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the new gaunts kick butt.. they have a ability that makes them replenish themselves from any edge you control trust me GW put the swarm back into the hive
yea.... but i thought it was only the edge of your deployment zone...
From my understanding it's your table edge. Oh, and they come back as reserves (may not even come back at all if you're unlucky). And on top of that they are still going to be slow moving accross the table. Really the only use is if you aren't keeping anything on your originol side and you need to capture table quarters, or if your enemy has broken through to your side.
It's not all it's cracked up to be. And it's not a new ability, it comes from Seeding Swarms, they just made it available to the main list.
im pretty sure they dont come back as reserves, nowhere in the codex did it say "reserves" in reference to without number, and imo they are pretty useful, if you lose a squad early on you get it back for no points, and can move it back up in no time, trust me its always a handy thing to have...
It does actually state that they come on the in the next turn form your table edge...(pause for codex check and to make sure I'm not direct quoting anything). Yep that's right.
A little pain never hurt anyone - Larry
I used the without number rule once or twice and I didn't like it. Of course I play on a 8 ft long table so it was kind of pointless because I had so many less gaunts than I could have, I had to keep a zoanathorpe slightly back to make sure the gaunts did what I wanted, and they never reached combat again. For it to work the board has to be short, you need a lot of turns, or something else I don't know?
Originally Posted by The Paint Monkey
uhhhhhhhhhhh........ a transport of some kind would be nice, why dont you VDR some ???
stop giving me ideas! i've got enough models to work on without scratch building a bloody malefactor! oh, and by the way, it's CDR(creature design rules) for nids, VDR is vehicle design rules, and tyranids do NOT have vehicles.
if you are reading this signature, then you are wasting you're time, and i am wasting my time by writing it, so run along now, jimmy, run along.
Now you nid players want vechiles!?lol.That would just be tooooo much to handle.
you don't need to keep a synapse creature back to get them up to your lines... if you try to move them when out of Synapse range you need to take a IB test if you fail they fall back Toward your nearest Synapse creature. anyhow with fleet of claw they always move 12' and up to 24" i believe with the beasts rule giving them a 12" assault so what you said about needing a transport isnt gonna really help all that much