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Just a unit I've thought of. It's probably terribly unbalanced and unfluffy, but maybe someone will be able to post an idea here that sounds good.
Tau Jetbike Team
Team: A team consists of 3-6 Shas'ui.
Equipment: Jetbike teams use the jetbike rules in the Warhammer 40k rulebook. They are equipped with Twinlinked Pulse Rifles.
Character: One Shas'ui per team may be designated as a team leader at +5 points. They may then select items from the Tau Armoury. A Shas'ui team leader can be updated to Shas'Vre at +5 points.
Bonded: The team may be bonded by the Ta'lissera at a cost of +10 points for the whole team. They will not carry a bonding knife but will have a knife design painted onto their jetbikes.
I think that those bikes just need a bit of tweaking. I think you should put the cost down to 30 pts, take off one attack cause tau can't attack for #@!$. And take off the twin linked. Then it is a bit more even.
Compare it to a ork bike. Orks has more toughness, attacks, WS, and a 5+ cover save.
You have higher save, BS, LD, strength of gun and are jetbikes.
The orks are more shoot and charge, and they can do damage on the charge, while the tau, although their gun may seem extremely unbalanced, if they get too close they are dead. Even though the orks have a higher chance of hitting with twin linked (55% compared to 50%), the tau jetbikes can move in the assault phase, so effectively have a 24" range, and a better save. Different roles, different strengths. I think that would make it more even.
Tau jetbikes cannot move in the assault phase, and, contrary to what you might think, tau should be known to have 2 attacks, all our suits do. they are 'bad' in combat because of WS2 and I2.
thankyou for comparing it to orks. i see where you're coming from. i'll leave it for now, but i'll consider your suggestions.
On one of the GW websites in the FAQ someone asked why tau don't have jetbikes and the staff said they proably do but only for recreation. These recreational bikes could be have makeshift weapons mounted on them thus the comparison between tau and orks. Mabye they should be a farsight only thing as he is running low on manpower and would do anything to better his army.
Only thing is would you trust a person who has trouble with distance changing focus to pilot a fast jetbike without computer guidance.
It works in a hammerhead and devilfish cos they look at a screen to steer, the pilot would have to use his eyes or some kind of wierd high tech goggles, they would crash a lot.
I dont think its fluffy for that reason, tau just arent meant for that kind of thing, does make you wonder if pilot use enclosed ****pits and screens or if that genetic feature is lessened in them?
Otherwise from a balanced point of view, drop the twin linking and 30pts each seems pretty good, I just don't think the fluff works.
Edit: Censorship gone mad, the bit where a pilot sits is starred!
Ask not a question of the eldar, for they will give you three answers all of which are true and horrifying to know.
Bionic eyes? I know it's unheard of in tau but mabye "for the greater good" or eye transplant surgery again "for the greater good". Partial drone guidance system? (The drones would proably crash more if they drive as well as they shoot.) Surely tau technology masters would overcome this somehow.
Ok, firstly, it is overpowered. WAY overpowered. It's the weapon. It's great.
So, change the weapon to a twinlinked pulse rifle. I understand now why bikes don't have great weapons on them. To balance the bike before, it would have to be about 55p with a 3+ save. Which is way too much.
So, instead, it keeps the 4+ save with the twinlinked rapid fire weapon that can move and shoot 30" (how broken could that be?) at 22p. This is why making completely new units is so hard.