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My gaming store uses 6 pieces of terrain per 6x4 table during tourneys. That seems like very little to me. What is the standard, and what can a nid player do on a flat wasteland? :mad:
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Use the fastest stuff you can muster. Also on a board that short, I would suggest the without number to have a continued amount of spinegaunts. How big is the terrain? Try and ask if they could use some more but other wise either use fast stuff or tough nids. Make advantage of what terrain there is. Uh I think it would be helpful if you maybe told what models you have to work with.
Originally Posted by The Paint Monkey
it also depends on who your fighting. if i'm going against Sm, i usually don't worry that much as i use my MC's to screen my stuff anyways. However, if i'm going against tau on a flat wasteland, i tend to just quit.
Have a talk to the staff at the gaming store. Show them the terrain set-up pages. Tell them low terrain boards greatly help shooty armies as high terrain boards greatly help CC armies. According to the 4th ed rule 25% of the board should be "various" terrain. It is a pain when there is only 1 or 2 peices of size 3 terrain so just about everything can shoot your monstrous creatures.
I suggest playing lots of fast movers & lictors. Otherwise make you own terrain or simply don't play there.
6 pieces isnt that bad.
Keep things fast and effective.
Genestealers with scuttlers,
spinegaunts for fodder.
Carnifex is very useful to hide behind on limited scenery
take things that the opposition need to kill that require siseable firepwer that are actualy a threat. (like zoanthropes with warp blast in synapse range).
Fast is the key when theres limited terrian.
I should also mention that to be successful with tyranids it would be to be smart when building an army list. 6 carnifex and 2 HT arent going to win u much with how slow ur army is going to be, but survivability will be good. Alternatively attacking tanks with spinegaunts doesnt help either.
Best to build an army that can deal with any situation even if u lose most of it. Thats why rending claws are your best friend. Any every genestealer has them.
It also depends on the terrain being used. If all the terrain is huge chunks of area terrain, try no to snick er at your oponent. If they consider one piece of terrain to be something like a small cluster of barrels, or a hedgerow, or something equally barren, then you might have issues.
A little pain never hurt anyone - Larry
My nids 2000pt list has winged Tyrant (rend, tal,warp field etc), 6 winged Warriors, 30 Gaunts in teams of 10, 36 stealers with ext car, scuttle and scyt tals, plus a Carni with strangler, tusked and scything(will post more details if needed).Originally Posted by friendlyfire515
The key to using nids is multiple threats and speed. My list has a Tyrant who can get into combat 2nd turn, 6 warriors again in combat 2nd turn, 30 Guants who will run up the field, 36 stealers who get a free move and fleet of foot with 4+ save and to top it of a carni with 36" range st8 weapon large blast.
Who do you target first? hit the tyrant ok then the warriors are in CC, hit the guants the tyrants and warriors are in CC, hit all 3 of the above the stealers are close, hit the stealers etc etc etc.
No army I have ever faced on any board regardless of size or cover has ever stopped at least one part of the list getting in combat by turn two. Then its usually game over.
I used a very similar list under the old codex with 36 stealers with the crap save and it still worked.
Speed and multiple threats with intelligent use of any cover available will mean most times the nids prevail.Plus 36 stealers (god I love stealers)
Last edited by Rikimaru; June 17th, 2005 at 10:32.
in the rulebook gw suggests that 25% of the board should be covered with terrain, of different kinds.
"I have seen you humans, trying to forge an Empire in the name of a corpse"