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Here is an Idea for a new configuration I came up with. I know It might be kid of POWERFUL but concider that it is just me throwing out ideas for you to say what you think about them. If you got Ideas of your own, Of new exiting configurations for the three existing Battlesuits, the then just Post them here.
XV 87: Crisis configuration...?
I was thinking of giving the Crisis models of the Rank Shas'vre or higher, the option to take a single Specially designed Railgun. The Railgun and the extra equipment that follows with it takes up two Hardpoints. If the Shas'vre takes this option he automaticly becomes equipped with a uniqe and more advanced Recoil Absortion device and Targeting device.
Targeting device increses the models BS with +1. If used by a model of the rank Shas'O, the weapon counts as being Twinlinked instead. The Tageting device is only active if the model is Static.
Recoil Absortion enables him to move and fire but if he uses this ability he may not count the effects of the Targeting device since it accuires that the model is Static if it is to be used.
The model must fill all three hardpoints and may for the last Hardpoints purchase a Missilepod for +16 pts or any other Secondary system at normal costs. Further systems may be Hardwired, following the normal rules but each system cost an extra 5 pts to take.
I figured that the Railsystem should cost around 40 pts, plus the cost for the Model and further systems.
And Please, don't go nuts over this idea. It should wotk. I just threw up all thoughts I had for now, you may think this idea stinks and if so, say why and explain. not just: DUDE THATS TOOOOOO POWERFUL!!!!!!/&%"! If thats what you think then tell me *US* how you think that this weapon design could work or why it wouldn't work. Im not sure myself If the config should have all those special systems... Now Please, say what YOU think?
Remember remember the fifth of November... Gunpowder, treason and plot.
I see no reason why gunpowder, treason... Should ever be forgot...- = Always watching = -
Originally Posted by Rajden
Yeah I think its been well thought out, but the standard railgun would be to powerful for a standard suit thats why we have broadsides. Heres another suggestion though. Why not allow the XV8 to take a strength 8 railgun similar to the one pathfinders use, the targetting option would be hard wired. A strength 8 railgun with AP2 and range of 48" and assault 2 would be an ideal sniping weapon and would take out light armour nicely.
I would limit the targeting upgrade to a hardwired option to reflect the rarity of the weapon and the skill needed to use it.
I think the options you gave for a missile pod and hard wiring etc make the model way to powerful, he would in effect be a XV8 hammerhead. I think the option to take the railgun should be as normal (1 hardpoint or 2 twin linked) the targeting should be restricted to HW and the railgun limited to one per team, The configuration stats I have outlined would make for a superb nuisence / distraction unit that fits in with the role of the XV8, just imagine pop out of cover 2 BS2 shots at the carnie or insta kill 2 members of that annoying devi squad and then pop back into cover.
The points / stats would be as follows.
ST8 railgun 48" range, assault 2, AP2, 25pt for XV8 with BS of 4 or less, 35pts for models of BS5.(limit one per XV8 team)
Railgun sniper targeting upgrade hard wired option only, available from armoury. BS+1 to a maximum of BS5(so Shas'O would not need this upgrade but pay the extra 10pts to take the railgun). 15pts.
All the normal suit weapons, HW options could be taken as normal.
The problem is not move and fire Railguns... rather the problem is Railguns that can move-fire-move. It's the jet pack ability that overpowers them. Along that same line of thought, the ability to mount a Railgun on an Independent Character who can move 12" per turn and is untargetable is also very powerful.
Therefore I would suggest you disallow them from being mounted on Commanders, and disable the Assault Move.
Rajden you've obviously put some thought into your suggestion, so i praise you for that, but I think that a railgun on a Crisis Suit would seriously overpower them, especially with the improved BS you suggest.
The reduced power railgun suggested by rikimaru, is a very cool idea. I would really like to see this weapon in the Tau arsenal, however I think it would be best used on Hammerheads or Broadsides. Crisis suits are built for close to medium range firefights, using their mobility, to get into the right positions. A strength 8 48" assault2 weapon I feel would again overpower Crisis suits, think what 3 teams of 3 could do!!
Perhaps a version of the Rail Rifle on Crisis Suits?
Pye, I think that would be a little under powered. The problem with using a Rail Rifle on a Crisis Suit would be: "what would its battlefield role be?"
This is what I see Battlefield Role for each weapon/support system used by Crisis Suits.
-- Anti-Power armor: Plasma Rifle
-- Light Anti-tank: Missile Pod
-- Heavy Anti-tank: Fusion Blaster
-- Anti Hoard: Burst Cannon... or (God help you!) Flamer
-- Squad Disruption: Drone Controller with 2 Gun Drones
A rail weapon on the Crisis suit would have to have a unique ability that would not be covered by any other weapon system. This is something that might fit the bill:
XV-8 Rail Blaster 36" Range, Str 6, AP 3, Assault 1 (Pinning) **OR** Str 5, AP 5, Assault 1 Blast
Peace through Superior Firepower! =^.^=
:p That's why I said a version of the Rail Rifle.
IMPORTANT EDIT: I was going to start a new thread but I might as well put it here. I went into my local GW today for some paint and spoke to the manager at the checkout. When I mentioned I was painting Tau at the moment, he gleefully asked me if I was aware of the codex update that was coming out christmas time. I said I was, but he then said that with it would be coming a new battlesuit variant, "something that's not a Crisis or a Broadside" were his exact words! So it looks like we will be getting a new battlesuit!
From what he said i might guess that the suit is based upon the existing Crisis Sprue but with some additional parts (like the broadside). So what do you guys think the suit will be? What role will it play, which Force Organisation slot do you think it will fill?
Last edited by Pye; June 20th, 2005 at 18:44.
The railgun idea i sugested would be limited to one gun per suit team, so you would have a maximum of 5 (3 elites & 2 HQ slots).Originally Posted by Pye
I tried to limit the effectiveness of the railgun by only allowing XV8's with access to the armoury the option to take the hardwired sniper upgrade. So if one suit in the team took the railgun and not the sniper upgrade he would only be BS3.
To use the sniper upgrade you would have to pay 5 points for team leader then pay 25 points for the gun and 15 pts for the upgrade. Not cheap at 45pts.
The idea of a lone sniper XV8 with plasma for close range protection just seems cool to me.
It certainly would not be a game winner but would certainly make necrons and marines etc a bit worried.
The sniper upgrade would only bring 1 suit in a team up to the same BS as a standard marine, hardly overpowering, and the sniper upgrade would only be used for the railgun not any other weapons on the suit.
The problem with that rajden is the crisis would be then moving in the assault phase, and with the range of the railgun it would be far too powerful. Not to mention that if it was on a shas'el or shas'o it just couldn't be targetted.
This is not to be taken too seriously, but I've thought of something. What if the crisis followed the deep strike rules every turn? He is placed where the model is, and scatters 2D6. If a hit is rolled you can move the 2D6" in any direction. Of course, you can't move in the assault phase this way.
I think that a crisis suit with a railgun is no longer a crisis suit. How would you disable jump shoot jump and still call it that?
Sorry rajden, but it IS too powerful, I don't see guard asking for lascannons, a less powerful weapon, to move around. This doesn't do tau players any good when you ask for the moving railgun. Oblits are the exception. They are justified because they can still be instakilled with S8 and cannot hide back behind terrain.
I don't know the stats n stuff of a rail rifle (need to look those up), but what if you would put a rail rifle on a battle suit? as a new type of weapon, I mean?
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I've retooled the rules a little bit (the newest version is at work, so I'll have to wait til I get there to be sure), but I made it so it can move, shoot the missiles, assault move or don't move, shoot railgun, assault move. I also removed the "shoot every other turn rule" and added the "gets hot" rule. I believed I dropped the WS and I by 1 too.
at work edit: Renamed the "Railcannon", "Tsu'basa's Railgun", removed the hard-wired target lock, and exchanged the two gun drones for two shield drones.
Last edited by The Celestial; June 20th, 2005 at 23:16.
Record as of 26 December for my Static Tau Cadre.
10 wins, 0 losses, and 1 draw.
Last game: Victory over Necron in a 600 point "kill em all" that lasted til turn 10 ending with a phase out.