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I will be playing a 5 player multi player battle soon. I will be taking the trusty Tau. As it is a capture scenario, and i am up against a Tau player, Tyranid player, Space Marine player (Static firepower type) and an Iron Warrior player (with a basilisk), i was after some advice for an 800 pt army that would have an excellent chance of garnering me victory.
What level is it? alpha gamme or beta? is DS is available, I would tailor my force around it, to negate thier long range firepower and take out the Iron warrior basilisk, and taking cover behind the wreck, mving up taking peices without conciding any yourself.
That or go after the Tau's FWs, as they'll be a pain in the neck with their long range, able to pick at you while you deal with someone else.
there's gonna be alot fire cross fire, so make sure to exploit your longer range weapons Vs nids and marines.
My last two matches have been teamed up with the same two guys and we have nailed down a good tactic. It would help to know who you are teamed up with.
I was teamed up with Bien-taal Eldar and Sisters of Battle for the first match at 3000 points(1000 each) and the second was with Vanilla SM(the original Eldar player) and SoB again at 4500 points(1500 each). I was the heavy firepower division in both occasions. We played against Orks and two Chaos players each time. The first game my list looked something like this....
1 Railhead, burst cannons, multitracker, decoy launcher
1 Broadside, SMS
1 Broadside, SMS
A team of DeathRain suits
Kroot, Fire Warriors, and Gun Drones thrown in with whatever points were left.
My major problem for this match was actually hitting the enemy. I was really desiring some markerlights when I was rolling two's to hit with my railhead. I managed to pop a bunker(and wipe out the full havoc squad inside) destroy one defiler(after immobilizing it), and blow the battle cannon off of the other defiler and my Commander Deep Struck behind it and took finished it off with a well-placed missile.
The second match I threw in another Railhead and some more troops. This match I managed to take out both defilers and lay some submunition rounds so clear out some troops. The Broadsides were great for popping termies.
Seeing how you are going up against two armor/firepower armies (IW and static SM) and probably a big ol Tyrant and 'fex, I'd recommend playing a fire support role as well. Have your run CC/meatshield duty for you.
With 800 points, I would field two Railheads, a squad of three Broadside, at least one squad of deathrain suits, and two full squads of FW, grouped close to each other to pour massed pulse fire into charging Nids.
Record as of 26 December for my Static Tau Cadre.
10 wins, 0 losses, and 1 draw.
Last game: Victory over Necron in a 600 point "kill em all" that lasted til turn 10 ending with a phase out.
In my opinion, Stealth Suits are going to be your best weapon in this game for two reasons. One, the Night Fight rule. It means that you'll be able to get where you're going, and if the basilisk has to fire at you, it's unlikely he'll be able to see you directly, so he'll have to scatter the extra d6(especially since it will be at most 8 models, it will be hard to get under a template with a 2d6 scatter). Also, going up against tyranids, going first when they assault you will be key. If you are hit by a squad of genestealers, its pretty likely you'll do well with Stealth Suits, at least compared to Crisis Suits.
In addition to that I would bring two squads of Firewarriors in Devilfish. Mobility will be important to be able to avoid nasty parts of the battlefield. If you can hang back until one part of a force is isolated, and drop off 20 Firewarriors to rapid fire, you'll clean up and be able to get back in your Devilfish and go find something else.
If you want to run a Shas'o as your HQ, I'd give him a Missile Pod and Fusion Blaster (I have no idea what the cool names are, and am too lazy to look them up). If you do that, I'd also recommend take at least one other Crisis Suit equipped similarly.
Its a lot to pack into 800 points, but I think that a Hammerhead or Broadsides will be a waste at that point level. The missile pods should be plenty to handle any armor, and with the Jump Packs, they'll survive much longer than a tank or some Broadsides.
Just my thoughts.
Emperor have mercy on those who stand against me, for I shall not.