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Please correct me if i'm wrong but i've noticed something about syapase. It says that any unit under synapse autopasses any leadership based tests with the exception of psychic and targeting.
So what if your gaunts want to shoot at something else. Say you want to put those fleshborers into the assault squad as opposed to the tactical squad who's closer. So even if you are under synapse, you still need to roll under a 6. Is it just me or does this make shooty gaunts less effective?
If that's the way its worded, than shooty gaunts have less than a 50% chance of hitting units further away. Seems they didn't want Synapse to be too powerful.
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-Arnoldunit Schwarzenecronegger; when questioned about the impending doom he would rain down upon the heads of his doomed enemies.
Unless you've equipped your gaunts with Devourers, their range will be 12", which makes not beging able to shoot at further away units trivial.
I usually use cheap shooty spinegaunts to fire a salvo then tie up a unit in melee to let my monsters go up the terrain, but I guess it could be a problem for someone who uses a lot of shooty gaunts.
I'm really dissapointed at the fact that they removed the possibility of hives nodes...
Hive nodes were great! I hate that they're now gone. I don't think i'll tell my friends that thoughOriginally Posted by RionikuAnjiru
I think you should.
In exchange, you get FULL immunity to instant death in synapse range... that's GREAT.
Yeah, you really shouldnt complain about the new synapse... makes things like rippers amazing for drawing fire from large tanks with pie plates- and not completely dying!.Originally Posted by RionikuAnjiru
about shooty gaunts, the thing is that tyranids is not meant to be a shooty army. most of the nids are complete cc monsters( or at least monstrous creatures ha ha) in comparison to any other army.
This isn't true, at least i don't think. I remembering reading something in the dex that says taht rippers do not benifit from the no-instakill ability of synapse. (can some1 check this please?)Originally Posted by TunisiaU'd be suprised at the amount of firepower tyranids can bring to bear with the new codex. So most other armies can outshoot us. but consider this: A full brood of dev-gaunts with the enhanced sense and toxin sacs will decimate anything with toughness 3 or 4. yes it's 300 or so points that ur using on gaunts but every turn after the first, you are killing almost an entire squad of infantry. So don't discount nids when it comes to that phase after we move and before we eat you.about shooty gaunts, the thing is that tyranids is not meant to be a shooty army. most of the nids are complete cc monsters( or at least monstrous creatures ha ha) in comparison to any other army.
pg. 28 "Note that this does not apply to ripper swarms"This isn't true, at least i don't think. I remembering reading something in the dex that says taht rippers do not benifit from the no-instakill ability of synapse. (can some1 check this please?)
You are correct sir.
damn that sucks spineguants just became EVEN worse which is really impressive actually
I really can't think of anything witty to say.
Did you read the codex?
Spine fists are now twin linked