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Okay. These are the most aggravating unit in the list for me. For a time, right before 4th edition and TAR, they were probably good. Then, before I had a chance to use them, the rapid fire rules don't let them shoot and assault in the same turn. Now they're 18 point models with one attack each and a hit and run that will often get the shot to pieces the turn after you assault (even with the jink save). Drugs and jink are nice, but not 18 points nice. Not with wyches available.
I think they're bad, and very much so. Does anyone here actually use them, or do you all feel similarly?
"'The will to live is stronger than anything.'
'No, it's not. I am stronger than everything.'"
"The new Vespid offer another interesting choice for Tau players. Their Neutron Blasters seem to be designed to take down Space Marines" - Games Workshop Tau Empire Strategy Article
my first ever min was a hellion so I will probably always use them though I do agree that the 4th ed rules suck. Perhaps when they bring out a new DE codex (like thats ever gonna happen) we will find out something cool about them (like gw have decided to make a exception to the rapid fire rule, but I doubt thats ever gonna happen as well)
Hellions are unfortunitlly what I based my DE around... lets just say whenever I need points there the first thing to get dropped. I have never killed anything with them (besides the succubus) so there just an expensive meat shield for my archon now.
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I dont see much of a pint to them besides looking cool.
Hi, just like to say this is my first time on LO.
Dosn't the rulebook say that if there is a conflict in the rules, the codex is in the right, and in the DE codex i clearly states that the hellglaive may be used as a splinter rifle and a cc weapon, and may be used as both in the same turn.
Hellions are one of my favorite units simply because I love how they look.
Tactically they aren't the greatest units to use, as they are slower than Wyches on a Raider, and are ultimately, more expensive and less survivable in combat.
I usually just take a block of ten Hellions with no upgrades and find their best use as a second punch to Wyches. If you charge a hard unit with a pack of Wyches at the same time you charge with Hellions, you're going to do a lot of damage. Furthermore, if the enemy survives, and the Wyches are still hanging around too (most likely) then you can really abuse Hit and Run to get the +1 Str on the charge(heheh, unfortunately, I usually forget to do this).This is an out of date rule from third edition, where you could shoot rapid fire weapons once before charging. In the original DE codex, a Hellion could either fire her Hellglaive or charge with it and get the bonus to strength (charging was usually the best move), but not both.Originally Posted by The Haemonculus
When the re-vamped '2d' DE codex came out, gavin thorpe (the idiot) decided to tweak units that weren't being used too often in DE armies to try and give them some uses. Wyches were highly revamped, Reavers points cost dropped, and Hellions were given Hit and Run, Jink, and Deep Strike. Their Hellglaive was also re-written to specifically state that it could be used as both a Splinter Rifle and a CC weapon in the same turn. Unfortunately, 4th ed rules superceed this.
Two easy fixes that could happen (but won't for a long time, because gw has to come out with the next six or seven dumb marine codexes before they do anything for Orks or Eldar) would be to either make the Hellions count as 'bike' troops, rather than 'jump pack' troops.
Or, they could make the Hellglaive a 12", Assault 1 Splinter Rifle.