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I played my friends orc army yesterday and got completely slaughtered, can you guys impart your knowledge so that I may extract my revenge.
It was a 1200pt battle and I picked my list as such
Warrior troop 1 (180pts)
Warrior Troop 2 (180pts)
Destroyer Troop 1 (150pts)
Immortal Troop 1 (140pts)
Necron Lord with Veil and Phylactory (175pts)
The tabletop was set out with city terrain and lots of it, restricting LOS across the board, unless you were standing and either end of one of the two main streets.
Roughly the battle went as such
I moved my destroyers to the end of a street to face off against his tank at the other end. In moving I lost my chance to shoot. The following turn I shot at it but got nothing. He returned fire and managed to take out all three killing off any WBB roll.
He moved a war buggy down my left flank which the immortals destroyed. The lord then deep struck them into the back of his area. unfortunatley the scattered and ended up between three units with 4 big shootas each. In a single round he was able to wipe out all the immortals so no WBB roll. The lord deep struck back to my area the start of the next turn.
His tank disembarked and one warrior troop was overrun with orcs. They got slaughtered in assault. The C'Tan ruched in to help and managed to kill a few but it was too late for that unit.
By this point (turn 4) I had one warioir troop of 11, my lord, and the C'Tan left, against roughly 70 orcs with a tank. Lossing just 3 more troops would phase out and I conceeded defeat.
What should I have done differently ? This was my first battle with the necrons and it's taken the happy glow I had from getting them.
I never field my Nightbringer in anything less than 1850 battles, and usually not even then, I tend to bring him out in 2000 point battles. I'd get rid of him and put in two more squads of warriors, or possibly a nice scarab swarm.
its the hardest line up for the necrons, ive been flogged b4 by my mate, and he uses a fast army, not speed freeks, but as good as, turn 2 hes in assult, ive been studying this line up for about year now, and u need a warrior squad about 14 will do (10 should be fine though) and a lord with a viel and res with em, use them as bait ahead of the army and he will charge em, on your turn u veil out and shoot with everything necessary (no need to wipe em out if u have more fire power to shoot at other things) and get em real low so there almost useless, basicly have em 8 inches ahead of another warrior squad and destroyers back along the flank but in range still, scarabs r good if u get first turn, u set up an anti-charge wall about 8 inches infront, or just turbo boost em to lure some units on to em to buy u time.
u just need to take out there truks first if u get first turn, (normally a good necron player takes 2nd turn anyway but against orcs i take first).
in a 1200 pt game a lith might be ok, but u need 2 good sized squads of warriors, and lots of destroyers, just keep mobile and only let him have 1 unit in C/C (none would be great).
and think a turn ahead, if u know theres no wy of getting out of been charged, then set up your units so they can only get in base contact with like 5 or 6 models and have that kill radius zone in your favor so u know for sure that u will be there next turn, u only need 1 standing to have WWB rolls, then just veil out.
good luck any way, its not easy to master the orcs. took me about a year.
take a sqaud of scarabs infront of your warriors to obsorb dmg while your warriors are free to shoot
Huh? Couldn't shoot with your destroyers why? You said in moving i've lost my chance to shoot, that is wrong. The destroyers will ALWAYS be able to move and shoot. SO start the game with them behind the terrain (so if oppenent gets first turn he can't target them) and on your turn move 12 inches and you CAN fire like regular.Originally Posted by Alder
Minimum unit sizes don't work well for Necrons, except in the case of Warriors only because poeple tend to field multiple units of Warriors. I'd drop the Night bringer entirely and pump up your Destroyer count and Immortal count. Nothing says they have to be in the same unit, 2 units of 5 Immortals will work just as well as 10. Same with your Destroyers, either beef up the unit to 5, or take a second unit of 3.
Against Orks (or any fast CC army) dig in your heels and shoot. A line of Scarabs to absorb the first assault isn't a bad idea (or assault the enemy first to tie them up). And more actual "Necron" units (anything that gets WBB and counts towards Phase out) can't hurt.
Gyauayuayuayua! Ja! Ve vill crush da little girly men in deir little girl men awrmor! Ve vill see owur enemies driven befowur us, und hear da lahmentaytions of deir wemen. Und from owur home planet, de stayte uf Califowurnia, ve vill lawunch owur mighty offensive. Even if you kill us, ve'll be bach!! Gyauayauyauyauyau!
-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
I thought destoyers carried a "Heavy" class weapon, and that heavy class weapons cant move and shoot on the same turn. We're just starting out and getting to grips with the rules you see....
Also the destoyer moves the same as a jetbike, but how exactly does a jetbike move, as far as I can tell it get 12" movement a turn. What's the "Turbo-boost" I've seen mentioned in other posts ?
....and seeing as the destroyer moves like Jetbike, it can both fire and move on the same turn.
Turbo Boost is addressed in the rulebook, I'd give you a page reference but I don't have it to hand.
If you look in the destroyers' special rules, it states that they can move and fire their Gauss weapons. Oh boy, if they couldn't, Necrons would be a completely different army. Even heavy destroyers can move and fire...Originally Posted by Alder
I'm surprised that your opponent was o.k. with facing a C'tan AND a lord in a 1200 point game. I face orks more than any other army (my twin fields them), and I find that numbers is always the way to go. The more shooting you have, the less orks reach your lines. (I agree) Scarabs are a great way to tie up units. Wraiths are also pretty good, as they really won't get shot up against orks, and they will get the charge. Take them in units of three, and the 12 attacks you get on the charge will really soften up the return attacks. A C'tan would never kill over 300 points of orks, there is just too many of them, and they don't have any real armour, so his monstrous creature status would be pretty worthless.
it also seems that u are using your veil wrong when playing orks dont use it to get close use it to get away. When you get close they charge and have weapons like choppas that reduce your armor and they will outnumber you. Also your army is to HQ heavy look at some of the other necron armies in the army section to get an idea and comments on the lists. Use the search tool if neccessary.
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