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hello. i am wondering which is the better choice to make an army between these two. i would appreciate it if anyone could tell me the pros, cons, and all that jazz for these two armies. i have been having trouble picking for quite some time and i recently narrowed it down to these two. thank you to anyone who helps me. have a nice day...
I have always viewed the Tau as as the mix between IG and Eldar. Personally, you have a LOT more options with an IG army than a Tau army. With IG you have access to devestating artillery, the space marines, assassins, etc.
Anyhoo, I have always considered the Dark Eldar to be an "experts" army. In fact I am still learning to master it. Dark Eldar are actually one of the most balanced armies in the game and I have always considered the Tau to be one of the most unbalanced: pretty much with the Tau you have your guns and that's about it. One SM assault squad, Hive Tyrant, Daemon Prince is going to ruin your day.
The Dark Eldar are cheap, very cheap and have very effective, accurate, weapons and also have devestating close combat troops, that generally attack first in HTH and can take down everything except perhaps a CTAN, and even then should at least get one wound on a CTAN garnering the 1/2 victory points.
Tau have guns, and gun drones and not much else. The RailGun is a great, highly touted weapon, but Dark Eldar have essentially the same thing, albeit shorter range, in the Dark Lance (and MUCH cheaper too) Sure you can add Kroot to your army for some CC ability, but otherwise forget it. Everyone tends to forget that the Tau are BS3 for the most part, even the expensive battle suits, so for a "shooty" army, they ain't that great.
To play Dark Eldar you must be able to accept horrendous losses as your troops have crap-o armor and be able to maximize any available cover, otherwise you are dead. With Dark Eldar their best ability is their speed; you can't stop moving.
Ultimately, I suggest if you are thinking about playing Tau, just play regular eldar as the regular eldar have access to much better weaponry in my opinion (Starcannon anyone). Otherwise the Dark Eldar is a much better choice than the Tau.
Originally Posted by sevenout
I agree as a tau player they generally do suck but they do have some plus points. If you get the layput rite in the army the fire power can be effective
"The space marines are the super human warriors of mankind. But the Imperial guard are the strongest in courage and faith for what is a man with out faith?"
A Tau army can be extremely effective. The Fire Warrior is, in my opinion, one of the best deals for a unit in the game (along with wyches, who are about as dead being shot at as tau are in close combat, and the wraithlord, which is insane). I don't know much about the specifics, but it seems that with tau you want a very focused army - i.e., lots of infantry shooting with suits and fire warriors, or lots of fire warriors in devilfish with pinning. I may just be overly afraid of tau because we dark eldar have no AP 4 whatsoever. Tau also have the best answer to the Monolith, which the Dark Eldar have not (haywire hits on 6's, lances glance on 6's), which is the railgun. Of course, both laugh at land raiders.
Dark Eldar is a well balanced list, but like with the lack of AP 4, they have a few holes. They lack a strong ability to cope with medium armor, but have lots to cope with heavy armor (dark lances, blasters, agonisers) and light armor (splinter weapons, regular cc attacks). The Dark Eldar can, I think, fill a much more generalized role, as warriors can be excellent at shooting or at close combat. However, the fast attack is overpriced (imhop), as are scourges, and the tanks are extremely fragile and even more limited than tau. Also, mandrakes and grotesques are very specialized. Tau and Dark Eldar are both good choices, overall. Also, if you're into the game fluffwise, you may want to steer clear of Dark Eldar, since they have less than even the new Tau.
If you like tanks, neither army is probably the way to go. The Tau are usually more defensive, although hordes and hordes of kroot would probably be effective, and Dark Eldar are more balanced and offensive (though I tend to think of them are more close-combat oriented than shooting. This just changed when I'm fighting Tyranids). If you still can't decide... pick whoever has cooler models to you. (Reaver Jetbikes! Wheeee!)
"'The will to live is stronger than anything.'
'No, it's not. I am stronger than everything.'"
"The new Vespid offer another interesting choice for Tau players. Their Neutron Blasters seem to be designed to take down Space Marines" - Games Workshop Tau Empire Strategy Article
tau is a pretty simple army to play... but u have to get the right combination of troops... and as mentioned above, are very focus shooty army... you can take kroots to help boost your close combat ability... but that's about it...
dark eldars are different... they are harder to play, due to their lack in armor... huge losses would occur... but they have really cool equipment... the tactics for dark eldars, correct me if i'm wrong, requires you to take more risks...
I find the tactics for dark eldar require you to take almost no risks, if you know how to use them every move should minimise risk and optimise game, you take a gamble and your weaknesses mean you will probably lose, what looks like a risky move is actually very safe in dark eldar alot of the time and confuses non de players into imagining that the player is taking risks (charging a hive tyrant, wraithlord or demon prince for example). You can do well with dark eldar and take few losses it is simply neccessary to obliterate the enemy before they can strike back, if you are hit you go down, so don't let them live to hit you.Originally Posted by WarsmithNiG
For 2pts each more Tau Fire Warriors are hugely superior to DE warriors, however in the right hands I have seen DE become a razor of death army.
Every time you read this sig: a fairie dies!
I highly disagree to this. Dark Eldar Warriors are more than commonly regarded as one of (if not THE) best troop (point for point) in the game.Originally Posted by Wings of Doom
For 2 points LESS than a Tau Fire Warrior, a Dark Eldar Warrior gets:
1 point better in BS (this makes one helluva difference!)
2 points better in WS
3 points better in Initiative
1 point better in Ld
1 point less in Sv
Fleet of Foot~!
and a rifle that shoots 6" less, at 2 less strength.
But it doesn't stop there. Dark Eldar Warriors also have some nasty weapons and character options that they can add into a squad.
For the same cost of 12 Firewarriors (one upgraded to Shas'Ui) (130 pts), a Dark Eldar Warrior squad could have
A 12 man squad armed with two Splinter Cannons and two Blasters.
Now, I'm not going to do up the math if these two teams fought each other, but I know as an IG player, I'd much rather fight the FireWarriors because Splinter Cannons at BS 4 hurt like hell!
Or you could add a Sybarite with an Agoniser/Splinter Pistol and he's dishing out four attacks on the charge that wounds Fire Warriors, Crisis Suits, and Broadsides suits on a 4+ with no save! And he's going to hit them first...on 3s!~ With a very lucky roll, he alone could solo a two suit Crisis team before they could say 'cat in the hat', and that character is only 34 points!
Also, DE Warriors can be kitted as 'Sniper teams' to kill tanks very efficiently at a much lower cost than Broadsides or Hammerheads.
Don't let low toughness and armor fool you. The Dark Eldar Warrior is a troop to be reckoned with!Here here! All fear the might of the Dark Eldar!Originally Posted by Wings of Doom
One of my great joys in playing Dark Eldar is their initiative. Some people will disagree, but I believe that Initiative is at least as important as Strength or Weapon Skill in close combat. Extra strength may mean you hit harder, but if you have higher Initiative it may mean that your opponent never hits at all. I get a kick out of charging Aspect Warriors and most HQs with my Wyches and getting to say "I roll first", much to the amazement of the opposing player. Or taking on a Marine player who's been playing against regular Eldar and explaining to him that we are far superior to our misguided kin, and even my basic troops are Initiative 5 and BS4.
Initiative is another aspect of speed and as DE speed is our god. Initiative scores are fantastic. OK this is really just a post agreeing with SilentTempest, so I better add soemthing to make it worthwhile for you guys to read. I fidn it very pleasing to charge many armies elite choices and even some commanders (looking at you IG and SM) with my normal splinter cannon squads or assaulty boat squads strike first and beat down a good 3-4 on top of what I already killed with shooting (blasters and SC's) before they get a chance to strike only usually recieveing 2-4 attacks back which often means I win the fight before they even rolla s they can't out wound me.