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With the new edition of 40k there seems to be a resurgence of psychic powers in the game such as all the new powers in the SM codex and the nids already heavy arsenal.
My question is do you guys think that the weirdboyz be taken out of the feral ork list and re-instated in the main list with some nifty new powers?
I for one hope they are, you can never have enough of weirdboyz with the eadbang psychic power. In fact it was the weirdboyz with their copper staffs and exploding heads that drew me to ork fluff in the first place................
What psychic powers would you boyz like to see in the new codex?
I honestly wouldn't mind seeing more things dealing with the latent ork psychic powers, although I'm not exactly sure how to best cover this.
Perhaps other paint jobs with their own added benifit? 'Dis bloo paintjorb doesn't seem ta get stuck in de bushes as much, boss!'
Part of me would love to see orks become immune to the effects of pariahs and the like, just because the powers really don't go together. Orks don't deal with the Warp, after all. But that would be twinkish of me...
Perhaps two different types of Wyrdboyz? One of them is the weaker, non Warp'ead who has to be looked after and has psychic vomit and an ability akin to that special assasin who can pick out who to snipe? Imagine a psychic power that lets you make other people's heads explode. That seems orky.
As for the Warp'ead... have him roll something akin to the Madboyz table, perhaps? He'll be the one that can call the fist and foot o' Gork out of the sky (small and large blast templates, perhaps? ^_^), as well as helping with Waaagh checks. And, of course, if he goes boom, you have to put a template down where he is. Anyone who is caught under that takes a certain amount of damage as the massive amount of WAAAGH is unleashed.
Now, wouldn't that be fun? A Warp'ead charging into the middle of a grop fo termies, and then going POP. Take 'em all out.
Even better... foot of mork is an ordinance barrage with no armour penetration (keeping with the orks theme of having difficulty there) while the Boot o' Gork lets you do an AP 1 blast against a vehicle, and actually kicks it away for a set difference. Imagine launching a Landraider BACK at the squad that it just unloaded!
"Some days you're the Mekboy building the kannon, the rest you're the grot being blown up by it."
- Quote attributed to Sorkrates, before his much mourned death due to ingestion of Hemsquig Juice.
"Dis iz my choppa, and herez me gun. Dat's for killin' and so'z dis one!"
- Bloodaxe Kommando Warchant
Speaking of the foot of Mork/Gork, I seem to remember back in the day a cardboard templete of a huge foot. I think it came in the Dark Millimium(sp?) box. Anybody remember this or am I imagining things as usual.
I think there was a foot template in fantasy?
As to the question, yes, yes they should be put back in for all da boyz ta use. Like Caveman it was the wierdboyz that first made me think Ork fluff was cool. I'd love to have an unpredictable psyker whose head blows up/pops other people's heads off.