Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Just pondering, does Enhance give multiple bonuses if I give it to multiple warlock bodyguards (I feel like doing this would be kind of unsporting, but I am curious).
Also, any other powers you'd give to your warlock's?
Its a good question but ive always heard that the enhance abilities do not stack.
I've always been of the same thinking, but I can't point to a rule to say why :p.
Last edited by QwertyMIDX; June 25th, 2005 at 04:00.
No, in the last sentence of Enhance it says "The effects of enhance are not cumulitive." So only one per squad will work.
nope, doesn't stackOriginally Posted by QwertyMIDXif he is with guardians on footconceal is the general rule of thumb.Originally Posted by QwertyMIDX
but if he is in a seer council tooled up for assaulting, 4 destructors can be a nasty thought.
augment-is good, but i only use it if i'm taking 3 farseers. it's nice for the range boost
enhance-is good for a warlock with a sqaud in a serpant.
embolden-i never really use.
destrustor-as i said above
I always use embolden in my Seer Council, a 350 pts unit fleeing? No thanks. Destructor is over-rated i think, but it can be devastating when used at the right time and place. Enhance is also something always to have. Conceal, but only to guardian squad-leading warlocks. A good way to use destructor is to form a 5-man storm guardian squad with 2 flamers and a Warlock with destructor, place them in your falcon and at the right time jump out and flame anything to death.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
I agree about destructor being overrated. Flamers on units that move 6" have *never* been very effective. However as stated, if you put the sqaud in a falcon it's quite effective. They're okay on jetbikes also I suppose if you wanna suicide a super expensive model
Originally Posted by Kirasu
I disagree about the flamers not being effective on units that move 6", (little off army topic but...) in my DH list, my Bro-Captain uses an incinerator (heavy flamer stats ignoring invulnerable saves) and against tyranids, Tau, IG, and all 4+ or worse save armies they have done very good. I know you said "flamers" not "heavy flamers" but still, they can be effective pending' on how you use them.