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-i was wondering if any one has any new information on the unphaseable loophole for necrons. anything, it's legality, ways to use it, who it's good aganst, battles you've played with it.
-for people who didn't read the origional post, back in march, it was a loophole where in a mission that did not allow reserves, you put a warrior squad in reserves, and did not buy a monolith to bring them in. if they are more than 25% of your necrons, then it it impossible to phase you out, since the enemy cannot kill enough necrons. it does put you down the points of a warrior squad.
-this tends to produce lists with a lot of non-necrons in it, so all unphaseable lists are very similar, they all have lots of TS's, pariahs, scarabs, and ctan. because pariahs, TS's and ctan are all very powerfull anti-armor units unphasable armies are best against oponents with lots of heavy armor.
-i have played one game with unphaseable necrons, it was against word bearers, and i creamed my oponent, my warriors and scrabs blew up his rhinos and then killed his marines and demons. my massed tomb spiders took down a marnine squad with a bloodthirster. the nightbringer and pariahs took out bloodletters, marines, obliterators, and a dreadnaught. i found it to be extremely effective as i could actually take enough anti armor to deal with his army.
I played a guy who did this in 2,000 pts. I took my good ol' Missile launcher list. It had three squads of CCW Space Marines, and six devastator squads (honour your wargear). One of the Dev squads had 4 heavy bolters, the others all had missile launchers, for a total of twenty missile launchers. The Nightbringer was gone in a turn. The Pariahs were gone the next turn. The Tomb spyders lasted the longest though, at an unbelievable four turns.
The pros of an unphaseable list: All non-necron units, which are low in cost only because of phase out, become suddenly deadly, and your whole army must be wiped out.
The cons of an unphaesable list: Lack of gauss weapons, non-necron units are feasibly easy to destroy (twelve Pariahs gone in one turn- ouch!).
Is this legal? I seem to recall reading a post about this that decided in the end that since the Necrons can not phase onto the board, they count as destroyed. Is my understanding correct? Would you just end up dominating for a turn or three and then have your entire army go poof when your warriors fail to appear?
"Some days you're the Mekboy building the kannon, the rest you're the grot being blown up by it."
- Quote attributed to Sorkrates, before his much mourned death due to ingestion of Hemsquig Juice.
"Dis iz my choppa, and herez me gun. Dat's for killin' and so'z dis one!"
- Bloodaxe Kommando Warchant
On another note, I thought that Warriors could only put in reserve if there is a monolith to begin with. If no Monolith is presnt in the Army list, I'm fairly certain that reseves do not come into affect.
-the debate of legality comes down to the phrase "in missions without reserves, warriors still in reserve count as destroyed when all availible monoliths are destroyed" and wether or not taking any monoliths counts all monoliths being destroyed.
-i didn't really want to discuss rules in this thread, since it doesn't lead anywhere and just leads to pointless debate. i was more interested the strategies and tactics involved with using the loophole.
wouldn't it be more pointless to discuss tactics and strategies that are impossible if the "loophole" is actually illegal? (which I think it is)
And even if it's not, it's cheesy to use it, as it is...a loophole.
No offense to anyone, nut time is better used by gaining more mastery of an army than by finding loopholes in rules :eek:
well it sounds really cheesy, but at the same time it forces you to take pariahs which are crappy as hell IMO
High toughness, low save, range weapons with above average strenght and good AP, CC weapon that ignores any and all saves, ability that lowers Ld. Oh yeah, I forgot, they don't WBB so they suck.
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