Alaitoc Army - Warhammer 40K Fantasy
 

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Thread: Alaitoc Army

  1. #1
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    well heres what ive come up with
    help would be helpful (sounds lame) but anything weill help


    Hq
    Farseer
    Mindwar

    55 pts

    troops

    5 rangers

    5 rangers

    5 rangers

    5 rangers

    5 rangers

    5 rangers

    570

    Elite

    5 Path-finders

    5 Path-finders

    5 Path-finders

    360 pts

    heavy

    fire prism
    crystal tageting matrix 30
    holo field 25

    fire prism
    crystal tageting matrix 30
    holo field 25

    fire prism
    crystal tageting matrix 30
    holo field 25

    410


    1395 points
    still have thoes 105 points i can use!!! any help will be approved

    thanks


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  3. #2
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    thats a good list, but why give the fire prisms matrix and holo field? they wont be shot at wiht the matirx. id rather give them a holo field and sprirt stones, and use them to captur objectives. i LOVE fire prisms.

    umm if u have more points, beef up the ranger squads some more,. any shooting will amkew them run and they arent good when they run. id bring up all the rnagers to about atleast 7 or 8 rangers.

    also get like 2 farseer and give me mind war and fortune so u can re roll thsoe AWESOME cover saves the alaitoc rnagers and pathdinders get.
    <insert witty remark here>

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    well me and my friends, and the tournements never play capture and hold(king of the hill) things like that&#33; We always play pure deathmatch&#33; sooo thats okay&#33; and have 4 squads 2 with 10 in and 1 with 7 one with 8&#33;



    so


    farseer
    Mindwar





    Troops
    10 rangers
    10 rangers
    8 rangers
    7 rangers



    Elite
    5 path-Finders
    5 path-Finders
    5 path-Finders



    Heavy

    Fire prism
    targeting matrix
    holo field

    Fire prism
    targeting matrix
    holo field

    Fire prism
    targeting matrix
    holo field



    and no more points&#33;&#33; i think&#33; 1 or 2 maybe

  5. #4
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    i think yu will own. good luck&#33;&#33;
    <insert witty remark here>

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    allready 2 of my friends think its cheat that my army has the disorientation (or what ever its called) and bamh most of their units are dead on the place&#33;&#33;&#33; SO evil, and then its just wipe em up&#33;&#33; he he he he&#33;&#33;


    bad ass army, can even beat up my friends tyranid army&#33;&#33;

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    so do you just get to roll 1 d6 for each non vehicle unit or 1d6 for each non vehicle unit for each of your ranger or path-finder squads. ether way you should probably split up your ranger squads to 6 or 8 with Alaitoc different units there by allowing you to spread your fire to more enemy units.

  8. #7
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    one for each pice of of non vechile&#33;&#33;&#33; Pretty nifty&#33;&#33;&#33;

    first you role a 1d6 for each unit&#33; if its a 6 you may shoot at any unit, no matter how far away they are, then you may shoot with the whole unit&#33;&#33; Now thats bad, if you take away one fire prism, pick something else and all your rangers squads are 10&#33; think about it in all if you roll 9 sixes&#33; thats 75 attacks (15 of them can become ap 1 if you hit 4-5-6) the 60 is only on a 6&#33; you could wipe mosr armioes out like that&#33;&#33;&#33;

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    Your first list was better.

    Small squads cannot take advatage of terrain as easily.

    Plus, more rolls on the disruption table are better then large squads.

    I like the three Prisms, with the extra points 105ish extra points get 2 Vypers with Shuriken Cannons to handle swarm troops and you&#39;ll do fine.

    No changes need to be made in my opinion.

    Thrawn

    - semper fi -

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    hey one other thing you should consider. yes fire prisms have a great weapon but their bs is three that means each turn those three fire prisms will only hit about 1.5 times. honestly this sucks but you deffenatly need some anti tank power. you can overcome the fire prisms low BS with a far seer with guide but even if you take the total two allowed that still leaves you with one with a poor bs and then youd have to rearrange your points so that you can have the two hqs. i think that despite these flaws the farseer fire prism combo would be worth it. or you could just find another tank busting combo if youd like. three vipers with bright lance will hit a decent amount of times but wont have the blast radius of the prism cannon. but ya know

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    yeah, but still if im facing an army with loads of men (normaly i do that) i have my 9 disortion table shots&#33;&#33;&#33; and my squads are in 7-10
    plus 15 path-finders
    2 squads of 10 rangers one of 8 one of 7&#33;
    thats 50 shots if im lucky&#33;&#33;&#33; 50 shots at any target as long as its not a veachel&#33;&#33;&#33; (cant spell atm)
    the prism has lousy bs&#33;&#33;&#33; dont car about that&#33;&#33;&#33; just the blast is good&#33; 3 blast against the same unit&#33;&#33; he he most will die if lucky&#33;&#33;&#33;

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