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Which crisis suit configuration should i use against a nid army, black templars, and daemonhunter armies. I was thinking of the deathrain.
Against the nid I'd use burst/missile
Against the marines I'd use fusion/missile
Three Companies of the 26th Vinancium
143rd Airborne Badgers (99.9% done)
159th Corsair Rifles (35% done))
69th Armored Wall Busters (95% done)
Total 197 men, 12 tanks, 4 Heavy Artillery Pieces
Against nids you need plasma rifles for the big creaturs and missile pods for their medium infantry.
Don't use the burst/missile please! It's just nowhere near as good as stealth suits and fire warriors. Use stealths instead. This guy is a newbie config, lots of people think he's great at first because he can get the most shots off, but for half the price you can get an extra shot with fire warriors or stealths.
For black templars and daemonhunters you will love the plasma/fusion suit.
Don't use the fusion missile unless you will use it for tankhunting only. There is no point of using this guy against infantry because the fireknife is much better, and the bladestorm (plasma/burst) is better still.
You can substitute helios and bladestorms, the helios is more powerful but the bladestorm has more range.
The burning eye is good against marines too, which is a twinlinked plasma and support/flamer.
See my crisis suit article? tau crisis suits
Here is a article about what set up you should use against ork and it wont differ that much for nids:http://www.librarium-online.com/foru...ad.php?t=38963 (Best Battlesuit configuration for facing orks)
I suggest using a flamer/missle pod. The missle pod will easily take out warriors, the main sorce of synapse, and several flamers will just decimate any gaunts, rippers, gargs, lictors, raveners, should I continue? The mass amounts of gaunts in a brood will lead to some heavy losses form it. Don't use burst cannon!!! You have so many s5 ap5 weapons in a tau army why use one on one of the only units that can take something else? Also a flamer will deal more damage against gaunts. Mass fire can take out carnis, tyrants, and thorpes and so will a broadside. I would also advise maybe taking a shield generator on the cirsis suits because you don't really need a flamer to take out warriors or the heavier stuff and you should be able to kill almost an entire squad of gaunts with 3 flamers and then you can always charge them to kill the last few that remain. That is just my idea.
Here is the link to the Mech Tau Tactica page. It has a very complete analysis of the weapons in the tau arsenal:http://www-personal.engin.umich.edu/...bj/Elites.html
Last edited by Warrior47; June 16th, 2005 at 16:03.
Originally Posted by The Paint Monkey
I must advise against the flametrs, as you will need to get far to close to use them anyway. Once those nids are in close combat, you're screwed (which you are anyway...)
The plasmas and missiles will do fine, I think, as they have bigger strength and range, and you can keep the firewarriors to take out weak creatures so your suits can go 'bug hunting'
"I have died a thousand deaths, and I will die a million more..."
I always use the fusion / plasma / multi / shield generator set up for XV8's, why?Originally Posted by cllzzrd19
Well the XV8 is not meant to be a troop killer, thats why its an elites choice. It does what elites do singles out the difficult or tough targets and takes them out.
The plasma is good for taking out Warriors and other medium to high toughness nid characters plus with the fusion and multi you can get 3 shots off at 12" which will take wounds of any nid(no matter how tough). Leave the smaller nids to the FW and Hammerheads or stealths where the higher rate of fire will tell on the higher numbers of models.
Against marines the plasma / fusion is lethal against termies / dreadnoughts and is very good against armour. again leave the troops to the FW and Hammerheads(subs) or stealths(stealths are awesome for taking tactical squads apart).
Missile pods are over rated and Burst Cannons and Flamers just should not ever be used on an XV8.
Use the XV8 for what they are intended and are good at, taking the tougher units out.
I always hunt down the synapse creatures with my XV8 suits and deal with the grunts with subs and pulse rifle fire.
Marines I hunt armour and high toughness / 3+ or better save etc with the XV'S.
I have used the plasma / fusion / multi for countless games and have never had a cause to use any other configuration.
Also do not use XV8 teams against nids its a recipe for disaster, if they get caught you lose the team everytime. I always use one man teams its a lot more efficient.
Against nids I've always had good luck (so far) with the Deathrain set up. This squad is my fast attack hunters, and with their excellent range and rerolling misses I can wipe out a normal squad of fast moving nids before they reach anything I don't wish them to.
As for marine armies, they also hunt down fast attack units. I love wiping out bike squads before they get to do anything! They also are good for lightly armored vehicles, or the rear of most other armor.
I'm not that familiar with daemonhunters or black templars so I don't know if they can, or will, take bikes, but I'm sure they both have jump troops. With the range of the missiles you can stay far enough away for 'jumpers' to decimate them with relative safety. Oh, the third hard point is usually target lock for two and the other is a flamer. Note: the flamer has never been fired, I take it because it's the cheapest option for the 3rd hard point for the last crisis team member, as the last one does not need target lock.
I don't know what size army your using, is this your only crisis team? If so you might think about the fireknife set up, good 'do all' squad. Otherwise if you have two crisis teams the other could be Helios. Get up close (within 12") and you'll have 9 unsaveable shots! Helios teams are good for those BIG bugs too! Make one a team leader and give him HW target lock to take down multiple carnies. TL plasma team can put a hurtin on most, if not all, high points squads too. I have not used this set up yet, but it seems good on paper, the closer the better, being rapid fire of course.
I play agsainst nids and plain jane space smurfs regularly, with differenet size lists, and have a very good record so far. I don't think I've lost to the smurfs yet! I haven't played nids new codex yet, still waiting for that. Hope this helps.
Good luck my Tau brother.
ok, I ended up using a fireknife and deathrain (3 of each) but the senario was changed so i was on a team with the nids against everyone else. the enemy drop podded in right next to my broadsides, pathfinders and crisis, aun' shi was with one crisis team. the enemy had veteran terminators and regular terminators hit my crisis because they massacared my teammated lichtors, i thought i was able to jump back using jump packs, the crisis team with aun' shi was too far away to be assaulted) but they said no i couldn't. a jump pack marine squad with a chaplin assaulted my broadsides and my broadsides killed 2 as they were jumping up to me. ( this is on the far right btw) the terminators massacared my crisis team and once again they jumped on to my other crisis team. after 2 rounds of combat with the 3 terminator squads, my crisis bodygaurd team had killed about 7 terminators with out getting killed themselves. then my allies ravenors, hive gaurd, hive tyrant, and gene stealers came and started helping my crisis team. 3 turns later, they were all dead. but none of my tau fled because of their beloved leaders death. then both terminator squads were markerlighted and the full fury of submunitions, 2 burst cannons, missels, the rapid fire of 2 fw teams, and 2 seeker missels decimated the enemy. after that my opponent decided to resign.
i have asked this question in another forum and i was given 5 pages of opinions so ill sum them up for you
go with burst and flamer and make them harass the enemy untill they get close then engage them and die hopefully geting you points back but holding the enemy up.
tank the plasma and fusion gun move around to the side of vehicals and blast them to bits. this is effective angainst many tank armies. But i find broadsides can do this job better
take the plasma and the missle pod and play cat and mouse witht he marines espeially the ones with expensive guns. Beware your opponet will realize what you are doing so give these guys a distraction
For a well rounded crisis suit i would put on the plasma and the burst cannon to get a lot of shots and good penetration.
This arangement is only useful if you used magnest on your suits. give about six suits one plama gun and two gun drones per set of three. Pretty cheep and good weapons.
Any other arangements i have left out cause i dont like them or i forgot how to use them. Personally i find tau firewarriors can pull the load with out suits
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