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I've decided to use Swooping Hawks ase my elites choice in my Saim Hann army im building. What i want to know is what is your opinion on Swooping Hawks. Are they good are they bad, well start posting.
My opinion is that they rock.
They get to through grenades when they deep strike, Baharroth and the Exarch have a wicked special abillity (sustained assualt) and with that they can totally wip ass in CC.
So what if there guns are pissy and they probably couldnt even wound a Space Marine They totally ROK!!!!
I'm not a big fan.
For the points cost there are much better choices, Warp spiders being one in my book.
I'd much rather use a unit of them for the same points as they have much more versitility, tougher, more damage. The power up Exarch is nice but remember his strength is still low which severly limits his casualties against tougher foes. Whereas with the spiders if you want to upgrade the exarch can get withdraw to keep them out of trouble HtH and let them keep shooting.
Its a personal choice but if i wanted a fast aspect squad for whatever reason i'd go for spiders.
The only time id use Hawks is if i wanted to use Baharroth and wanted a squad of fearless bulletcatchers for him, sad but true.
Ask not a question of the eldar, for they will give you three answers all of which are true and horrifying to know.
Hawks can be great.....and useless depending on who you're playing. If you're are playing any team with T-3 and a 4,5,or 6+ save, you will treat them as gods. If you are playing anyone with a 3+, well let's just say you might not like them very much. Depending on how you use them and your tactics to incorporate them, they will reflect off that. For instance, my Hawks, I run a squad of 7, normally deepstrike them unless there is cover I can hide behind first turn so they won't die. They are extremely useful and annoying to the other person. You can move 12" and have a 24" gun with 2 shots each, that's almost ("almost") considered a 36" range gun. They will harass your opponent so much and they have Smurf BS of 4 (Exarch /w a 5). If they do get into cc try to charge as the Exarch will be a beast in close combat, again, against mainly T-3 armies, and tooled up for cc (that wep, forget name, power wep in cc, and is a 4/6 shooting with a possible 4 shots), you know what i'm talking about tho. Anyways, hope that helped and so far IMO for all the games i've played with them, they are nasty dudes (in a good way).
I think SH would work well in a Saim Hann army, mainly as they offer lots of mobility. I love them, would love to have more of them too. They can be tricky to use vs anything T4 w.3+ saves as noted before, but with the Exarch with Sustained Assault this can be overcome. In addition, the Grenade pack can be a nightmare for Imperial Guard players.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Swooping Hawks suffer from being too expensive for their primary use which is to harrass the opponent, so instead they turn into the exarch delivery system which is how most people use them
If their gun was strength 4 then I could see them being used a lot more often, I know I would in certain circumstances
Problem is most people play T4 3+ save armies so hawks lose most of their effectivness
Do you think the Swooping Hawks will be beefed up in the new codex/rules that are coming out for Eldar soon (i hope).
swooping hawks have only worked for me as objective gatherers. they can pop in and claim very well and move great once on the ground. other than that if they get shot at they crumble but hey thats most eldar.
Maybe i'm misinterpreting and im sorry if i am but when you say "and move gret once on the ground." You're refering to deep-striking and then after waiting a turn to move, then moving? Cus DS units cannont move on the turn that they DS, they can only shoot. Just not sure on how you meant what you said, no problems tho.
Yeah I meant that they can come down in a round and claim, and next round can move fast if needs be.