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I am going to a battle soon, and i would like to know the best tactic for fighting at night. I am very worried about this.
Two words: Black Sun Filter. That will take care of most of your problems. Remember, each model gets a BSF ONLY IF THAT MODEL has it. So every important model has to have it; all your hammerheads and broadsides, probably crisis suits.
You probably want to get your FW into devilfish. That way you can get right up to rapid-fire range instead of chancing it with the 30 inch nightsight. Alternatively you could take a bunch of kroot and infilitrate them, tying up enemy units while your long range-equipped guns take out whatever's not engaged.
Use stealth suits with blacksun filter. Also I think that things that are markerlighted ignore spotting distances don't they?
Anyway just use battle suits with long range guns and blacksun filters and you'll be fine.
Originally Posted by The Paint Monkey
Units that use a markerlight to improve their targeting must still be able to draw line of sight, this includes rules for night fighting, so no markerlights don't ignore spotting distances. It's in the FAQ. The only exception to this is when using seeker or smart missiles, so that could be a possible tactic for you if you load up on seekers and pathfinders.
I would reccommend using stealth teams, however don't bother witha Black Sun Filter as it only benefits the team leader and at with the range of their weapons they should be in spotting distance anyway. However when the enemy fire back they have to take a night fight test and then halve it so Stealths rock! :p
Also as has been said use Hammerheads and Crisis suits with BSF, using M-pods and Plasma Rifles on the Crisis would be best as they have the longest range and if you play it right you can restrict the enemies ability to return fire. Fire Warriors in Devilfish are also a good idea.
Stealth Suits can't get Black Sun Filters. Now with an 18 inch range gun you really are not going to need it. Seeing as the average roll on 2d6 is a 6 or 7 that would give you the range that you need.Originally Posted by Warrior47
Peace through Superior Firepower! =^.^=
The team leader can. You think I don't know that they all can't?
Originally Posted by The Paint Monkey
I have to agree that I don't think a BSF is useful on stealths due to their short range, unless you're going to be using a markerlight with the leader. I'd say that's definitely a waste of a good stealth team to stand off firing a single heavy weapon. You should be working very hard to get them in burst cannon range. If you have the extra points you can do it, for the odd case, but I wouldn't do it unless I had absolutely nothing else to spend the points on.
the max spotting range for Stealths in a Night Fight is 18 inches, the otherwise average roll for spotting range. The Filter on stealths wouldn't help to much, unless you want to use markerlights.
The only MUST for Blacksun Filter is on the Hammerhead, its 5 points of 50 available. That's nothing.
"I'd rather fight 100 Hammerheads than 20 Battlesuits" -Vinnie, an Ultramarine.
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Stealths are great in night fight because the average spotting distance is halved. Not much point on giving the leader a bsf for 8p, might as well try to get 18 shots instead of guarentee 3. (Attention: you are a n00b if you say 3p.)
In night fight I stick with helios because of their short range.
I also find a fireknive useful because after the assault move he is about 28" away and requires 10's for the closest things to see him, which are usually not the most dangerous things anyway. You don't use him against things that are dangerous anyway, because even giving them a 1/6 chance is a little risky.
All armies have things that are good for night night, but I believe tau are one of the better ones.
And don't bother with 33p fire warrior markerlights, again, waste of points.