tau. As are destroyers since it negates most of their armor saves (except the suits). The wraiths you should take advantage of their move through cover to get those annoying suits off the board. With regular destroyers to destroyer their tanks. I would say 6 wraiths and 5 destroyers should be good for a FA choice.
flayed ones are nasty as all freakin' hell. they can infiltrate when the mission allows is and the they can deep strike no matter what.
the old trick of unit of immortals and lord with veil of darkness comes in quit handy. thats 20 shots at BS4 S5 AP4, deep striking every turn.
also one big thing that people are missing that will hinder tau....
Solar Pulse. for the turnt hat its used, the enemy has to use night fighting rules and against a shooty tau?? the won'y hit a damn thing for one full turn!
Solar pulse is only good for one squad. Plus the flayed ones have to get their first with the whole tau army locking on them if they deepstrike and if they infiltrate they will run away whatever unit is closest. I would pick immortals for the elite choice as the regular tau guns only have a 25% chance to actually make you throw a save ( 50/50 to hit 50/50 to wound=25/100). Then you would regularly make the save and still get the wbb role. Remember the Only thing in his army that can make you not have a wbb role is the railgun, seeker missle, and fusion blaster (I think thats all) and he can't get many of those guns in the first place. Have one squad of scarabs (10) that move around and hunt suits but watch for the hammerhead's sub munition round as it will instakill the entire squad with no save (and if markerlighted no cover save). The wraiths should tie up regular firewarrior squad and should rip through them as the heavy destroyers insta-kills any suits they can see or those nasty hammerheads. If any other questions on the tau just ask. :cool:
The mistake tau players most often make against necrons is an over-reliance on railguns. The broadside railgun is their best weapon against the monolith, and the hammerhead railgun's submunition is their best against scarabs, and that's it. Everything else can be done better with some other weapon. . . . and usually cheaper. Thus, you should try to reduce the value of his railguns by not giving them any good targets. Don't take a monolith, and keep your lords protected. A c'tan isn't such an easy target, though, as it takes a lot of shots to kill one.
As people have said, try to get into close combat as fast as you can. Deep strike or infiltrate flayed ones; deep strike scarabs; run up the board with wraiths and a d. lord. In general, you should set up your priorities for destroying and tying up in this order: hammerheads with ion cannons, anything with railguns, crisis suits, stealth suits, everything else. If your opponent has a lot of seeker missiles, he'll probably be using pathfinders, which should go on the list between crisis suits and stealth suits.
One daring alternative is to use a monolith and deep strike it into the middle of the enemy's ranks. With a decent amount of luck, you can destroy or tie up all his big guns by the time it arrives, so it can chew up large pieces of his army and you can use it to reroll w.b.b. rolls or to call in warriors. But, like I say, that takes some luck and daring.
thank you and good night
I found thet taking a small unit of flayed ones (4 of them) and deepstriking them close by is a pretty effective ploy. Since they usually don't arrive before round 3 you have some time to advance with the rest of your army. When they arrive, they will most likely be shot up. But that means your other units won't. Their purpose in this case is to take one for the team, buying time and/or saving your other juicy units..
If you are lucky, they might even survive. My four survived 11 FW rapid-fiering on them, without a scratch!!. My friend was all :eek: Too bad they all fell to the three crisis-suits withe their missiles and whatnot.. :rolleyes:
Anyway, they tied up a whole unit of FWs AND a whole unit of crisis-suits for the whole turn, letting my warriors and lord close in for the kill.
Scarabs are also REALLY nice against Tau.. With 3 wouds a base and 5+ inv. save from turboboosting, they have a good chance to get there without too many casualties and spank som FWs blue bottoms.
Dont worry about killing tau they are the easiest army for the necrons to beat.
Here is how you do it.
Lord and imortals must have the veil use them to zip around and blast the bejessus out of his squads.
Wraiths use them to take out his squads in cc
Scarabs dont use them the submission round will eat them up by turn 2 (they us ord template and deal double wounds) if im not mistaken
Bring lots of warriors as the guns on the tau tanks will have a difficut time dealing with your units and you can blow his tanks up with the gauss rules.
To deal with those crisis suits take a unit of destroyers or two units of 3 thse will also wreak havoc on his fire warriors.
Just remember lots of warriors and a veil lord the gauss will keep the tau running for their lives
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-people seriously underestimate the power of the monolith against the tau, i agree it will die to a turn of railgun fire, however it can easily repay it's points in the one turn that it is alive. stationary tau armies tend to be very bunched up in the deployment zone, and the flux arc can probably hit 3/4 of your oponents army when it deep strikes into their lines, inflicting massive damage. it's other essential use is to save your warriors from having to slowly march across the board taking fire the entire way, in one teleport the lith can get 2/3 of your warriors into the tau lines, safe in CC where they belong.
-other than the lith i would recomend fast stuff, immortals with veil, wraiths with d-lord, scarabs, DS/infiltrating flayed ones. i would recomend against destroyers since they are very expensive, die very fast to heavy tau firepower, and are useless against the truly threatening elements of the tau, tanks and suits.